Kalimar
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Joined: Sep 22, 2006
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  Posted:
Jul 31, 2012 - 15:52 |
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Point taken. Working on improving that. But like I stated - this is hard to test, so no promises. |
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Relezite
![](./modules/PNphpBB2/images/avatars/upload/145439909452fac20ba3bd3.jpg)
Joined: May 21, 2007
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  Posted:
Jul 31, 2012 - 15:54 |
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I play all other internet games fine here though. Probably has something to do with strength of server since this isn't, like, a major brand name thing.
Pity. Maybe I'll harrass the IP anyways. |
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Garion
![](./modules/PNphpBB2/images/avatars/upload/155697392353a7e973f1d5a.jpg)
Joined: Aug 19, 2009
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  Posted:
Jul 31, 2012 - 15:59 |
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@ kalimar would it be possible to something similar to how interleaving works for broadband except for lag? A sort of bucket that stores the info for rolls moves etc then updates the laggy end user really quickly once possible, with a repeated request where the errors occured? |
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