Panda_
Joined: Jul 14, 2004
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  Posted:
Mar 15, 2006 - 11:53 |
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Hi,
It's the first time i see that, and even as a coach usually playing skaven i have ideas, but i think i can miss some skills. I've looked at the highest playing skaven teams, and none of their players seems to be like that one:
That 7 3 3 7 skaven lineman got a +Ag on is first skill, (ok to that point, every body can have rolled some, but a +Ag then a double ?)
BUT
He rolled a double for a skill !
And none of the precedents teams that i checked have such players that roll +Ag then a double.
Theie is many possibility, and i'm undecieded between:
- Foul Apparence (that will keep that linerat live longer, but the team already has 3 of them)
- Guard, but guard mean that he will be blocked more (he will help the team, but +Ag skavens must stay in the team)
- Dodge it's still a basic, and he should reach block soon thanks to his agility.
Of course there is more mutations available. But i'm not sure it's the best for him at that point.
Here is the player: http://fumbbl.com/FUMBBL.php?page=player&player_id=2788500 |
_________________ "Rien ne sert de partir a point, il vaut mieux courir."
Last edited by Panda_ on %b %16, %2006 - %10:%Mar; edited 1 time in total |
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DreadClaw
Joined: Nov 17, 2003
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  Posted:
Mar 15, 2006 - 11:56 |
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lots of options.. including bighand.
Fa or dodge is probably your best bet |
_________________ Death be not proud. Though Some have called thee Mighty and Dreadful Thou art not so. |
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Korenn
Joined: Jan 01, 2005
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  Posted:
Mar 15, 2006 - 12:01 |
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Flynn
Joined: Aug 02, 2003
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  Posted:
Mar 15, 2006 - 12:03 |
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pah, dont take dodge
FA is much better, guard is much better, vll is an option, nos, pass, big hand |
_________________ Proud to be a professor in Wuhan's Fouling Academy
Goodbye Cusi |
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f_alk
Joined: Sep 30, 2005
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  Posted:
Mar 15, 2006 - 12:19 |
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Spikes is another option if you aim for longlivety |
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Curro
Joined: Jun 07, 2005
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  Posted:
Mar 15, 2006 - 12:20 |
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mymLaban
Joined: Apr 20, 2004
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  Posted:
Mar 15, 2006 - 12:33 |
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big hand seems a wate with with ag4 imo i would go with guard. or maybe even 2 heads ag4 and 2 heads can dodge everywhere might be fun. |
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StarBreeze
Joined: May 17, 2005
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  Posted:
Mar 15, 2006 - 12:38 |
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Yeah, try to give him a funny combo, not the classical munchkin. Mym is right |
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Webbe
Joined: Aug 13, 2003
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  Posted:
Mar 15, 2006 - 12:51 |
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FA, dodge or guard, all excellent choices, pick the one suiting your playstyle the most. |
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Panda_
Joined: Jul 14, 2004
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  Posted:
Mar 15, 2006 - 12:51 |
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In fact Two Heads was one of my first impressions. It's a real plus on offense to be able to infiltrate a 4 ag player on another side of the blitz.
But i'm not sure it's good enough on defence. So i remade my mind and looked at more classic skills. Two heads is of course an option. (as VLL).
About longevity, FA has much success than to give 8 Av to the player, at least for 1 block.
Quote: | FA, dodge or guard, all excellent choices, pick the one suiting your playstyle the most. | Right but who doesn't adapt his play to the skill of his players ? |
_________________ "Rien ne sert de partir a point, il vaut mieux courir."
Last edited by Panda_ on %b %15, %2006 - %12:%Mar; edited 1 time in total |
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centaur
Joined: Jan 15, 2005
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  Posted:
Mar 15, 2006 - 12:53 |
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i´d also take fa. maybe pass block as next skill. |
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Kedlav
Joined: Sep 01, 2005
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  Posted:
Mar 15, 2006 - 12:56 |
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No such thing as too much FA... |
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Scamp
Joined: Feb 27, 2006
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  Posted:
Mar 15, 2006 - 13:45 |
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Leap!
Strip Ball!
LEADER!
Anyway, guard doesn't seem so bad to me. Neither does dodge or FA. Or even claw.
But yeah, I think I'd FA it up. |
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eyeslikethunder
Joined: Aug 02, 2003
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  Posted:
Mar 15, 2006 - 13:58 |
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spikes will keep him alive and allow to fulfill him potential rather than die quickly |
_________________ Proud Member of E.L.F.
There was this disturbance in the water, then suddenly this giant testicle came out and grabbed me |
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Optihut
Joined: Dec 16, 2004
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  Posted:
Mar 15, 2006 - 15:47 |
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Spikes are a waste as would be leader. I'd take foul appearance. |
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