LUCiD|uk.
Joined: Jul 07, 2005
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  Posted:
Mar 09, 2009 - 21:22 |
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id go Standfirm for no risk dodges for when he's got guard. |
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Snappy_Dresser
Joined: Feb 11, 2005
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  Posted:
Mar 11, 2009 - 03:03 |
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Don't discount DT. I've seen it be a gamebreaker for dwarf coaches with the foresight to take it. |
_________________ <PurpleChest> the way it splooshed got me so excited
"I hear that shadow is a douchebag"
-Mr Foulscumm |
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mymLaban
Joined: Apr 20, 2004
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  Posted:
Mar 11, 2009 - 03:10 |
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Wreckage
Joined: Aug 15, 2004
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  Posted:
Mar 11, 2009 - 04:50 |
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Jon_Guitard wrote: |
Blockers start with block tackle thick skull for those who don't know. this is also the first skill for the entire team. |
oh boy... the fact that this sentence seriously confuses me.... does it mean im way too long on fumbbl?
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ps: i've come to like first skill sidestep
movement 5 is practically never needed and when it matters its easy for your opponent to bind him in a tacklezone
stand firm is the obvious choice but i've come to realize that it is kind of a way to weaken a team, when taken as first skill: if put in a fight, you dont want your CD's to dodge. You want your player to develop fast and you will miss guard on him, wich is better imho, so: don't take as first skill
dodge is always good so there is really nothing to say against it
diving tackle/frenzy/leader these are second choice calls to begin with...
as such, with their usual weakspots, they are considerable
sidesteppers however proof to be very usefull in a direct face to face situation, aswell as in combination with other skills you can aquire later |
Last edited by Wreckage on %b %11, %2009 - %05:%Mar; edited 2 times in total |
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Catalyst32
Joined: Jul 14, 2008
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  Posted:
Mar 11, 2009 - 04:52 |
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Dodge is not bad as it helps when he starts RECEIVING the Blocks from his opponent.
Your opponent must POW to get him down.
Stand Firm would better allow you to increase your CD mobility.
Get it if you roll a 2nd Double with this player.
+MA is great for CD's BUT doubles are more valuable.
On a 4+6... +MA is worth it in the long run. |
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Jon_Guitard
Joined: Feb 27, 2009
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  Posted:
Mar 11, 2009 - 13:49 |
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I completely agree with you Catalyst. Dodge and SF were the two choices in the end, and I went with dodge for the simple fact that it would be unexpected, and not many opponents are going to immediately think of pitting their tacklers against it. +MA is good, But on MA 4 players who almost never handle the ball, it has limited mileage. (bad pun). Stand firm for sure as soon as I can apply it to the other CD's, or to him.
BTW, in the two following games, he proved his value, dodge kept him on his feet a few times, and he even pulled off a dodge to go blitz the ball carrier. |
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Grod
Joined: Sep 30, 2003
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  Posted:
Mar 11, 2009 - 14:19 |
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Easy choice:
Take the +MA. A +MA CD blocker actually becomes useful for something other than standing on the LOS. He can chase things in the backfield a bit. He can keep up with a moving cage much better. He can reposition.
I would say that the number 1 aim for developing a CD team is to make it versatile. At high TR, CD teams suffer from lack of movement and ball handling. They are very easy to beat at TR>180. I don't think stand firm or Dauntless adds anywhere near as much as a bit of speed. |
_________________ I am so clever that sometimes I don't understand a single word of what I am saying.
Oscar Wilde |
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Horst
Joined: Jul 09, 2008
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  Posted:
Mar 11, 2009 - 14:48 |
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Standfirm! |
_________________ "May nuffle [B] wit y" |
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johan
Joined: Aug 02, 2003
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  Posted:
Mar 13, 2009 - 12:12 |
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Every Dwarf or CD team should aim to get two SF or SS 'Beards/Dwarves (this can help set-up considerably, especially against Frenzy) and at least a couple of DT (extremely important to handle large, full-strength elf teams). Everything else is gravy. And DT is surprisingly useful against non-dodgy teams as well - especially since it's so easy to forget that the player is there...
Orcs do well to follow this plan as well. A Block/Tackle/DT orc lineman is perfect for sitting on the bench until you play a dodgy team.
I would not take Dodge on a Dwarf/'Beard, unless he already had SF or SS. SF is a much better tool for dodging with them anyway. |
_________________ ”It's very sad
To see the ancient and distinguished game that used to be
A model of decorum and tranquillity
Become like any other sport, a battleground...”
—Benny Andersson & Björn Ulvaeus, Chess |
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Ivaneitor
Joined: Nov 19, 2008
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  Posted:
Mar 13, 2009 - 12:53 |
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SF or dauntless. But I prefer to have one or two SF/guard blocking walls before going for dauntless. (CDs have the Big Guy and the 2 Bulls so dauntless can wait) |
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bloodbowljunky
Joined: Aug 07, 2007
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  Posted:
Mar 13, 2009 - 13:35 |
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choices:
1. +MA
2. Dodge
3. Stand firm |
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