simme
Joined: Jun 29, 2004
|
  Posted:
Aug 22, 2004 - 11:03 |
|
hi any help out there
it is his first skillroll so what are the best choices
thinking off frenzy, Standfirm, dodge, Dt and the +1 M
what do you think? |
|
|
karix
Joined: Aug 18, 2003
|
  Posted:
Aug 22, 2004 - 11:11 |
|
i know you will hate this but take block... he wont earn skills quickly enough to be reliable without block.. frenzy wont be _that_ useful cos he only has mv and no block... sf is ok but onyl defensively.. where as block helps you both defensively and offensively... dodge once again is helpful but only defensively and on the rare occasion you will need to dodge with him... dt is ok for doubles on a line orc but you want str 4 to be standing... even if it does end the opponents turn.... +1 mv is ok.. but not that crucial...
in conclusion... block is an awesome skill! is protects you on defence and assists on offence, makes your bob more reliable and keeps him on his feet longer and gives him a higher chance of knocking his opponent down and thus getting cas and his next skill....
the only thing i would trade for block on a bob would be +str (for obvious reasons)
anyways thats my summary |
|
|
annachie
Joined: Jul 27, 2004
|
  Posted:
Aug 22, 2004 - 11:21 |
|
You might also consider Jump Up. |
|
|
Mithrilpoint
Joined: Mar 16, 2004
|
  Posted:
Aug 22, 2004 - 11:28 |
|
I´d go for Block or Frenzy. Block for obvious reasons, but Frenzy can giev you the edge in any game. St. 4 players with frenzy is a personal favourite of mine. Block for safe play, Frenzy for the daring play.
M |
_________________ Stop the Whining! |
|
RandomOracle
Joined: Jan 11, 2004
|
  Posted:
Aug 22, 2004 - 11:37 |
|
annachie wrote: | You might also consider Jump Up. |
Jump Up is an agility trait, so BOBs can't get it.
I'd probably go for stand firm, unless you want to just take block. Stand firm is great in combination with guard, if you ever get to a third skill. SF also allows you to make some dodges you would ordinarily have never made (50 % chance isn't that bad if you can't cause turnover). |
|
|
romolus
Joined: Aug 02, 2003
|
  Posted:
Aug 22, 2004 - 11:38 |
|
Quote: |
Posted: Aug 22, 2004 - 10:21 AM
--------------------------------------------------------------------------------
You might also consider Jump Up.
|
Jump up is an agility trait so can't be taken. I would go for block also. |
_________________ I flick peanuts at old people. |
|
Grod
Joined: Sep 30, 2003
|
  Posted:
Aug 22, 2004 - 11:55 |
|
Do NOT take block. He can take that easily enough on his next skill roll, which is not soo far away. Id go for frenzy or standfirm. You will probably get more cas with frenzy than with block anyway. |
|
|
PurpleChest
Joined: Oct 25, 2003
|
For me its stand firm, or frenzy if you play aggressively. Block is 10 spp away. However, at 16spp I'd probably take block over anything except +str if you dont take it now. |
|
|
Mezir
Joined: Aug 02, 2003
|
  Posted:
Aug 22, 2004 - 12:17 |
|
Stand Firm is my personal favourite. |
_________________ Build a man a fire and he's warm for a day; set a man on fire and he's warm for the rest of his life. |
|
sk8bcn
Joined: Apr 13, 2004
|
  Posted:
Aug 22, 2004 - 13:41 |
|
Take sure feet. You will be save you're guy from death.
Don't you know that BB players dies by running? |
|
|
Kommando
Joined: Dec 08, 2003
|
  Posted:
Aug 22, 2004 - 13:59 |
|
ive had a BO with only frenzy twice now and hes been pretty good every time getting rid of annoying players and such. take frenzy |
|
|
Wombats
Joined: Oct 31, 2003
|
  Posted:
Aug 23, 2004 - 02:28 |
|
Been developing Sauruses and had the same dilemma on a double first roll...
I took Frenzy on one and Block on another - The Frenzy guy skilled faster although he caused turnovers.
I would suggest taking Frenzy although Block is very attractive just because you won't have the chance to take Frenzy again.
Block + Frenzy will be deadly and worth the risk of a Frenzy only player for a while.
Have to stress that it is a difficult choice but with Orcs your Blitzers have Block to make the important ball carrier blitzes and are dependable for that so why not make the Black Orcs Frenzied maniacs racking up the casualties? |
_________________ Ninja versus Pirate . . . Ninja WINS!
www.realultimatepower.net |
|
Eddy
Joined: Aug 04, 2004
|
  Posted:
Aug 23, 2004 - 02:36 |
|
above all, never ever waste a doubles on a first skill by taking block (except on stunties ^^) |
_________________ 'The generation of random numbers is too important to be left to chance.'
Robert R. Coveyou |
|
Tricktickler
Joined: Jul 10, 2004
|
  Posted:
Aug 23, 2004 - 03:00 |
|
How many games will this team play?
Block is better for the short term. Chosing frenzy is better for the long term. |
|
|
celas
Joined: Aug 02, 2003
|
  Posted:
Aug 23, 2004 - 03:19 |
|
Go frenzy. Only way he will get spps if with blocks. Frenzy gets him two blocks a turn. Just be prepared to use rr on the 1/9 that he rolls double skulls/powskulls.
And I agree with what tricktickler said too. |
_________________ Northern Wastes League |
|
|