Lewdgrip
Joined: Feb 06, 2005
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  Posted:
Sep 11, 2006 - 13:25 |
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the normal skills for a Chaosdwarves are Guard and Mighty Blow.
What will you give him on 3rd Roll or 4th roll if you dont roll doubles?
If you chose other, please say me which skill u would give |
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p4m
Joined: Aug 02, 2003
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  Posted:
Sep 11, 2006 - 13:29 |
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3rd skill : strip ball and/or pro
dbl : SF, dodge, dl as prefered |
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Woodstock
Joined: Dec 11, 2004
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  Posted:
Sep 11, 2006 - 13:31 |
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If you dont have a kicker yet, kick is a good choice. |
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Lewdgrip
Joined: Feb 06, 2005
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  Posted:
Sep 11, 2006 - 13:33 |
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But kick is only useful when he dont stand at the Line of scrimmage. |
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Qaz
Joined: Apr 28, 2004
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  Posted:
Sep 11, 2006 - 13:38 |
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as you only put 3 guys on LOS and you have 6 CDBs that does not seem as a problem |
_________________ Superstition brings bad luck.
"he who has relied least on fortune is established
the strongest"
Niccolo Machiavelli |
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Tophat
Joined: Jun 01, 2006
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  Posted:
Sep 11, 2006 - 13:39 |
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kick is better for a hobo id say .
Pro increases your blocking chance to knock down by about 10% which is a nice little boost .
Piling on can be handy but will leave gaps in your LOS if you go for too many and interepts your guarding |
_________________ Glory Daze-Dying for Glory since 30th July 2006- Back Now |
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Fama
Joined: Feb 09, 2005
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  Posted:
Sep 11, 2006 - 13:39 |
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Pro can be good for rerolling pushbacks. A passblock and a kick are both good, but I don't think you need to get many. Piling on can be good too, but you must be very careful when using it. |
_________________ I love deadlines. I like the wooshing sound they make when they fly by. -Douglas Adams
Side step this! |
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RandomOracle
Joined: Jan 11, 2004
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  Posted:
Sep 11, 2006 - 13:41 |
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Pro seems like a sound choice to me, allowing you to reroll blocks to get more pows. Just be careful not to reroll in a situation where getting double skulls would be too costly. Pro is also nice if you get stand firm, as you can try rerolling the dodges. |
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Cloggy
Joined: Sep 23, 2004
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  Posted:
Sep 11, 2006 - 14:47 |
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As for the kick discussion, I always give kick to cd's. I think it's a waste of a skil to give to a hobgoblin. This is of course also because mine always die before they get really good
Since my standard setup is to put 2 cd's and the troll on the LoS and form a 4 cd line 2 squares back to hide the cows and hobs behind, I don't have to compromise my setup in order to use the kick.
For others I choose a mixture of piling on and pro. pro is nice to give to the guys you use to make the opening blocks on the LoS when recieving, while piling on can be very useful to hunt opposing dp's or stuff like wardancers.
As a rule I do take a maximum of 2 piling on guys at 1 time, and usually just the 1, because using more than 1 compromises positioning too much.
Luckily LRB5 changes this dillemma, and makes it possible to give more variation in skills to cd's. The first 2 skills will still be guard and MB, but after that you can specialise them. |
_________________ Proud owner of three completed Ranked grids, sadly lacking in having a life. |
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sk8bcn
Joined: Apr 13, 2004
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  Posted:
Sep 11, 2006 - 14:49 |
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chunky04
Joined: Aug 11, 2003
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  Posted:
Sep 11, 2006 - 14:55 |
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DP, Pass Block, or Strip Ball, probably two of each. |
_________________ chunky - you are eloquence on legs |
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Melmoth
Joined: May 05, 2004
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  Posted:
Sep 11, 2006 - 15:20 |
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DP and piling on is a waste as u always want ur CDs standing and on the field. Kick is better for Hobos(as you will have a similar problem in choosing skills after a while and u always should hide them behind your CDs and BCs to protect which means they are in the middle of the field at startup). Strip Ball? Which Coach gives u the ability to blitz his ball carrier with a dwarf? Sure Hands? Come on. I would go for pro as you may maximice your blocking success and then break tackle. But hopefulls you roll some doubles, then go for SF always and maybe dodge later. |
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dzonvejn
Joined: Sep 21, 2005
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  Posted:
Sep 11, 2006 - 15:25 |
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Pass block, because it gives you chance for extra movement, which you lack with MV 4. |
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Cyco
Joined: Nov 30, 2003
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  Posted:
Sep 11, 2006 - 15:57 |
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dzonvejn wrote: | Pass block, because it gives you chance for extra movement, which you lack with MV 4. |
Agree, besides its alwahs very anoying when your opponent gets to move players during your turn. |
_________________ Never drive faster then your angels can fly. |
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Woodstock
Joined: Dec 11, 2004
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  Posted:
Sep 11, 2006 - 16:16 |
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Tophat wrote: | kick is better for a hobo id say .
Pro increases your blocking chance to knock down by about 10% which is a nice little boost .
Piling on can be handy but will leave gaps in your LOS if you go for too many and interepts your guarding |
My hobo's get block, DP, sure hands and that kind of stuff... they always die before I give them kick |
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