MRnobody
Joined: Jul 01, 2005
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  Posted:
Aug 26, 2005 - 06:19 |
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so Psycho, a chaos halfling with a chainsaw on this team http://fumbbl.com/FUMBBL.php?page=team&op=view&team_id=187573 got double 6's.
so is the strength worth it? chainsaw and Dirty Player do work well together which is why i'm asking.
if you have some crazy things called "morals" then don't vote. this team does foul, and play as dirty as it can. |
Last edited by MRnobody on %b %26, %2005 - %06:%Aug; edited 1 time in total |
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AFK_Eagle
Joined: Mar 12, 2004
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  Posted:
Aug 26, 2005 - 06:23 |
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Pity it wasn't one of your two minotaurs who rolled it, then the question would be easy...as it is, I'd use the double on the fling... |
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StarBreeze
Joined: May 17, 2005
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  Posted:
Aug 26, 2005 - 06:40 |
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fling can mutate? then RSC! |
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OldBugman
Joined: May 05, 2005
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  Posted:
Aug 26, 2005 - 06:49 |
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hmmm DP is buggy in the client with a chainsaw, not sure if RSC works though
DP gives +6 to armour for the foul. |
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BiggieB
Joined: Feb 19, 2005
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  Posted:
Aug 26, 2005 - 06:57 |
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OldBugman
Joined: May 05, 2005
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  Posted:
Aug 26, 2005 - 07:03 |
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multi block dont work with the chainsaw. |
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MRnobody
Joined: Jul 01, 2005
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  Posted:
Aug 26, 2005 - 07:26 |
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i've had it checked out. RSC does not work with chainsaw, DP does. |
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sk8bcn
Joined: Apr 13, 2004
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  Posted:
Aug 26, 2005 - 09:02 |
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I d go for +str just to keep him safe. A block him you need 3 guys (or a BG) so opponent that comes to daddy. DP is nice right but I d take +str |
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MRnobody
Joined: Jul 01, 2005
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  Posted:
Aug 26, 2005 - 09:38 |
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just to clarify a few things.
first, DP will not stack with the armour modifier of a chainsaw, but will affect the injury roll.
next, On a normal player i'd take the str anyday. but this guy has a chainsaw. this means that weather i turn it on or not, and regardless of fouls, he probably will get kicked out before second half. so if i can get him kicked out doing something useful, even better.
the str would be mainly to protect him from incoming blocks (but he still can't get block skill)
the dp would be to get him kicked out in a manner that benefits my team before he gets called on the chainsaw.
something else would take a lot of convincing, but feel free to try. |
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JanMattys
Joined: Feb 29, 2004
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  Posted:
Aug 26, 2005 - 09:48 |
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I'd go DP. |
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Curro
Joined: Jun 07, 2005
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  Posted:
Aug 26, 2005 - 10:18 |
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OldBugman
Joined: May 05, 2005
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  Posted:
Aug 26, 2005 - 10:19 |
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ummm you sure about DP in the client.. I'd pretty sure I tried it and it gives +6 to armour even when the +4 beats the armour, so it doesnt carry over to the injury roll properly. |
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MRnobody
Joined: Jul 01, 2005
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  Posted:
Aug 27, 2005 - 07:20 |
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ok, i've decided to take the STR after all. no, not because i'm a nice guy and think that fouling would be too mean, but because i'm sick of a random nobody walking up and hitting my guy and always breaking his armour. i can't change the armour, but at least he'll be harder to take down.
and it really was a tough decision, thanks to everyone for their input. |
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OldBugman
Joined: May 05, 2005
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  Posted:
Aug 27, 2005 - 07:36 |
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well you could of given him spikes.. +1 armour |
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MRnobody
Joined: Jul 01, 2005
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  Posted:
Aug 28, 2005 - 02:09 |
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if my guy falls down with a running chainsaw, he gets 3 added to the AV roll. this stacks with MB or Claw. i just don't think spikes would cut it..... or prevent it from cutting in this case. |
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