PeteW
Joined: Aug 05, 2005
|
Posted:
Mar 13, 2006 - 18:06 |
|
Hello fellow fumbblers!
Now I wouldn't usually start such a lame post as skill choosing, but this one has really got me stumped!
I have a lovely AG+ skink with sidestep. Now he has rolled a double 5 as his 3rd skill! What do I take?!?!? He is in an F1 lizard team and so usually plays against super-developed elves, or light-orcs.
Please help me - sensible suggestions welcome!
Pete |
_________________ "Jesus loves me this I know, 'cos my Bible tells me so." MrMojo - where did you go? |
|
Vanguard
Joined: Nov 01, 2003
|
  Posted:
Mar 13, 2006 - 18:08 |
|
|
DonTomaso
Joined: Feb 20, 2005
|
  Posted:
Mar 13, 2006 - 18:09 |
|
Well, Diving Catch or HMP would be cool.. |
_________________ ====================================
Be careful, my common sense is tingling! |
|
f_alk
Joined: Sep 30, 2005
|
  Posted:
Mar 13, 2006 - 18:10 |
|
Leap (regardless of the doubles), Sure Hands or Block
depending on the rest of your team
Edit: If you want him to burn out quicjly but gloriously:
Strip Ball, works a treat to get inside any cage with AG4, dodge, stunty. |
|
|
Kedlav
Joined: Sep 01, 2005
|
  Posted:
Mar 13, 2006 - 18:12 |
|
Block or Sure Hands. Sure Hands if you find yourself lacking in the RR dept.(as the higher your agility is, the more likely you are to roll ones... >.<), elsewise Block. |
|
|
ElGuappo
Joined: Apr 28, 2005
|
  Posted:
Mar 13, 2006 - 18:13 |
|
Strip ball is most fun for AG 4 stuntys, but he will mostly likely die getting stuck in a cage he has disrupted. Spose it has to be block or a passing skill really, spose i should look at your team really Pete |
_________________ Soca Warriors for Ever!! |
|
MrMojo
Joined: Apr 17, 2004
|
  Posted:
Mar 13, 2006 - 18:15 |
|
+MA never hurt no skink. |
_________________ My post count
Jesus loves me this I know, 'cos my Bible tells me so. |
|
CircularLogic
Joined: Aug 22, 2003
|
  Posted:
Mar 13, 2006 - 18:26 |
|
Stripball. Works like a charm, especially against elves who donĀ“t start out with sure hands anyways. Sauri around the cage, skink pops the ball lose and it is likely to scatter where you have at least 2-3 TZs on the ball. |
|
|
Peter_Thorpe
Joined: Oct 08, 2005
|
  Posted:
Mar 13, 2006 - 18:31 |
|
|
BiggieB
Joined: Feb 19, 2005
|
  Posted:
Mar 13, 2006 - 18:37 |
|
|
Telcontar
Joined: Nov 12, 2004
|
  Posted:
Mar 13, 2006 - 18:39 |
|
Block or Ma+
As with Sauri its rarely the problem with breaking cages but protecting your skinks i would go for one of the two above.
And get break tackle on one or two of your sauri helps alot. |
_________________ Who is General Failure and why is he reading my hard disk? |
|
PandaPower
Joined: Aug 17, 2005
|
  Posted:
Mar 13, 2006 - 18:47 |
|
I tend to always pick stat increases. I am **** thought so just ignore me |
|
|
PeteW
Joined: Aug 05, 2005
|
  Posted:
Mar 13, 2006 - 18:49 |
|
Thanks for all the advice guys.
My team has taken a bit of a battering recently. Both break tackle, tackle block Sauri were killed or niggled. 2 more sauri niggled, and the Krox!
It'll take a while to get the big lizards back up to scratch so maybe strip ball would be useful for cheeky blitzes. Hmmm... Keep the comments coming! |
_________________ "Jesus loves me this I know, 'cos my Bible tells me so." MrMojo - where did you go? |
|
PeteW
Joined: Aug 05, 2005
|
  Posted:
Mar 13, 2006 - 19:09 |
|
Okay - thanks for the comments! I took block. Strip ball was tempting, but I like the AG4 guy and I don't want him to die!!!
Thanks for your input! |
_________________ "Jesus loves me this I know, 'cos my Bible tells me so." MrMojo - where did you go? |
|
Peter_Thorpe
Joined: Oct 08, 2005
|
  Posted:
Mar 13, 2006 - 19:10 |
|
|
|