SubSonic
Joined: Aug 22, 2003
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  Posted:
Aug 09, 2005 - 10:37 |
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My WE team has been blessed with doubles lately. Now my new WD got doubles on his first skill. My team has 4 guards, 1 mb WD. I dont really mind more guard, or even another MB, but there are lot of other nice choices too.
Jump up - I dont have much experience with it, but effective skill on WD
Frenzy - Keep the sidelines clean
Dauntless - Attackign bigger guys (even tho i dont play high st teams THAT much)
Player:
http://fumbbl.com/FUMBBL.php?page=player&player_id=2167183
Team:
http://fumbbl.com/FUMBBL.php?page=team&team_id=33844
Edit:
I also have 130k in the bank... what should i buy? Catcher prolly? |
Last edited by SubSonic on %b %09, %2005 - %10:%Aug; edited 1 time in total |
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Curro
![](./modules/PNphpBB2/images/avatars/upload/133721534043746def2e9a5.jpg)
Joined: Jun 07, 2005
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  Posted:
Aug 09, 2005 - 10:40 |
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I voted for Jump up, cause this way, you can have him everywhere in the field.
Another choice is give him dauntless to take down the big guys (but I canĀ“t vote twice) |
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Cloggy
![](./modules/PNphpBB2/images/avatars/upload/106664475241b080ac72a6f.jpg)
Joined: Sep 23, 2004
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  Posted:
Aug 09, 2005 - 10:42 |
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Voted for frenzy. Had you not had the MB on the other wardancer I would have voted MB. 1 Tackle MB guy is always an asset for elf teams. But the safety zone around the sidelines that a frenzy wardancer creates is also great.
Jump up is annoying as hell, but wardancers should not be exposed to too many blocks or blitzes anyway. If you find him on the ground so much the Jump Up becomes an asset he will die pretty soon anyway. |
_________________ Proud owner of three completed Ranked grids, sadly lacking in having a life. |
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tautology
![](./modules/PNphpBB2/images/avatars/upload/1783034144529988b6a795.jpg)
Joined: Jan 30, 2004
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  Posted:
Aug 09, 2005 - 10:44 |
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I'd go dauntless. Wardancers have a habit of trying to strip ball the high strength ball carriers on 2 dice against blocks. Might as well try to make it one die or better, if possible. |
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Captain1821
![](./modules/PNphpBB2/images/avatars/upload/369805728412f0da21dc43.jpg)
Joined: Jun 23, 2004
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  Posted:
Aug 09, 2005 - 10:45 |
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I voted for Just retire him allready. You just can't have a WD with doubles!!! |
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coffindodger
![](./images/avatar/008.gif)
Joined: Jul 01, 2005
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  Posted:
Aug 09, 2005 - 10:58 |
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I voted Frenzy having recently been on the receiving end of a Frenzied, ST4 WD... scary! |
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coffindodger
![](./images/avatar/008.gif)
Joined: Jul 01, 2005
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  Posted:
Aug 09, 2005 - 10:58 |
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I voted Frenzy having recently been on the receiving end of a Frenzied, ST4 WD... scary! |
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Ironik
![](./images/avatar/002.gif)
Joined: Jun 28, 2004
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  Posted:
Aug 09, 2005 - 11:20 |
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coffindodger wrote: | I voted Frenzy having recently been on the receiving end of a Frenzied, ST4 WD... scary! |
Did you get frenzy in typing this message coffindodger? |
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JanMattys
![](./modules/PNphpBB2/images/avatars/upload/1220176415e8fe414e74e1.jpg)
Joined: Feb 29, 2004
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  Posted:
Aug 09, 2005 - 11:58 |
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MB.
Wardancers die. So better have two hitters. |
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Mithrilpoint
![](./modules/PNphpBB2/images/avatars/upload/9340176144399595dd7b06.gif)
Joined: Mar 16, 2004
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  Posted:
Aug 09, 2005 - 12:18 |
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Dauntless is my choice. Circularlogic speaks the truth!
M |
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MrMojo
![](./modules/PNphpBB2/images/avatars/upload/181845082643634471533b3.jpg)
Joined: Apr 17, 2004
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  Posted:
Aug 09, 2005 - 12:40 |
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One word: Dirty Player! |
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BadMrMojo
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Joined: Aug 02, 2003
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  Posted:
Aug 09, 2005 - 17:48 |
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I feel like such a wuss for suggesting it, but Nerves of Steel.
Use him as a middleman in the run/pass/run/handoff/run play on offense. Keeps him from stealing all the SPPs. On defense, makes him a fine pass blocker when going after receivers. With leap, he can jump in and grab a loose ball (with a lucky pickup roll) and throw it to one of the waiting catchers for a quick score. |
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heinz
![](./modules/PNphpBB2/images/avatars/upload/6312131041ed1b79b75cb.jpg)
Joined: Mar 24, 2004
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  Posted:
Aug 09, 2005 - 18:04 |
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Dont waste a wd double on dauntless - wait for a catcher to double. I'd go for guard to assist the MB dancer. |
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celas
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Joined: Aug 02, 2003
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  Posted:
Aug 09, 2005 - 18:13 |
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I would choose either guard or dauntless. If you only play other elf teams, dauntless is not as useful (unless you plan on blocking a tree, which is almost never needed). Guard + Leap is great. I always hear that Jump Up on a WD leads to more fouls, and I like my WDs, so a smaller target is better in my eyes. I think Frenzy could work well if you combine it with strip ball, but it is not always practical. |
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Mazzix
![](./modules/PNphpBB2/images/avatars/upload/12725981723fbff5f801fe5.gif)
Joined: Aug 02, 2003
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  Posted:
Aug 09, 2005 - 18:19 |
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BadMrMojo had a pretty vote there for Nerves Of Steel. Great choice for a leaping player. And even without leaping, NOS is a great choice to help the long pass/handoff plays! |
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