Milman
Joined: Nov 15, 2017
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  Posted:
Jun 29, 2018 - 23:40 |
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Hej all,
could use some advise on what starting line-up i should go for. I'm gonna play norse and i'm having trouble between 2 lists.
2 Ulfs,2 Berserkers,2 Runners,1 Thrower,4 linemen and 2RR
or
1Yhetee,2 Ulfs,2 Berserkers,1 Runner,5 Linemen and 2RR
What list is the best and why? |
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Sp00keh
Joined: Dec 06, 2011
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  Posted:
Jun 29, 2018 - 23:49 |
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Joe1982
Joined: Dec 31, 2015
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  Posted:
Jun 29, 2018 - 23:55 |
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I see lots of norse coaches running without a yhetee at all (even when developed). I wouldn't start with one, but would save for one. Av 7 blockers need to maximise damage with claw for me. But experienced norse coaches generally appear to disagree... I wouldn't start with thrower either. Unlikely you'll be passing much and runners are much better all round players. |
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Milman
Joined: Nov 15, 2017
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  Posted:
Jun 30, 2018 - 09:19 |
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I will be saving for the yethee. I would take the thrower dor easy leader acces.
First buy would be apo,then yethee and then rr. |
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det
Joined: Oct 01, 2017
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  Posted:
Jun 30, 2018 - 10:05 |
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either the first list but drop the thrower for a lino so you can buy an apo from the start.
I'd try to have 3 Rr plus apo at the start actually, which means 2 ulf, 2 other positionals between runners and zerks and the rest linos... |
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bghandras
Joined: Feb 06, 2011
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  Posted:
Jun 30, 2018 - 10:06 |
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2 Ulfs, no yhetee, max 1 berserker, no thrower, 1 runner (then buy 2nd when possible). |
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DrDeath
Joined: Mar 27, 2011
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  Posted:
Jun 30, 2018 - 10:39 |
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Definitely no yhetee to start - he's expensive, very unreliable and not even that tough or bashy... he will lose you games if taken too early. However I would save for one later in development - a skilled yhetee is a very different beast, with Mighty Blow and - critically - block when he doubles, he becomes a lynch pin and allows you to compete with big bash sides |
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DrDeath
Joined: Mar 27, 2011
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  Posted:
Jun 30, 2018 - 10:46 |
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BTW I would downgrade the thrower and one runner to linemen, and buy a 12th player. Most norse are av7, best to have at least one sub. You only need one runner to start and the thrower is often forgotten (can be useful for getting Leader, but otherwise these two are a bit bloaty!) |
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Joost
Joined: Mar 17, 2014
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  Posted:
Jun 30, 2018 - 11:08 |
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I agree. Cheap linemen with block are your teams strength. Yetees are just poor imo. Ulfs i believe are critical and runners can develop quite nicely as carriers. You don't need leader since rr are cheap and you have block everywhere. So i wouldnt take a thrower. A berserker is Nice for quick mighty blow. Make use of the cheap linos by hitting a lot andfouling smartly. |
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Firedept
Joined: Dec 16, 2016
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  Posted:
Jul 13, 2018 - 22:20 |
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1Yhet,2 Ulfw,2 Zerkers,1 Runner,6 Linemen and 1RR
I ask the question : What are RR used for ?
RR are there to Reroll for actions that are risquier or to save a critical fail.
You have 8/11 players that are immuned to blocks risks (thanks to block). Others are strong enough to roll at least 2 dice (on average just 1/9 % risk to fail).
So you just need RR to save you from the 3 little guys with 10% risk or for the other ones with their 3%.
So 1RR is just enough to try to catch the ball once nobody remain front of your players. Keep in mind your players are week you will have 1-3 wounds before the second half so 12 players.
Or if you want to play secure, 2RR.
I use to play Norses on tournament with friends, I often finish the game with 1RR. |
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thoralf
Joined: Mar 06, 2008
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  Posted:
Jul 13, 2018 - 22:26 |
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This one. |
_________________ There is always Sneaky Git. |
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