Emphasy
Joined: Jun 14, 2004
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  Posted:
Mar 13, 2006 - 19:14 |
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I voted Pass Block for him. havent looked him up but a player that goes anywhere with 2+ and a possible dt should have pass block for the fun of it.
Btw, he CAN get block Thorpe_Star |
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PeteW
Joined: Aug 05, 2005
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  Posted:
Mar 13, 2006 - 19:16 |
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Emph - I think Thorpe thought that skinks had access to genral skills and that'd he'd be able to get block on a normal roll.
Thorpe - stunties can't take general skills except on doubles! |
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Furious_George
Joined: Aug 13, 2005
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  Posted:
Mar 13, 2006 - 19:17 |
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No, block is doubles only for a poor stunty fella. Which sucks a bit, I voted Pass, given that all my lizard teams have been half competent bashers and runners, but never had a competent thrower, with pass and perhaps accurate later he makes for a good passer, and i know the accepted wisdom is to use handoffs instead, but i figure this couldve given the team that extra yard to outscore the opposition. |
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MiBasse
Joined: Dec 04, 2004
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  Posted:
Mar 13, 2006 - 20:34 |
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Thorpe_Star wrote: | it has to be +ma, seriously, a MA9, AG4, sidestepping skink is unheard of, and would be a very dangrous weapon in anyones hands! |
Actually I had one who aged on this 3rd skill roll. I'd soooo gone for block rather than the move if I had had a choice.
Double on a skink without ag+ or str+ is in my book either Kick, Sure Hands or DP. Block to protect skinks with a + ag/+str or a previous double. |
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Peter_Thorpe
Joined: Oct 08, 2005
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  Posted:
Mar 13, 2006 - 20:48 |
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MrMojo
Joined: Apr 17, 2004
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  Posted:
Mar 13, 2006 - 21:00 |
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Nah, we all make mistakes, like start playing in here fumbbl. |
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DrDiscoStu
Joined: Feb 20, 2006
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  Posted:
Mar 14, 2006 - 05:43 |
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Curro
Joined: Jun 07, 2005
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  Posted:
Mar 14, 2006 - 09:30 |
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Faulcon
Joined: Aug 02, 2003
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  Posted:
Mar 14, 2006 - 09:56 |
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Take it from Xies-ler-aym, +AG Blodge Sidestep skink is gold.
Why you would take +ag on a saurus is beyond me though, it takes those guys long enough just to get the useful skills like block, guard, tackle, break tackle, mighty blow. |
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pac
Joined: Oct 03, 2005
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  Posted:
Mar 14, 2006 - 14:12 |
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Faulcon wrote: | Why you would take +ag on a saurus is beyond me though, it takes those guys long enough just to get the useful skills like block, guard, tackle, break tackle, mighty blow. |
Other than to imitate a certain famous Lizard player?
Fast-moving ST 4 ball-carriers are extremely effective players. Not to mention that the fact that a Saurus is scoring TDs will cause him to skill up faster. |
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maxlongstreet
Joined: Oct 18, 2005
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  Posted:
Mar 14, 2006 - 20:25 |
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