cmelchior
Joined: Apr 11, 2004
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  Posted:
May 11, 2010 - 21:06 |
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I have played a few games now, where lag and the automove feature doesn't seem to play well together.
I usually play using a wireless LAN, which sometimes result in lag spikes. If I happen to to press a automove location during this time, it has resulted in the player moving to a wrong location.
My only hypothesis is that UI-events are not being saved, and in case of lag, those UI-events either doesn't get generated at all or get overriden by newer events before being sent.
I cannot reproduce this reliable, and it might be unavoidable, but it is still a bit annoying when it happens, and by reporting it, others can chip in if they have experienced the same thing. |
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WhatBall
Joined: Aug 21, 2008
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  Posted:
May 11, 2010 - 21:12 |
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I have had this happen too and witnessed it as a spectator.
My player appeared to automove the full extent of their move, then dropped back somewhere along the original path and ended the move there.
I watched someone blitz and the automove took them to the player to be blocked, I saw the 2 green squares for block dice, then suddenly the player jumped back to near where he started. |
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cmelchior
Joined: Apr 11, 2004
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  Posted:
May 11, 2010 - 21:15 |
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Actually, thats a much better description of what I have experienced, and yes, my players always end their action after doing it as well. |
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Kalimar
Joined: Sep 22, 2006
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  Posted:
May 12, 2010 - 17:43 |
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Fixed in Version 0.4.7. The reason seems to be the user clicking on the mover path while an automove is going on. This is no longer possible. |
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