NCO
Joined: May 26, 2014
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  Posted:
Sep 28, 2014 - 17:13 |
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So Ive rolled a double on a new slan blitzer. Im just not sure if its worth taking any of the double skills. Block seems more important at this point. Maybe NoS. Any advice? |
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harvestmouse
Joined: May 13, 2007
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  Posted:
Sep 28, 2014 - 17:18 |
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NCO
Joined: May 26, 2014
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  Posted:
Sep 28, 2014 - 17:20 |
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It has no mention of doubles. Does this mean not to take the double skill? |
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ErobererZim
Joined: Dec 19, 2009
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  Posted:
Sep 28, 2014 - 17:21 |
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Skip it and choose Block or Wrestle. |
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Relezite
Joined: May 21, 2007
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  Posted:
Sep 28, 2014 - 17:22 |
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Never take any doubles on slann blitzers they dont need passing skills. |
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NCO
Joined: May 26, 2014
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  Posted:
Sep 28, 2014 - 17:23 |
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babass
Joined: Apr 20, 2013
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  Posted:
Sep 29, 2014 - 08:54 |
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Relezite wrote: | Never take any doubles on slann blitzers they dont need passing skills. |
+1
you have many lovely roads for them:
- killer (MB/BLOCK/Tackle/PillingOn/juggernaut)
- guard (block/guard/dodge/sidestep/fend)
if you have a +ag on one them:
- sackeur: (+ag/wrestle/stripball/juggernaut/frenzy)
but, it's so hard to skill this blitzers
and there so expansive at start |
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the_Sage
Joined: Jan 13, 2011
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  Posted:
Sep 29, 2014 - 09:15 |
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Relezite wrote: | Never take any doubles on slann blitzers they dont need passing skills. |
This. Not only do they not need P, 6 skills is already not enough to pick all the great options from GAS. I'd skip +MA on them too, for the same reason.
babass wrote: |
you have many lovely roads for them:
- killer (MB/BLOCK/Tackle/PillingOn/juggernaut)
- guard (block/guard/dodge/sidestep/fend)
if you have a +ag on one them:
- sacker: (+ag/wrestle/stripball/juggernaut/frenzy)
but, it's so hard to skill this blitzers
and there so expansive at start |
Hrm. To be it's block before mb on the killer too (the rest makes sense.
I'd prioritize marking over guarding, so blodge sidestep, or blodge stand firm. Then guard, then probably tackle.
I prefer to make a sacker out of a linefrog. All you really need for it, they can get too:
wrestle strip tackle
and all that's bonus as well:
AG pro
I guess if you play few agiles and much bash (box), some of that may be different.
Had a look at your team: NoS on catchers is a niche pick. While nice in theory, they already catch passes in a tacklezone on a 2+, pass block is a long way off (and niche as well), and catch is better for pass block (and already niche-y, in itself).
My advice would be guard on doubles on a catcher. Getting to leap in on a 2+ and lend an assist in the cage is really valuable on them. Pass isn't too bad either, if you're into that sort of thing. |
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