Vanguard
Joined: Nov 01, 2003
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  Posted:
Sep 30, 2018 - 04:52 |
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Weresquid
Joined: Mar 25, 2016
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  Posted:
Sep 30, 2018 - 05:00 |
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Sprint or sure feet for oneturn shenanigans? |
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Wozzaa
Joined: Apr 23, 2016
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  Posted:
Sep 30, 2018 - 05:50 |
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Mighty Blow |
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Nightbird
Joined: Aug 02, 2003
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  Posted:
Sep 30, 2018 - 06:10 |
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This |
_________________ "If most of us remain ignorant of ourselves, it's because self-knowledge is painful
& we prefer the pleasures of illusion." ~Aldous Huxley |
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Kzarik
Joined: Sep 25, 2016
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  Posted:
Sep 30, 2018 - 06:11 |
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Guard looks like the most useful skill for that player. |
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bghandras
Joined: Feb 06, 2011
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  Posted:
Sep 30, 2018 - 08:42 |
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Whats wrong with sprint? That changes the complexity of the whole game. |
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Verminardo
Joined: Sep 27, 2006
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  Posted:
Sep 30, 2018 - 08:47 |
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Sprint without Sure Feet or Catch still doesn't make him a super reliable natural one-turner but on the plus side he has AG5 Leap, so yeah, it's still effective. |
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WizardX11
Joined: Mar 13, 2018
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  Posted:
Sep 30, 2018 - 09:22 |
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Guard because your team already has a wardancer that can hit and this guy can get anywhere on the pitch |
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Grod
Joined: Sep 30, 2003
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  Posted:
Sep 30, 2018 - 11:32 |
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You could give him "Pass" for versatility. |
_________________ I am so clever that sometimes I don't understand a single word of what I am saying.
Oscar Wilde |
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gamelsetlmatch
Joined: Mar 05, 2013
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  Posted:
Sep 30, 2018 - 13:58 |
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Nice Team!!!
You have enough Guard on your team..
Leader
Juggernaut
Dump off |
_________________ Stargate!
“In our play we reveal what kind of people we are.” |
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sasser
Joined: Feb 11, 2011
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  Posted:
Sep 30, 2018 - 14:49 |
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Nightbird
Joined: Aug 02, 2003
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  Posted:
Sep 30, 2018 - 16:38 |
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WizardX11 wrote: | Guard because your team already has a wardancer that can hit and this guy can get anywhere on the pitch |
This guy is already target numero uno. I get that guard can help free him when he, sometimes, gets surrounded, & may need blitzing out help. But this player has AG5/leap & 10 MA for escaping. Guard will put him nearer the action MOAR often & make him easier to get at MOAR often. Not something I'd want, but to each their own.
Jump up may be a choice I'd consider. Yes, you say he has to get hit to need to 'jump up', but consider that 1,1 is NOT so uncommon a roll/ reroll when dodging or GFI & you may reconsider the potential effects of losing those 3 MA after tripping, fumbling the ball & risking injury. Yes, you can roll a 1 for jump up as well, but at least you GET to roll.
Sure feet is also something I'd consider, but defo not sprint.
Mighty blow, based on his current skill set, is still my top choice if the double is used. |
_________________ "If most of us remain ignorant of ourselves, it's because self-knowledge is painful
& we prefer the pleasures of illusion." ~Aldous Huxley |
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tmoila
Joined: Nov 25, 2012
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  Posted:
Sep 30, 2018 - 17:36 |
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Guard obviously. |
_________________ gg |
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ArthurWynne
Joined: Sep 23, 2015
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  Posted:
Oct 01, 2018 - 02:18 |
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It's either Sure Feet for those one-turns, or Guard for the other 14 turns of the game.
I'd take Guard (gifts from Nuffle and all) but I could see it going either way. |
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MightyToenail
Joined: Oct 14, 2015
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  Posted:
Oct 01, 2018 - 02:39 |
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Definitely not Guard, I'd go with Pro personally, but there are honestly a lot of good options. Guard though just risks this guys death more. Plus you have a good amount of guard already. |
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