CoachBob
Joined: Feb 18, 2004
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  Posted:
Apr 30, 2004 - 17:27 |
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Hey guys!
Just wondering about this:
Got me a Troll for my orc team a few games back, but he's been slow at gettin spps, most of the time I'm afraid to blitz with him cause of the Bone head and I don't feel like riskin' the move, sometimes 2 skulls pop up whenever I'm trying to block with the big fella. I mean he doesn't have a Block skill yet, sheesharouney
In any case, could you suggest something as far as how to load him up on skills?
Thank you!
CB |
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Aries
Joined: Apr 01, 2004
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  Posted:
Apr 30, 2004 - 17:36 |
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i suggest blitzing with him... you cant get spps with him without doing something, and ive found my big guys never get the mvp... find a team with stunties... fling gobbo lizard... and whack them, you get +1 injury stacked with mighty blow youll prolly get a cas eventually....but seriously suck it up, dont do it on a crucial play and blitz away |
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CoachBob
Joined: Feb 18, 2004
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  Posted:
Apr 30, 2004 - 17:39 |
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Aries wrote: | i suggest blitzing with him... you cant get spps with him without doing something, and ive found my big guys never get the mvp... find a team with stunties... fling gobbo lizard... and whack them, you get +1 injury stacked with mighty blow youll prolly get a cas eventually....but seriously suck it up, dont do it on a crucial play and blitz away |
I think that you are right, cause I've noticed that I'm not a huge risk taker kind of player, I might as well start doing that a little atleast if I want that big lug to grow up and get more skilled
CB |
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veron
Joined: Aug 02, 2003
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  Posted:
Apr 30, 2004 - 17:45 |
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Also, whenever you can, try to make a three die block with him instead of the traditional two die block. It's often a matter of mere one extra assist, and with it your chances to knock your opponent down (and hence injuring him) increases significantly. |
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Elkerlyc
Joined: Mar 27, 2004
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  Posted:
Apr 30, 2004 - 18:20 |
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1- Make 3d blocks, especially at kick-offs.
2- Park him against a few (3 or so) players of opponent along with some Black orcs. Unless they are elves they are bound to miss dodges and blocking their way out is usually not an option either. Many times you will have a block the turn after.
3-Pray to Nuflle. |
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AvatarDM
Joined: Aug 02, 2003
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  Posted:
Apr 30, 2004 - 18:26 |
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You can also take some skull/pows if you use him at the end of your turn and the other player hasn't block. |
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MixX
Joined: Aug 02, 2003
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  Posted:
Apr 30, 2004 - 18:45 |
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AvatarDM wrote: | You can also take some skull/pows if you use him at the end of your turn and the other player hasn't block. |
especially against low AV players, against AV9 or above it's usually not worth it, while I´ll do it anyday against gobbos/halflings/skinks... providing you don't need him to stand up from a tactical standpoint of course.. |
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ClayInfinity
Joined: Aug 15, 2003
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  Posted:
May 04, 2004 - 02:29 |
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Good luck - the risks are sure worth it!
My Troll on my orc team is virtually the star of the team...
Once a troll gets started - they can become killing machines...
I love my Troll! |
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Ash
Joined: Feb 03, 2004
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  Posted:
May 04, 2004 - 02:59 |
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anyway troll breeding is not an easy job... really i don t know if it is worth it. Taking a big guy at low TR is the better way to breed them... after TR 150 it becomes really hard without the MVP (and as you said, big guy never take it god knows why...) and you can lose a lot of game because of them... |
_________________ Ash |
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sangraal
Joined: Oct 13, 2003
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  Posted:
May 05, 2004 - 09:21 |
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They gain momentum after each new skill.
One thing no-one suggested, may be obvious:
if you can get an intercept attempt with him, go for it --- even if another player is in a better position(but still needs a six).
If you dont roll doubles at all, try Block, Piling On, Multiple Block & Tackle. Works for me.
sangraal |
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Squiggy
Joined: Apr 04, 2004
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  Posted:
May 05, 2004 - 10:50 |
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although, if you do roll doubles.... pass is a good skill to have.
gives you a chance for a 1 turn td, which is handy when you really need that one touchdown, but don't have time to run across the pitch. |
_________________ Cuius testicolos habes, habeas cardia et cerebellum.
When you have their full attention in your grip, their hearts and minds will follow.
-Terry Pratchett |
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bigdog
Joined: Mar 06, 2004
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  Posted:
May 05, 2004 - 17:57 |
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On a Bad Kick give him the ball. Slowly move the cage down field. It might take 8 turns but who cares. |
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Elkerlyc
Joined: Mar 27, 2004
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  Posted:
May 05, 2004 - 20:32 |
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You better be careful with that.
He might go stupid just often enough to prevent you from scoring at all! |
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sangraal
Joined: Oct 13, 2003
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  Posted:
May 06, 2004 - 08:48 |
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Should be cool with 8 turns.
But I would try to get him as close as you can to the endzone as soon as possible.
Leader re-roll on one of the linemen helps.
sangraal |
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AvatarDM
Joined: Aug 02, 2003
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  Posted:
May 06, 2004 - 14:37 |
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sangraal wrote: | Should be cool with 8 turns.
But I would try to get him as close as you can to the endzone as soon as possible.
Leader re-roll on one of the linemen helps.
sangraal |
A Leader Reroll won't help at all, because you can't use it on a Big Guy in the client... |
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