Albemouff
Joined: Feb 24, 2005
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  Posted:
Aug 12, 2018 - 12:04 |
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Hi all,
In this team my mummy rolled +1AG, and i'm tempted to skip it (i only see it as a slightly better chance to get a free Break Tackle)
but the skills that are left for him are a bit... meh.
- not a fan of Multiblock without Block
- he rarely blitzes so Juggernaut seems a bit off
- Thick Skull... maybe ?
I don't know. What do you think ? |
_________________ Dodge is magic !
( but tackle is tragic...) |
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Prez
Joined: Aug 02, 2003
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  Posted:
Aug 12, 2018 - 12:10 |
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Id go Grab,
Its never worth taking Ag on a Mummy |
_________________ Prez |
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bghandras
Joined: Feb 06, 2011
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  Posted:
Aug 12, 2018 - 12:59 |
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Grab and Retirement are best choices. I would lean towards retirement and trying to build up another, one with chance for block skill. |
_________________
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Nightbird
Joined: Aug 02, 2003
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  Posted:
Aug 12, 2018 - 13:48 |
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Stand firm? |
_________________ "If most of us remain ignorant of ourselves, it's because self-knowledge is painful
& we prefer the pleasures of illusion." ~Aldous Huxley |
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MattDakka
Joined: Oct 09, 2007
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  Posted:
Aug 12, 2018 - 13:50 |
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The Mummy has already Stand Firm.
Either Grab or fire to cycle (I would fire). |
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JellyBelly
Joined: Jul 08, 2009
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  Posted:
Aug 12, 2018 - 14:02 |
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+AG is pretty much useless on a mummy. If you had 16 turns per half, then you might be on to something ... |
_________________ "Opinions are like arseholes, everybody's got them and they all stink." - The protagonist, Fallout 2
"Go for the eyes, Boo! Go for the eyes!!" |
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Astrolonim
Joined: Sep 08, 2016
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  Posted:
Aug 12, 2018 - 14:58 |
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Fire and replace? (That'd be my choice, if not firing, then probably Grab) |
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Albemouff
Joined: Feb 24, 2005
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  Posted:
Aug 13, 2018 - 11:20 |
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Thanks all.
No way I'm firing a healthy star mummy, so Grab it is. |
_________________ Dodge is magic !
( but tackle is tragic...) |
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