Xandel
Joined: Oct 18, 2004
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  Posted:
Mar 11, 2006 - 22:09 |
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I was wondering what skill to give my beastman on double at this early state of the team.http://fumbbl.com/FUMBBL.php?page=team&op=view&team_id=242873
Big Hand I don't need I think because i got a AG 4 Beastman + CW.
Tentakles: not sure but should be better on my CWs.
Foul Appearence: sounds good if evryone would have it but single player....dont know.
prehensile tail?
I actually want him to mutate because i like that ^^....but maybe i should give him sth like Frenzy, Stand Firm, Dodge.
What do you think about giving FA to every beastman rolling a double ? |
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pluto670
Joined: Oct 27, 2005
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  Posted:
Mar 11, 2006 - 22:12 |
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Tantakles |
_________________ While you fools be playing Al Capone I'll be rocking out on your microphone |
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RC
Joined: Sep 22, 2005
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  Posted:
Mar 11, 2006 - 22:13 |
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Give him FA, it's the best non- bashy mutation. Otherwise SF which is just the best. |
_________________ "Oh, you hate your job? Why didn't you say so? There's a support group for that. It's called EVERYBODY, and they meet at the bar."
Last edited by RC on %b %11, %2006 - %22:%Mar; edited 1 time in total |
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Mnemon
Joined: Aug 02, 2003
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  Posted:
Mar 11, 2006 - 22:15 |
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Done before ... nice in theory, too. You'll lose out against bashing teams though for lack of hitting skills, and elves still might dodge you reading "chaos" only. Needs less cherrypicking and dodging matches for that to make it a viable team. Plus you really don't need FA on EVERY beastman. Once you have two or three other mutations are much more useful.
I'd argue you still can benefit from a big hand player though. Disregard tacklezones and the weather when picking up the ball. When picking up in TZ's it still is an easy enough handover. Specifically against elfen teams a ball that's on the ground or in the opponents tz even is a dangerous thing.
-Mnemon |
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Buur
Joined: Apr 29, 2004
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  Posted:
Mar 11, 2006 - 22:16 |
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fa spikes or dodge you dont have to take a physical skill just because you can.
-Buur |
_________________
For most people, reason is nothing but their own believes. |
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Alanir
Joined: Aug 02, 2003
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  Posted:
Mar 11, 2006 - 22:22 |
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I'd probably go with big hand at the moment. I generally start using +ag beasts more as blitzers than ball-handlers because I like to have mobile blitzers available. With such an early team, and no skills on the guy in question, no mutation you give him will really affect the team right now. I'd use this opportunity to try out something you like, and see where it goes. If you don't end up liking it, the guy will die at some point, and you can just let him go. |
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Tricktickler
Joined: Jul 10, 2004
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  Posted:
Mar 11, 2006 - 22:36 |
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If you dont have frenzy yet, get one.
Works nice with horns. |
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mymLaban
Joined: Apr 20, 2004
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  Posted:
Mar 11, 2006 - 23:00 |
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i would say frenzy or bighand, BH works great with the other ag4 guys you can quickly get the ball with the BH and then handoff or throw to one of the ag4 |
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ex-convict
Joined: Jun 28, 2005
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  Posted:
Mar 11, 2006 - 23:05 |
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big hand since beastman seem to always fail pickups |
_________________ Part of the NCBB and the NBFL.
Don't drop the soap. |
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SnakeSanders
Joined: Aug 02, 2003
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  Posted:
Mar 11, 2006 - 23:13 |
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try random mutations, is always fun |
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Xandel
Joined: Oct 18, 2004
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  Posted:
Mar 11, 2006 - 23:56 |
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thx for the answers so far....i think i'll give him frenzy. This opens some nice possibilities.
But later on i'll try to give every beastman FA on a double.
Maybe one with Big Hand as well.
Ok thx guys |
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Synn
Joined: Dec 13, 2004
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  Posted:
Mar 12, 2006 - 00:00 |
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You can never have enough heads...... remember that.
__Synn
**Loves head |
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Xandel
Joined: Oct 18, 2004
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  Posted:
Mar 20, 2006 - 10:57 |
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Just for info: He dies on his first game T_T |
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coffindodger
Joined: Jul 01, 2005
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  Posted:
Mar 20, 2006 - 11:01 |
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