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Gebannus



Joined: Apr 14, 2006

Post   Posted: Feb 06, 2007 - 13:22 Reply with quote Back to top

Thought I'd jump on the "new team" bandwagon.

Space Marines

0-2 Terminators 5 6 3 10 Mighty Blow, Block GS 120k
0-4 Assault Marines 7 4 4 9 Sure Feet, Sprint, Strip Ball, Block GAS 100k
0-12 Marines 7 4 4 9 Block GAS 80k

Big Guy
Dreadnaught 4 8 2 10 Might Blow, Bonehead, Block, Multiblock 160k
RR 90k

Wizard :
. teleportation (no setup rules apply to you, setup anywhere on the field that you want to)
OR
. orbital barrage (everything on opponents side of the table takes an immediate injury roll as if hit with RSC)


Last edited by Gebannus on %b %07, %2007 - %01:%Feb; edited 3 times in total
JockMcRowdy



Joined: Jul 07, 2004

Post   Posted: Feb 06, 2007 - 13:24 Reply with quote Back to top

pah!

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The White Isle League is by far the best Blood Bowl league in the world. FACT!

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pac



Joined: Oct 03, 2005

Post   Posted: Feb 06, 2007 - 13:26 Reply with quote Back to top

They seem a little underpowered … Give all Marines GAS access, I think.

Oh, and give the Assault Marines Leap for their jump-packs. And VLL to reflect the same.


Last edited by pac on %b %06, %2007 - %13:%Feb; edited 1 time in total
Gebannus



Joined: Apr 14, 2006

Post   Posted: Feb 06, 2007 - 13:26 Reply with quote Back to top

Wait until you see the star players!

One of them is the emperor

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JockMcRowdy



Joined: Jul 07, 2004

Post   Posted: Feb 06, 2007 - 13:28 Reply with quote Back to top

shouldnt the assault marines have (melta) bombs, terminators chainsaws and space marines blunderbolters

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The White Isle League is by far the best Blood Bowl league in the world. FACT!

If you are interested in joining please get in touch.
Gebannus



Joined: Apr 14, 2006

Post   Posted: Feb 06, 2007 - 13:28 Reply with quote Back to top

pac wrote:
They seem a little underpowered … Give all Marines GAS access, I think.

Oh, and give the Assault Marines Leap for their jump-packs. And VLL to reflect the same.


Very good point, changing it now
Stormbringer



Joined: Aug 19, 2005

Post   Posted: Feb 06, 2007 - 13:28 Reply with quote Back to top

Can't see why Terminators have an AG of only 3, though.

Prices are too low. Marines should go 120k, Assaulters 150k and Terminators 200k.

Starting roster would be, wait, oh, not possible. Damn.

Stormbringer

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Diabl0658



Joined: Oct 05, 2004

Post   Posted: Feb 06, 2007 - 13:29 Reply with quote Back to top

no dreadnaughts? also, reduce the marines to ma6, and take away block. Also, make scout marines the normal lineman, not regular marines. Infact, the marines shouldnt even be on the roster, they should be starplayers

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Gebannus



Joined: Apr 14, 2006

Post   Posted: Feb 06, 2007 - 13:30 Reply with quote Back to top

JockMcRowdy wrote:
shouldnt the assault marines have (melta) bombs, terminators chainsaws and space marines blunderbolters


An honourable marine would never take secret weapons to the field!
Gebannus



Joined: Apr 14, 2006

Post   Posted: Feb 06, 2007 - 13:32 Reply with quote Back to top

Diabl0658 wrote:
no dreadnaughts? also, reduce the marines to ma6, and take away block. Also, make scout marines the normal lineman, not regular marines. Infact, the marines shouldnt even be on the roster, they should be starplayers


Sorry, forgot the big guy, fixed it now Very Happy

Marines are faster, stronger and more agile than normal humans.

IMHO they should all have armour 10, with the terminators having 12, but that might upset some people. I don't want anyone saying they're overpowered.
Redhammer_the_Old



Joined: Aug 29, 2005

Post   Posted: Feb 06, 2007 - 13:34 Reply with quote Back to top

Gebannus wrote:
JockMcRowdy wrote:
shouldnt the assault marines have (melta) bombs, terminators chainsaws and space marines blunderbolters


An honourable marine would never take secret weapons to the field!


None of the weapons would not be secret, Proud Marines Proudly Bearing the Imperial Weapons - the refs would just have to check that the weapons are untainted by anything but Imperialisnis and then they are allowed to wield them

I also agree the marines are totally underpowered -

they need:

0-2 marines on bikes -- 9 4 4 9 block, sprint, sure "bike"
0-2 terminator with homer -- 9 4 4 10 "teleport", block, fireball spell
0-1 marine captains -- 9 5 5 9 block, dodge, tackle, leap, dauntless, mighty blow, pass, sure hands, sure feet, leader, pro plus a special : "ear of the emperor" gives an immediate extra turn to the marines

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Last edited by Redhammer_the_Old on %b %06, %2007 - %13:%Feb; edited 1 time in total
Pirrekurr



Joined: Mar 11, 2004

Post   Posted: Feb 06, 2007 - 13:35 Reply with quote Back to top

This is a joke. Right?

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Redhammer_the_Old



Joined: Aug 29, 2005

Post   Posted: Feb 06, 2007 - 13:36 Reply with quote Back to top

Pirrekurr wrote:
This is a joke. Right?


I do not know what you mean

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Image Ouch that hurt.
pac



Joined: Oct 03, 2005

Post   Posted: Feb 06, 2007 - 13:41 Reply with quote Back to top

Redhammer_the_Old wrote:
0-1 marine captains -- 9 5 5 9 block, dodge, tackle, leap, dauntless, mighty blow, pass, sure hands, sure feet, leader, pro plus a special : "ear of the emperor" gives an immediate extra turn to the marines

How often can this special be used? Once per turn, I assume?
Gebannus



Joined: Apr 14, 2006

Post   Posted: Feb 06, 2007 - 13:43 Reply with quote Back to top

Redhammer: What, no whirlwinds or predators?

please do not be making fun of my idea, i put alot of work into it Sad

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