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Angmarred



Joined: Feb 28, 2015

Post   Posted: Mar 09, 2015 - 21:03 Reply with quote Back to top

After 2 trial runs, I'm starting to get going with Firebulls 3

Had a few CDB killed, but overall the team is progressing well. I've been having a Hobgob handle the ball for the most part, handing it to a Bull for the scores, and both have Block.

Now I'm wondering what my expansion goals should be. It seems the consensus is that the Minotaur isn't worth it. What about a 4th re-roll? I pretty much have to save at least 1 RR per half for a late turn handoff, so I'm really running with 2. Should a 4th reroll be next on my "buy" list after replacing any casualties?
JimmyFantastic



Joined: Feb 06, 2007

Post   Posted: Mar 09, 2015 - 21:07 Reply with quote Back to top

3RR is fine all the way to 2k TV - https://fumbbl.com/p/team?team_id=652069

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uzkulak



Joined: Mar 30, 2004

Post   Posted: Mar 09, 2015 - 21:30 Reply with quote Back to top

4 is only necessary if you are entering a knock out tournament where you think you might need to play extra time.
licker



Joined: Jul 10, 2009

Post   Posted: Mar 09, 2015 - 21:33 Reply with quote Back to top

It really does depend on where you are playing them.

As this is an R team I'd say go with 2 RRs and play down in TV a bit (70k is a lot for CD to pick up in skills vs. an opponent). Add the 3rd RR when you have a couple developed studs, and add the 4th RR only if you want to play them in tournaments.

Of course that means you need to build the team a bit differently than you otherwise might. You need sure hands on your ball carrier asap. You need block/dodge on your bulls asap.

The Blockers are not really affected by it though, which is nice, since the blockers are the key group on CD teams.
DrPoods



Joined: Nov 14, 2013

Post   Posted: Mar 09, 2015 - 21:41 Reply with quote Back to top

If you play carefully you only really need 2RR all things being equal.

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Rat_Salat



Joined: Apr 22, 2011

Post   Posted: Mar 11, 2015 - 13:58 Reply with quote Back to top

See a lot of CDs teams on 2, 1 or even 0 rerolls.

I think it's safe to say that 4 is excessive, unless you really want to reroll pushes on your clawpomber.
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