macike
Joined: Jun 25, 2005
|
Posted:
Aug 28, 2005 - 11:22 |
|
golan wrote: | frenzy is shit.
leap is the best, or maybe pass block. |
Pass block does not require a double to be rolled. So it is the next improvement. |
_________________ Hold him, thrill him, kick him, kill him!!! |
|
Gumbo
Joined: Oct 11, 2003
|
  Posted:
Aug 28, 2005 - 11:27 |
|
Dodge would increase his mobility just as much ( you can be braver with your dodge attempts) and once you hit your next skill, the thrower with blodge will be (or should be if he's good enough) another thing to think about for your opponent. Leap can completely break your opponents defense, but will leave the guy open to so many risks (he'll either get injured from the fall in the inevitable 1 rr 1 or he'll be so isolated that a well aimed blitz ( claw not withstanding) will mean he dies much sooner rather than later. Honestly think he should get dodge, then block then *shudder* dump off. |
_________________ Question: Who discovered how to milk a cow and what did they think they were doing at the time? |
|
macike
Joined: Jun 25, 2005
|
Posted:
Aug 28, 2005 - 11:37 |
|
Gumbo wrote: | Dodge would increase his mobility |
I would not share your point of view. Leap would increase it much more. As I wrote one Leap 2+ roll can substitute dodge + 2 GFI (ie three 2+ rolls that are more risky even when having a Dodge skill).
On the other hand anyone going to hunt a dodger will take a Tackle to shoot him down. |
_________________ Hold him, thrill him, kick him, kill him!!! |
|
origami
Joined: Oct 14, 2003
|
  Posted:
Aug 29, 2005 - 00:24 |
|
Leap +AG 5 increases mobility far more than dodge. |
|
|
bitesize
Joined: Dec 23, 2004
|
  Posted:
Aug 29, 2005 - 00:31 |
|
Just to let everyone know - I decided on leap. Thanks for all the advice. |
|
|
milnestar
Joined: Oct 23, 2003
|
  Posted:
Aug 29, 2005 - 01:27 |
|
Glad you made a decision, I would have gone for NOS, that way he can help you out with picking up a lose ball for the throw, or a makeshift catcher.
Good luck with your dude anyway !
Hopefully he will end up a zombie with AG2 for my Dark Lords ! |
_________________ Milnestar proudly drinks Stella Artois ! |
|
Brad
Joined: May 16, 2005
|
  Posted:
Aug 29, 2005 - 01:40 |
|
Optihut wrote: | My gut instinct was to recommend strong arm, but after reading this thread, I agree: Orcs simply don't do long bombs. A leaping ag5 thrower is far more useful. |
Whilst I still vote for Leap as an unexpected cage breaker on an orc team, best way to keep opponent off their game is to throw something at them they aren't expecting. An orc team bashing them to a pulp, then playing ElfBall certainly fits the bill nicely. |
_________________ He who dies with the most toys.... Is still dead |
|
SolomonKane
Joined: Jul 21, 2005
|
  Posted:
Aug 29, 2005 - 02:09 |
|
Throughout this whole discussion, I completely forgot about the traits vs. skills thing. Now I understand why Strong Arm was suggested, when my human thrower couldn't take it on a normal skill roll anymore (I used to play OLBBL, so I'm still adjusting to the LRB ruleset). |
|
|
Lamoron
Joined: Apr 21, 2004
|
  Posted:
Aug 29, 2005 - 07:15 |
|
Quote: | Glad you made a decision, I would have gone for NOS, that way he can help you out with picking up a lose ball for the throw, or a makeshift catcher. |
Erh, he doesn't get better at picking up the ball, NOS only applies to Pass & Throw... Ofcourse I may be misreading your post |
_________________ "When in trouble, when in doubt, run in circles, scream and shout" |
|
Buur
Joined: Apr 29, 2004
|
  Posted:
Aug 29, 2005 - 07:38 |
|
dirty player....
its awayes handy!
-Buur |
_________________
For most people, reason is nothing but their own believes. |
|
Wylder
Joined: Aug 15, 2005
|
  Posted:
Sep 06, 2005 - 03:21 |
|
|
|