Poll |
What skill for this fellow? |
Accurate |
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3% |
[ 2 ] |
Block |
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3% |
[ 2 ] |
Dodge |
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3% |
[ 2 ] |
Guard |
|
75% |
[ 45 ] |
Other ... |
|
15% |
[ 9 ] |
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Total Votes : 60 |
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pac
Joined: Oct 03, 2005
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  Posted:
Jan 24, 2006 - 20:25 |
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Can't Climb Trees, my Wood Elf team's Kick-er, has rolled doubles for his second skill.
Some notes about the team first: for their first 13 games they played only quite nasty bashers - this is why they're still looking so beaten up. They still prefer to shun elves: call them inverse cherry-pickers if you will; I prefer to call them specialists.
Also, the player's role, being the Kick-er, means he tends to sit deep: on defence <i>or</i> offence. He doesn't often stand next to opponents: not that the rest of the team is in the habit of that either. He's not generally a prime target for the opposition either, compared to our Blodgers and Tree ...
My first thought was to skip the double and go for Block (or maybe Dodge) as basic survivability skills. Then again, the team doesn't have a Guard yet: but I don't like the idea of giving a player with a very poor survival rate a skill which demands he be put in harm's way.
Accurate? Well, a Thrower is a luxury purchase on Elves for me: and with their nasty choice of opponents this team are some way off being able to consider buying luxuries. As I said, this guy sits deep, and often ends up as the deep ball-carrier (hence his relatively high number of completed passes), so a Passing skill seemed worth considering. Why Accurate over Pass? Simply because it extends the 2+ passing range, and reduces the rate of fumbles over longer distances. TRRs can replace Pass at a pinch, while there's no substitute for Accurate.
All thoughts, suggestions and general abuse for running Wood Elves are welcomed!
PS - Yes, the niggled Wardancer will <i>probably</i> be sacked (though maybe not immediately). He just aged after a gracefully brutal career of beating up Goblins. The other niggles are there for line-fodder.
PPS - Yes, the other Wardancer did just get +ST ... I can only plead first offence! In a long time of running Wood Elves, I've never had a +ST (or +AG for that matter) on one before: so I couldn't resist.
PPPS - Any suggestions as to what to do with our treasury are also welcome. |
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PeteW
Joined: Aug 05, 2005
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  Posted:
Jan 24, 2006 - 20:28 |
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Mighty Blow!
It'll let him get block quicker and is well suited to your crazy team. |
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sKink
Joined: Apr 27, 2005
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  Posted:
Jan 24, 2006 - 20:30 |
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Get guard. Your team will need him to manage with tricky situations. He won't get harmed if you use him to assist and block the would-be-threats away. |
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Macavity
Joined: Nov 23, 2004
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  Posted:
Jan 24, 2006 - 20:31 |
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Get Guard, it helps the team most. Pete.... sane people don't quote me..... |
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pac
Joined: Oct 03, 2005
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  Posted:
Jan 24, 2006 - 21:17 |
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7 out of 9 for Guard? (With the only votes against being mine and PeteW's joke suggestion.)
You guys just want me to get my elves killed don't you? (Not that I could blame you. ) |
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Adar
Joined: Aug 02, 2003
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  Posted:
Jan 24, 2006 - 21:26 |
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I had an orc lineman who went the same route. Kick, guard and then finally block. He's a great asset to the team and have survived 37 games. |
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pac
Joined: Oct 03, 2005
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  Posted:
Jan 24, 2006 - 21:30 |
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Taffsadar wrote: | I had an orc lineman who went the same route. Kick, guard and then finally block. He's a great asset to the team and have survived 37 games. |
Ahem ... he had AV 9!! (And was playing on a team which could expect to keep 11 players on the pitch: we're routinely down to 6 or 7.) |
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Last edited by pac on %b %24, %2006 - %21:%Jan; edited 1 time in total |
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StarBreeze
Joined: May 17, 2005
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  Posted:
Jan 24, 2006 - 21:30 |
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If youre playing elves you never have enough guard.
Period. |
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Adar
Joined: Aug 02, 2003
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  Posted:
Jan 24, 2006 - 21:32 |
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pac wrote: | Taffsadar wrote: | I had an orc lineman who went the same route. Kick, guard and then finally block. He's a great asset to the team and have survived 37 games. |
Ahem ... he had AV 9!! (And was playing on a team which could expect to keep 11 players on the pitch: we're routinely down to 6 or 7.) |
*Whistles innocently* |
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For all his rage, he's still just a rat in it's cage. |
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Macavity
Joined: Nov 23, 2004
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  Posted:
Jan 24, 2006 - 21:32 |
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Still, Guard is better for the team. If you are trying to make him the longest-living elf lino on Fumbbl, then give him block, but if you want to win games, give him guard. |
_________________ When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up. -C.S. Lewis |
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pac
Joined: Oct 03, 2005
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  Posted:
Jan 24, 2006 - 21:38 |
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Macavity wrote: | Still, Guard is better for the team. If you are trying to make him the longest-living elf lino on Fumbbl, then give him block, but if you want to win games, give him guard. |
That's exactly it though: winning with Wood Elves (especially when you cherry-pick bashers ) isn't all that tough. Not losing the entire team in the process is the tricky part!
I'm willing to be persuaded, but haven't heard an especially convincing case for Guard <i>on this particular player</i>. Consider this to be part of my continuing 'Guard is not the only fruit' campaign.
(Note: This team averages about 1.5 blocks per turn, and tends to play high AV teams - what would Guard specifically do for us? In offensive terms, scoring isn't much of a problem. On defence, how much is Guard really going to help when we're always completely outweighed?) |
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Glomp
Joined: Jan 04, 2004
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  Posted:
Jan 24, 2006 - 21:41 |
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Kick + leader used to be a reasonable combo. I'd still take guard though. |
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Topper
Joined: Aug 03, 2003
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  Posted:
Jan 24, 2006 - 21:41 |
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Yes Guard is by far the best - especially if you play bashers where you will be outstrenghted.
edit: reply to Q.
A guard is very important in defence, position him right and you can either 2d his line backwards or with some luck get 1-2 d on the ballcarrier.
Besides with more guards for you, fewer blocks in opponents favor - hence fewer knockdowns and thus fewer cas against.
But you shouldn´t throw him in at the first chance you get.
With for the right moment and get some more guards btw.
And on a side note - generally take dodge before block, because it helps them dodge away, and until the opponents get block it seriously helps their survivability rating |
Last edited by Topper on %b %24, %2006 - %21:%Jan; edited 1 time in total |
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MickeX
Joined: Aug 02, 2003
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  Posted:
Jan 24, 2006 - 21:41 |
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Try Dauntless. An important skill to have somewhere, though in many matches you won't have to put him in danger. |
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pac
Joined: Oct 03, 2005
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  Posted:
Jan 24, 2006 - 21:45 |
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inquisitorpustus wrote: | Kick + leader used to be a reasonable combo. I'd still take guard though. |
Thanks, I hadn't considered Leader ... we <i>could</i> use another RR: and our player turnover is still pretty high so that's going to suck up all our cash for a while. |
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