nexusvalhees
Joined: Oct 28, 2005
|
  Posted:
Nov 09, 2005 - 02:16 |
|
I just got my first skill on my chaos team it's a beastman and it's a double
should i take big hand to secure the ball and make him my main ball carier claw and make him my main blitzer guard cause you can never have enough gaurd although when i get 3 more chaos wariors and a big guy that's 5 guard posibilities so don't realy think i need more there are toons of other options and i need to find a clear path to develop this guy as he's my first i'm leaning twoards big hand but in that case he would sureley take a backseat if i ever get lucky and get an agility increase. |
|
|
AFK_Eagle
Joined: Mar 12, 2004
|
  Posted:
Nov 09, 2005 - 02:19 |
|
Beastmen get str access with normal skills, so guard is a normal skill for him. Check out the search function on the forum for others opinions on how to advance their beastmen...for reference in how to search, check out this thread... |
_________________ Listen to Eagle! Eagle is good, Eagle is wise!
Founder of the E.L.F.--These elves will play anybody! |
|
chunky04
Joined: Aug 11, 2003
|
  Posted:
Nov 09, 2005 - 02:20 |
|
Beastmen can get Guard on a nomral roll, so it really isn't necessary.
Whatever you pick will essentially specialise the Beastman somewhat, so I think the real question is what role do you currently feel you need? Personally, I find the greatest need early on for Chaos is reliability, in both ball handling and blocking. Block gets the second, but its available on a nomral roll, so I'd go for the former. Big Hand fits the bill perfectly IMO.
Other options are Claw, RSC, FA, etc, but IMO these are better left to a slightly later stage. |
_________________ chunky - you are eloquence on legs |
|
Freezerator
Joined: Aug 27, 2005
|
  Posted:
Nov 09, 2005 - 02:20 |
|
Big hand. without it you will be spending your RR's trying to pick up the ball instead of avoiding skulls. |
|
|
Maximilian
Joined: Dec 02, 2004
|
  Posted:
Nov 09, 2005 - 02:33 |
|
CLAW!!!
Buskopanz rulez |
|
|
bloodelf
Joined: Nov 30, 2003
|
  Posted:
Nov 09, 2005 - 03:03 |
|
big hand should always be first doubles on chaos... |
|
|
Capn_Crunch
Joined: Sep 10, 2004
|
Posted:
Nov 09, 2005 - 03:04 |
|
|
Rijssiej
Joined: Jan 04, 2005
|
  Posted:
Nov 09, 2005 - 03:41 |
|
Big Hand for sure on first double |
|
|
sk8bcn
Joined: Apr 13, 2004
|
  Posted:
Nov 09, 2005 - 14:40 |
|
|
Frantisek
Joined: May 30, 2004
|
  Posted:
Nov 09, 2005 - 14:44 |
|
Chaos teams are claw heavy and get bashy enough on their own.
Go big hand. Be different.
And you wont have to worry about fumbling the ball around. |
|
|
tza
Joined: Aug 25, 2004
|
  Posted:
Nov 09, 2005 - 14:50 |
|
bloodelf wrote: | big hand should always be first doubles on chaos... |
amen |
|
|
MadMarx
Joined: Aug 14, 2003
|
  Posted:
Nov 09, 2005 - 14:52 |
|
Take Big Hand. Its a very usefull, and at the same time, annoying skill. 2+ on pickup anywhere can decide a game. |
|
|
coffindodger
Joined: Jul 01, 2005
|
  Posted:
Nov 09, 2005 - 15:03 |
|
Big Hand all the way. then +Ag and Dodge for skills 2 & 3 ... lol
BFN
Paul |
|
|
JanMattys
Joined: Feb 29, 2004
|
  Posted:
Nov 09, 2005 - 15:06 |
|
Big Hand.
Chaos Warriors should take Tentacles as their first double, followed by Stand Firm. |
_________________
|
|
Eghost
Joined: Oct 19, 2003
|
  Posted:
Nov 09, 2005 - 15:16 |
|
tentacles foul appearance passblock is funnier and Big Hand on the beast to stay on-topic. |
|
|
|