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Grumbledook



Joined: Aug 02, 2003

Post   Posted: May 09, 2009 - 13:38 Reply with quote Back to top

Start a new turn.
Go For It Roll [ 6 ]
Larry goes for it!
Dodge Roll [ 5 ]
Lewis dodges away from his opponents.
Lewis blitzes Nergark:
Block Result [ PUSHBACK ]
Lewis tries to pick up the ball:
Pickup Roll [ 1 ]
Lewis drops the ball.
Roll a 3+ to succeed (AG 3 + 1 Pickup + Roll > 6).
Turn ended.

I had 3 rerolls at the start of this turn and it didn't ask me if I wanted to reroll the failed pick up
Grumbledook



Joined: Aug 02, 2003

Post   Posted: May 09, 2009 - 13:41 Reply with quote Back to top

Same thing next turn:

Start a new turn.
Bob blitzes Hassan:
Block Result [ POW/PUSHBACK ]
Armour Roll [ 2 ][ 6 ]
Rolled Total of 8
Hassan has been saved by his Armour.
Olli blocks Karl:
Block Result [ POW/PUSHBACK ]
Armour Roll [ 3 ][ 3 ]
Rolled Total of 6 + 1 Mighty Blow = 7
Karl has been saved by his Armour.
Dodge Roll [ 5 ]
Lawrence dodges away from his opponents.
Go For It Roll [ 3 ]
Lawrence goes for it!
Go For It Roll [ 3 ]
Lawrence goes for it!
Lawrence tries to pick up the ball:
Pickup Roll [ 4 ]
Lawrence drops the ball.
Roll a 5+ to succeed (AG 3 + 1 Pickup + Roll > 6).
Turn ended.

both times on pick up attempts
Grumbledook



Joined: Aug 02, 2003

Post   Posted: May 09, 2009 - 13:45 Reply with quote Back to top

OK same again next turn but a GFI this time:

Start a new turn.
Olli blocks Karl:
Block Result [ POW/PUSHBACK ]
Armour Roll [ 6 ][ 6 ]
Rolled Total of 12
The armour of Karl has been broken.
Injury Roll [ 3 ][ 4 ]
Rolled Total of 7 +1 Mighty Blow = 8
Karl has been knocked out.
Dodge Roll [ 4 ]
Bob dodges away from his opponents.
Go For It Roll [ 1 ]
Bob trips while going for it.
Roll a 2+ to succeed (2).
Armour Roll [ 5 ][ 4 ]
Rolled Total of 9
The armour of Bob has been broken.
Injury Roll [ 2 ][ 6 ]
Rolled Total of 8
Bob has been knocked out.
Turn ended.

I still have 3 rerolls, In the previous turn to that my ogre failed a loner roll and wasted a reroll. might be related to that
Grumbledook



Joined: Aug 02, 2003

Post   Posted: May 09, 2009 - 13:59 Reply with quote Back to top

rerolls seem to be working again after I rerolled a block in a later turn

I guess the fact you have to pick a block die from the side rather than it just automatically accepting the roll unlike pickups gfi etc
Jarvis555



Joined: Aug 03, 2008

Post   Posted: May 09, 2009 - 14:11 Reply with quote Back to top

I've had exactly the same problem.
Can't rr pick ups or sprints
Jarvis555



Joined: Aug 03, 2008

Post   Posted: May 09, 2009 - 14:18 Reply with quote Back to top

Also to add- cant rr dodges either.
Only seems to be blocking that I can rr.
Hatten_inc



Joined: Jun 22, 2008

Post   Posted: May 09, 2009 - 14:21 Reply with quote Back to top

Really stupid roll couldn't be re-rolled either. Worked at the start of the game though. GFI, Pickups and dodge problems aswell.
Zhluhur



Joined: Aug 02, 2003

Post   Posted: May 09, 2009 - 14:23 Reply with quote Back to top

@grumbledook, did you roll a loner roll before this happens? My opponent had the same problem and he played a goblin team an re-rolled a loner roll.

_________________
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Glucksbar



Joined: Aug 02, 2003

Post   Posted: May 09, 2009 - 14:26 Reply with quote Back to top

RR are whacky.
We could do endless block rr and the counter went to -8 Smile
Grumbledook



Joined: Aug 02, 2003

Post   Posted: May 09, 2009 - 15:22 Reply with quote Back to top

Yes I failed my loner reroll and it said my ogre has wasted a reroll, so then i had to pick both down and then my following turns I couldn't reroll non block dice failures, it automatically gave me a turn over

the last few turns it seemed to be working again, I think this may have been cause I rerolled a block
Kalimar



Joined: Sep 22, 2006

Post   Posted: May 09, 2009 - 17:02 Reply with quote Back to top

I think I've got this pinned down. The Re-Rolls were updated in the Clients, but not on the Server on a new Half. On top of that the Client currently decides to show the Team-ReRoll-Button on Blocks - I will siwtch this to a Serverdecision as well. I hope that covers it. Will be fixed in Version 0.2.1.
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