Stevar
Joined: Oct 31, 2017
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  Posted:
Nov 23, 2017 - 11:04 |
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Sp00keh
Joined: Dec 06, 2011
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  Posted:
Nov 23, 2017 - 11:30 |
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Stand firm is probably more generally useful |
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Verminardo
Joined: Sep 27, 2006
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  Posted:
Nov 23, 2017 - 12:20 |
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There is really no wrong or right here, it depends entirely on your play style. Break Tackle is more forgiving as you can correct your positioning errors, and may open up some fun cage breaking options every once in a while. Stand Firm can drive your opponent mad if you position it right. Both have great synergy with Block should you roll doubles. Can't go wrong here. Personally I prefer Break Tackle. |
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okostomi
Joined: Dec 27, 2006
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  Posted:
Nov 23, 2017 - 13:41 |
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I would take SF on this one and BT on the other one with block. |
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MattDakka
Joined: Oct 09, 2007
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  Posted:
Nov 23, 2017 - 14:19 |
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On Mummies I generally take Stand Firm first, then Break Tackle, while on Tomb Guardians I take Break Tackle first because they have MA 4 (therefore they have greater blitzing range) and because every Khemri player has AG 2 or less, unlike Undead with Ghouls and Wights.
The reason is with Stand Firm I can advance and mark the opponent players without the fear of being moved away, breaking cage cohesion, also, Stand Firm discourages a bit -2d blocks, because 3 Block dice results on 6 are useless or harmful. |
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Stevar
Joined: Oct 31, 2017
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  Posted:
Nov 23, 2017 - 14:45 |
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I took SF.
it will be a long time to his next skill while my other player would bet BT soon and has block.
I also have other ones with guard who are more mobile. |
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