nazgob
Joined: Oct 31, 2008
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  Posted:
May 23, 2010 - 12:20 |
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I present to you the incredible Zombie minotaur: Flegetonte.
He died in this match after the apothecary failed to resurrect him (first and second results were both death).
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Carnis
Joined: Feb 03, 2009
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  Posted:
May 25, 2010 - 19:28 |
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Same as this bug, but with a nice screenshot! |
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nin
Joined: May 27, 2005
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  Posted:
May 26, 2010 - 22:49 |
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That one has come up several times now... how is that apothecarys seem to kill any allready dead player they put their filthy hands on? |
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Lakrillo
Joined: Sep 12, 2007
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  Posted:
May 27, 2010 - 09:20 |
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nin wrote: | That one has come up several times now... how is that apothecarys seem to kill any allready dead player they put their filthy hands on? |
Same reason why you always fail the last GFI to make the TD when you have managed all other rolls perfectly. Murphys Law. |
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Archpeasant
Joined: Mar 07, 2008
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  Posted:
Jun 04, 2010 - 21:08 |
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I now have both an undead Minotaur and an undead Beastman.
Shaglow Tail was injured in the following game (not before the start, long into it) and my apo kindly rerolled the injury to a death. I chose death.
http://www.fumbbl.com/FUMBBL.php?page=match&id=3019205
Shaglow remains alive and uninjured. |
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turboraton
Joined: Jul 26, 2009
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  Posted:
Jun 18, 2010 - 09:28 |
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This bug is still present on 0.5.2. On this game it shows only one cas: http://www.fumbbl.com/FUMBBL.php?page=match&id=3027190
The result was this one
<turboraton> <Nightbird> i'm expecting much better dice this match
<turboraton> <Nightbird> got dice ass raped last match
<turboraton> Casualty Roll [ 6 ][ 6 ]
<turboraton> Helmut Gruendale has been killed.
<turboraton> Helmut Gruendale is dead.
<turboraton> RARRRRRRRRRR |
_________________ <turboraton> Peru lost to Argentina, but I won't lose in the next round
<turboraton> Go Blackbox!
<@BowlBot> Not scheduled: turboraton
<turboraton> arghhh |
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Twonky
Joined: Dec 30, 2008
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  Posted:
Jun 18, 2010 - 10:34 |
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Maybe hes just pining for the fjords |
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Lakrillo
Joined: Sep 12, 2007
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  Posted:
Jun 18, 2010 - 11:58 |
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We talked about this a little yesterday in the chat with Kalimar. He have been looking for it, but see no apparent reason that it should happen.
One idea of the cause could be if there was reconnects during the game, but that is hard to look for in replays. Could people maybe try to remember if this have just happened during games with reconnects?
Also, could you try to remember if the ingame report stated the player as dead.
Kalimar need more data on this to be able to track it down. Have an apo been used on all kills that don't work, or is it both with apo and without? |
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Kalimar
Joined: Sep 22, 2006
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  Posted:
Jun 18, 2010 - 14:19 |
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I think I found the reason for this. If an apo is used (and fails) the player loses his SeriousInjury (DEAD) that is used to communicate the death over to Fumbbl. Fixed in Version 0.5.3. |
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