Arlecchino
Joined: Feb 03, 2004
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  Posted:
Jul 14, 2004 - 17:30 |
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I've a question for u all.
A player (A) with multiple block, block 2 other players: one with mighty blow skill (player B) and the other without this skill (player C).
The question is: if player A roll a skull and fall, wich profile is used for av roll? Player B with mb or player C without this skill?
There's any priority to the "first" player multipleblocked that one select when make this action? |
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Markus
Joined: Aug 26, 2003
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  Posted:
Jul 14, 2004 - 18:05 |
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The MB player should suffer the effects of MB, because the blocked players are treated as single target. Even if one player has claws and the other has rsc/f the claw-bonus would apply to the av-roll and the rsc/f-bonus would apply to the injury-roll. claw + MB or multiple claws should not stack. Don't know what happens if both targets got mighty blow and the first helps beating the av of the falling play. I think the 2nd MB should affect the injury roll. |
_________________ "When the gods wish to punish us they answer our prayers."- Oscar Wilde
"The opposite of a correct statement is a false statement. But the opposite of a profound truth may well be another profound truth."- Niels Bohr |
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Xeterog
Joined: Aug 02, 2003
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  Posted:
Jul 15, 2004 - 05:34 |
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They are NOT treated as a single target..their Strengths are combined and you apply One die roll result to both players, but otherwise, they are seperate players. You treat assists as normal, etc. No where in the skill description does it say to treat them as a single target
to the question, IIRC, a FAQ clarified that the opposing player gets to choose which player will get to use MBlow (or get the SPP's if the multi-block player is injured).
I think you are right that if both players have MBlow, then you could use one on the AV and one on the INJ. You could not use both MBLow's on that AV (ie. only +1, not +2)
similarlly with claw and RSF. |
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stargzrrag
Joined: Jun 10, 2004
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  Posted:
Jul 15, 2004 - 08:11 |
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so how does the client handle this? |
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AvatarDM
Joined: Aug 02, 2003
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  Posted:
Jul 15, 2004 - 14:37 |
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stargzrrag wrote: | so how does the client handle this? |
I don't know, but you can try it in a stand alone game. |
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Topper
Joined: Aug 03, 2003
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  Posted:
Jul 15, 2004 - 15:25 |
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Well u choose which player knocks him down, and then it´s THAT players skills that decides afterwards.
U cannot combine two players skills. At least that´s how it is when u play the board game, how it works on FUMBBL however, I really don´t know, since there are a few flaws. |
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Linke_Wipeout
Joined: Aug 02, 2003
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  Posted:
Jul 15, 2004 - 17:03 |
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Seems like it's the one that you click first when you chose the 2 for the Multiblock, and it's his skills that that are counted |
_________________ Stockholm -08 Dodgers |
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Arlecchino
Joined: Feb 03, 2004
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  Posted:
Jul 15, 2004 - 18:14 |
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Linke_Wipeout wrote: | Seems like it's the one that you click first when you chose the 2 for the Multiblock, and it's his skills that that are counted |
But so is not the oppoing coach to chose what player profile is used to work out the block.... that's an error in the client ... or not? |
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Delta
Joined: Aug 02, 2003
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  Posted:
Jul 15, 2004 - 18:37 |
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So the moral is...click the one without RSC/MB first! |
_________________ Cain is for Charlie and Delta is for Cain |
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Markus
Joined: Aug 26, 2003
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  Posted:
Jul 15, 2004 - 18:48 |
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There is no official rule for which skills are used on the av- or injury-roll in the board-game if the mb-attacker falls over, but spp-wise the defending player chooses which player gets them. Both players knock the attacker down but the defending coach chooses the award. It would be just fair that both inj/av-modifying skills are used on the attacker, because he can use claw/rsc/po on both av- and/or inj-rolls. But fairness has seldom been the best help for rules-interpretation. |
_________________ "When the gods wish to punish us they answer our prayers."- Oscar Wilde
"The opposite of a correct statement is a false statement. But the opposite of a profound truth may well be another profound truth."- Niels Bohr |
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