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TotalBolton



Joined: Aug 16, 2016

Post   Posted: Aug 16, 2016 - 16:42 Reply with quote Back to top

So I've started playing Humans and Blood Bowl in general and I understand the concept of risk management somewhat and the importance of forming a cage around the ball carrier.

My problem is getting said cage to move forward and getting my carrier to score. I just feel like my cage gets stuck in the middle of the pitch and the rest of the team is scattered and being helf up by enemy pieces.

Can anyone give me some tips on what to do?
Roland



Joined: May 12, 2004

Post   Posted: Aug 16, 2016 - 17:13 Reply with quote Back to top

I think there are some good tips in 1000 losses playbook:
https://fumbbl.com/help:Thousand+Losses+Playbook
Uedder



Joined: Aug 03, 2010

Post   Posted: Aug 16, 2016 - 18:09 Reply with quote Back to top

Humans aren't really a cage team because they lack the strenght to push the cage forward. What you want to do with humans is to use their speed to stretch the attacking front. Both horizontally and vertically. Create a screen with linemen to protect the ball carrier, and a couple of blitzers next to him to protect him. Then pierce deep with the other blitzers protecting a catcher. If your opponent moves to cover that pass play he will leave space for your ball carrier to run to with the majority of the team protecting him.
If he doesn't, move the ball towards the receiver (don't give him the ball yet) to make the pass/handoff threat more believable. Advance him in scoring range and consolidate your position (try to leave yourself the chance for a switch by covering the field width with a screen of linos). Depending on your opponent's reaction you can then choose if you want to score or try and switch the action for longer stall.
JackassRampant



Joined: Feb 26, 2011

Post   Posted: Aug 16, 2016 - 19:00 Reply with quote Back to top

The key on offense with Humans is to protect the width of the pitch on the early turns, at least from the play-side sideline to the back-side wide zone marker. This allows you to zig and zag and contort the defense, while your Blitzers lay the smackdown and try to get men out, so the opponent has to leave you a hole somewhere.

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Wreckage



Joined: Aug 15, 2004

Post   Posted: Aug 16, 2016 - 19:12 Reply with quote Back to top

There are basically two ways to protect, the minimalistic way is the cage, the maximalist way is the screen. The screens purpose is to limit your opponents operational range and to widen your own.
The screen is more efficient up to the point where your opponent gets past it.
A cage in a sense is a good thing to prioritize for a beginner because it requires very good eyes to see if your carrier is really secure with just a screen.
A cage always offers better protection for the turn.
With some races, the less agile ones particularly you have to sometimes think a little past your own turn.

When you do that you'll find that as the cage gets penetrated your carrier will often have opponent players next to him. If the carrier is ag3 that's not a good position to be in. As dodges from there are unreliable. On top of it you might find yourself with an unsuitable operational range.

One way to deal with this is for instance to create some sort of bubble ahead of you. Basically like a second cage a bit further down the line you can move to.
In any case you have to always make sure there is some sort of retreat path and ideally lots of players your opponent can't just tag if he wants.

Generally a player could be part of a cage and a screen at the same time. In fact you can multipurpose all kinds of players into a screen.

Also pay attention to the difference between outer players (can be tagged directly), inner players (can be tagged after blitz) and third line players (can't get next to them even with a blitz).
Ideally you want your carrier to be a third line player.

Mind you humans are not particularly good at clock control. In fact I think 'not particularly good at anything' is even their trademark description Wink.
Verminardo



Joined: Sep 27, 2006

Post   Posted: Aug 16, 2016 - 20:16 Reply with quote Back to top

A five player cage on its own can easily be swarmed by the opposition. You need the rest of your team to shield it. (This is just a basic summary of what the others have said.) The problem with humans is that you are often outgunned in terms of Strength and Guard, but unlike Elves don't have a reliable Dodge option to fall back on. They are a bit tricky to play and often it's an uphill struggle. For basic "caging practice", I would suggest Orcs or Undead are a better choice.
Uedder



Joined: Aug 03, 2010

Post   Posted: Aug 16, 2016 - 23:47 Reply with quote Back to top

For the reasons Verminardo and Wreckage have excellently explained the "fake pass" decoy i described before can be a very good strategy for humans. And if things don't work out right you can always toss it up and hope for the best.
I think learning how to screen is the most important thing for you to have success right now. Try that in game you will initially allow some blitzes on your ball carrier at first but you feel in complete control when it works out properly.
Grod



Joined: Sep 30, 2003

Post   Posted: Aug 17, 2016 - 00:08 Reply with quote Back to top

Just wanted to point out that humans can play
in different ways against different teams. A running bashy cage works well against softer teams. If they apply base contact pressure,pause and beat them up until they stop. Against teams with multiple high St players, you are better of keeping the ball deep and setting up receivers. If they stretch their defence, you can form a cage or screen without passing in such a way that they can exert little pressure due to lack of players in range. If things go badly, the handoff and/or pass can move the ball the length of the field in 1 turn. Basically the pass is the fallback option. The main aim is to have your opponent stretch out his players so you can overwhelm in a part of the field of your choosing using superior speed.

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Catalyst32



Joined: Jul 14, 2008

Post   Posted: Aug 17, 2016 - 00:35 Reply with quote Back to top

To be a Human Coach is to change strategy often so that your opponent cannot know what you are going to do. On 1 turn you may want to Man Mark all menz and the next you may want there to be no bases touching anywhere on the field. 1 turn you follow-up the next you don't. 1 turn you dodge away the next you create separation with Blocks (even a few 1 Dice Blocks if you must). 1 turn you attack, the next you hold steady, the next you retreat, then you are on the attack again.

You need to be ready to resort to any tactic in the game to effectively play Humans. You have to know your opponents strengths and weaknesses compared to yours. Know their tactics and know how to exploit them. Know when to rely on solid fundamentals of Blood Bowl and when to take a gamble on a 4+ or 5+ roll that can break open the game in your favor (and how to either capitalize on that gamble and/or how to minimize the results of a failure).

If you want to learn basic tactics and WIN... play some other race. If you want to LEARN... but probably lose lots of games while you take your lumps... stick with Humans.
mrt1212



Joined: Feb 26, 2013

Post   Posted: Aug 17, 2016 - 00:42 Reply with quote Back to top

Or just build a one turner and throw caution to the wind Wink
garyt1



Joined: Mar 12, 2011

Post   Posted: Aug 17, 2016 - 02:57 Reply with quote Back to top

Fight the s3 races and run around the strong ones. Also against the strong races you can consider swapping sides with your carrier and screens before you pass by to use up some time. But in general I think Humans have a slightly easier time against the weaker races, particularly if you have Guards.

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