Wreckage
Joined: Aug 15, 2004
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  Posted:
Mar 28, 2015 - 20:40 |
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I find Thick Skull isn't ever taken. It's too poor and therefore should be improved. In addition to what it does now it should allow to not have a turnover on a failed dodge. And once per turn it should add +2 to the players strengh.
EDIT: Also when we play in my tabletop league we have a special feature for me that is called the 'flying unicorn'. It always comes into action when I shake the board with my hands and all the miniatures fall over.
We should have a similar dynamic for the client.
Thank you. |
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Kam
Joined: Nov 06, 2012
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  Posted:
Mar 28, 2015 - 20:44 |
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It should grant a free TD every half too!
Nah, seriously, I see a lot of players with Thick Skull IG, like... Treemen? Dorfs of all kind?
I don't think Thick Skull was created to be picked for your players like Block or Tackle, but to add something to some positionals, and it does that pretty well.
EDIT - Fine, I can do edits too! |
_________________ GLN 17 is out!
Last edited by Kam on %b %28, %2015 - %21:%Mar; edited 1 time in total |
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Nightbird
Joined: Aug 02, 2003
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  Posted:
Mar 28, 2015 - 20:55 |
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Thanks Wreckage.
Your levity is much appreciated.
I sooo needed that! |
_________________ "If most of us remain ignorant of ourselves, it's because self-knowledge is painful
& we prefer the pleasures of illusion." ~Aldous Huxley |
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Brot
Joined: Sep 14, 2009
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  Posted:
Jun 12, 2015 - 14:06 |
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I guess Thick Skull would fit better into the Extraordinary Skill List - it is a nice skill to have, but not a nice skill to pick. And thralls should have it.
Besides that, why is the Stakes skill even in the rules? It's a relic of older times that doesn't fit. To have a skill that gives you a straight bonus against certain teams without their skills as a factor is a big design-yick-ugh-no-no. |
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