On1
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Joined: Jul 12, 2004
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  Posted:
Jan 02, 2011 - 13:53 |
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Currently when you wish to TTM
1. you choose the action with your "troll"
2. you select and pick up your right stuff player.
3. you target a square on the field.
4. then you roll "really stupid", "always hungry" and then the throw itself.
Wouldn't it be better if it checked for really stupid/always hungry when you attempted the "pick up" of the right stuff player?
overall it would save time, since it would skip the "Where should i throw this guy element" in case the really stupid/always hungry roll failed anyway.
just a thought. |
Last edited by On1 on %b %02, %2011 - %15:%Jan; edited 1 time in total |
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uzkulak
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Joined: Mar 30, 2004
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  Posted:
Jan 02, 2011 - 14:16 |
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If you need to move the troll 1st that element is already skipped. So if its bothering you just move it 1 square before lobbing the goblin.
And IIRC that also means the 2nd troll/ogre can have a go instead. But I might be remembering that part wrong. |
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uuni
Joined: Mar 12, 2010
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  Posted:
Jan 02, 2011 - 14:27 |
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@uzkulak: No, you can not have 2 trials on the same turn. The so called "TTM-Action" is actually the Pass Action, which can be declared only once per turn. Current implementation makes you select, which you are going to do when you declare the movement. |
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On1
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Joined: Jul 12, 2004
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  Posted:
Jan 02, 2011 - 14:59 |
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uzkulak wrote: | If you need to move the troll 1st that element is already skipped. So if its bothering you just move it 1 square before lobbing the goblin.
And IIRC that also means the 2nd troll/ogre can have a go instead. But I might be remembering that part wrong. |
It has nothing to do with if it's bothering me personally.
I am just trying to point out that a change could be made that would lower the length of a game overall. Tweaking i guess it's called. |
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easilyamused
Joined: Jun 06, 2008
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  Posted:
Jan 02, 2011 - 15:58 |
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Nice idea but how much extra time will you save really? ![Smile](./modules/PNphpBB2/images/smiles/icon_smile.gif) |
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On1
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Joined: Jul 12, 2004
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  Posted:
Jan 02, 2011 - 16:40 |
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I'm guessing "seconds" depending how much thought the coach puts in choosing a target square.
But my suggestion also provides oversight on top of saving time.
"Ok so i managed to pick him up, passing both really stupid and always hungry.. Now for the TTM!"
well.. i don't know it just seem like a better way of doing it. If it's an easy change then thumbs up.. If it's an impossible change.. then leave it be. It's not like it's unplayable ![Smile](./modules/PNphpBB2/images/smiles/icon_smile.gif) |
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WhatBall
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Joined: Aug 21, 2008
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  Posted:
Jan 02, 2011 - 17:16 |
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I like the way it is now. You pick up the little guy, carefully plan out where to toss him, then wait to see what goes wrong. |
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pluto670
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Joined: Oct 27, 2005
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  Posted:
Jan 02, 2011 - 17:39 |
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fair point from On1 but i guess its probably not easily changable or that necesary |
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