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Poll
What to select:
+ MA
50%
 50%  [ 23 ]
Block
47%
 47%  [ 22 ]
Other
2%
 2%  [ 1 ]
Total Votes : 46


Tigerland



Joined: Jul 11, 2005

Post   Posted: Aug 29, 2005 - 03:27 Reply with quote Back to top

Hi.
Got a 6+4 roll on a skaven linerat with kick first skill.
Should i take the +MA or get him a skill, like block.
The team is here :
http://fumbbl.com/FUMBBL.php?page=team&op=view&team_id=184977

P.S. As you can see i already select +MA, but having second thoughts on it and seen somewhere that i can ask to change if not played a game yet, as is the case. Thanks.
keggiemckill



Joined: Oct 07, 2004

Post   Posted: Aug 29, 2005 - 03:30 Reply with quote Back to top

Ma

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CorporateSlave3



Joined: Feb 07, 2004

Post   Posted: Aug 29, 2005 - 03:38 Reply with quote Back to top

ah, take the +MA. He has to be back on defense in order to use Kick, the MA will get him into better position for the assist or tackle zone on your first turn. Block might make him last longer, but trying to make any linerat last longer is a losing proposition at best anyway.

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CircularLogic



Joined: Aug 22, 2003

Post   Posted: Aug 29, 2005 - 03:49 Reply with quote Back to top

Block.

Defense needs to be mobile enough to switch sides, but as your kicker has to be fielded in the center anyways, MA7 is enough to bring him to the side under attack. Block makes him less likely to be knocked down and saves you rerolls which are important for the offense or for the crucial blitzes against the ball.
Tinkywinky



Joined: Aug 25, 2003

Post   Posted: Aug 29, 2005 - 04:04 Reply with quote Back to top

Of course block, you want your kicker alive. block is an amazingly good skill whereas +ma is just a nice bonus, especially if you already have gotten a skill.

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Dunkpork



Joined: Jan 12, 2005

Post   Posted: Aug 29, 2005 - 04:11 Reply with quote Back to top

He's already faster than most players on the pitch, and you already have four gutters.

Also, you have a severe lack of block skill.
macike



Joined: Jun 25, 2005

Post   Posted: Aug 29, 2005 - 08:18 Reply with quote Back to top

Block. He will be showing up mainly in your defensive drives.

You will be probably using GR to run and score. Furthermore - it was already mentioned - skaven linemen are as fast as most blitzers so it's not hard for them to run out of trouble.

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macike



Joined: Jun 25, 2005

Post   Posted: Aug 29, 2005 - 08:31 Reply with quote Back to top

Tigerland wrote:
i already select +MA

This is not a bad choice. That guy is just 8 SPP (ie. 3 TD) from a block. Wink

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Tigerland



Joined: Jul 11, 2005

Post   Posted: Aug 30, 2005 - 22:41 Reply with quote Back to top

To it seems it is a choice betwenn a imeadiately useful skill (block), or go for the long run when the +MA will be welcome in a linerat with block,tackle and kick. Barren doubles is there many other realy useful skills on these guys?
On the other end as someone here said these guys won´t be around for long, so maybe i chosed badly in this one.
JanMattys



Joined: Feb 29, 2004

Post   Posted: Aug 30, 2005 - 23:22 Reply with quote Back to top

+MA

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Cyco



Joined: Nov 30, 2003

Post   Posted: Aug 30, 2005 - 23:23 Reply with quote Back to top

+MA would be my chioce too. Love speedy players, with or without block...

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StarBreeze



Joined: May 17, 2005

Post   Posted: Aug 30, 2005 - 23:35 Reply with quote Back to top

B L O C K all the way
Shepherd



Joined: Oct 28, 2004

Post   Posted: Aug 30, 2005 - 23:51 Reply with quote Back to top

My vote is MA. What's the Skaven advantage? Speed, baby. Let the bashers bash. You avoid and run like the blazes.

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AFK_Eagle



Joined: Mar 12, 2004

Post   Posted: Aug 30, 2005 - 23:57 Reply with quote Back to top

Three hundred games skaven (and nearly that many linerats come and gone) has taught me one thing about them...block first, period. The ONLY exceptions I make are +Str or maybe use a double for guard. Yes, guard. You'd be amazed how much having three block/guard linerats in addition to your two SV's can improve a skaven running game, to complement your passing attack.

Ok, back on-topic...the actually useful skills on linerats, barring doubles/stats, are as you stated--block, tackle, stripball, and kick. Some would argue DP, but that's personal preference. If you make it up to having a linerat with 76 spp and looking at another skill, consider yourself amazed--I've only ever had 2 linerats surpass 76 spp and remain with the team, and both of those involved mutations and/or stat increases. Basically, consider your linerats as roadblocks, keeping tz's between enemy players and your gutters/thrower, or the occasional deep safety help on defense.

Would I have taken the +MA w/o block on a linerat. Nope, not unless he was already very close to the next skill. In your case, being 8 spp away, that's easily one game's worth of dedicated work, so in your case it's not a bad decision. If you can get him block/tackle, he will be truly an outstanding linerat. Good luck with him!

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