flydd
Joined: Jul 29, 2014
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  Posted:
Jun 07, 2015 - 10:34 |
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Roland
![](./modules/PNphpBB2/images/avatars/upload/6459697485764513ee02d4.png)
Joined: May 12, 2004
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  Posted:
Jun 07, 2015 - 10:41 |
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JimmyFantastic
Joined: Feb 06, 2007
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  Posted:
Jun 07, 2015 - 10:50 |
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Guard or SF would be rotten. Juggs is an option but he only gets 2 more skills soon and 3 ever and Dodge JU and Tackle are all fantastic. |
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gamelsetlmatch
Joined: Mar 05, 2013
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  Posted:
Jun 07, 2015 - 10:50 |
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Juggernaut |
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Samaranthae
Joined: Aug 30, 2006
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  Posted:
Jun 07, 2015 - 10:53 |
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babass
Joined: Apr 20, 2013
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  Posted:
Jun 07, 2015 - 11:26 |
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gamelsetlmatch wrote: | Juggernaut |
This. |
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akaRenton
![](./modules/PNphpBB2/images/avatars/upload/1822136428525dd12e23fb9.gif)
Joined: Apr 15, 2008
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  Posted:
Jun 07, 2015 - 12:01 |
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JimmyFantastic wrote: | Guard or SF would be rotten. Juggs is an option but he only gets 2 more skills soon and 3 ever and Dodge JU and Tackle are all fantastic. |
Jimmy is right. |
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Roland
![](./modules/PNphpBB2/images/avatars/upload/6459697485764513ee02d4.png)
Joined: May 12, 2004
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  Posted:
Jun 07, 2015 - 12:28 |
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Doh! Didn't think of juggs. Jimmy is always right, as usual. ![Very Happy](./modules/PNphpBB2/images/smiles/icon_biggrin.gif) |
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madvig
Joined: Feb 10, 2008
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  Posted:
Jun 07, 2015 - 14:10 |
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licker
![](./modules/PNphpBB2/images/avatars/upload/166509707555ef89b25b521.jpg)
Joined: Jul 10, 2009
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  Posted:
Jun 07, 2015 - 16:29 |
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I was going to lean towards guard, just because necro benefits a lot from it, but you already have 4 guard, and room on both FGs to add more.
I personally find juggs to be a waste, simply too situational depending on matchup, and as a double hits your TV. Since this is a B team, TV matters.
So, dodge or tackle. Probably tackle since you have zero. I understand that you will likely be taking it on one or both wights, but it's even better on a wolf in my opinion, due to MA8.
Block, MB, PO, Tackle, Jump Up, Dodge.
That's what I'd build, only taking stats over anything else, more doubles simply don't make him better. The alternative is to loose jump up for Juggs in this case, meh, I'd rather have side step than juggs, and it's even a toss up between side step and jump up for that matter. |
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Mossbeard
Joined: Jul 03, 2005
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  Posted:
Jun 07, 2015 - 17:05 |
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I would agree with licker and Jimmy and vote for Tackle.
Poorly worded poll as the two of the best options(Tackle and Juggs) are not listed so almost everyone has to take the different skill option.
Looks like from the replies so far;
Tackle 5 votes
Juggs 4 votes
Other 2 votes |
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AegisTheHyena
![](./modules/PNphpBB2/images/avatars/upload/32606261754839dd12ff4e.png)
Joined: Nov 22, 2014
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  Posted:
Jun 07, 2015 - 17:09 |
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Jump. Up. No-brainer. |
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PainState
![](./modules/PNphpBB2/images/avatars/upload/15937060955871461a190fb.jpg)
Joined: Apr 04, 2007
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  Posted:
Jun 07, 2015 - 17:16 |
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Juggs is the way to go. Frenzy with Jug now allows -2DB on decent odds to set up those surfs when the other guy thinks he is safe you will not throw a -2DB on the sideline. |
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PainState
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Joined: Apr 04, 2007
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  Posted:
Jun 07, 2015 - 17:17 |
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AegisTheHyena wrote: | Jump. Up. No-brainer. |
Well JumpUp is nice BUT he can take it on a normal roll. No need to throw away the power of Jugger for a skill that he most likely will roll next time. |
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Rat_Salat
Joined: Apr 22, 2011
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  Posted:
Jun 07, 2015 - 17:22 |
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Tackle, hands down.
Not a fan of juggernaut, but it's the best double here. |
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