Scar006
Joined: Aug 24, 2004
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  Posted:
Jun 14, 2015 - 17:52 |
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Is there a web client available or planned for the future?
I have used the java client in the past, but with the recent development in the web with canvas and webgl, I was wondering if there is an effort to bring Fumbbl and bloodbowl as a web client to life which wouldn't require the standalone java client.
If this isn't the case, would the community be interested to support such a project?
Would the current admins be motivated to start such a project and allow to interact with the current fumbbl system to make both options interoperate?
On the legal site, are there any problems if such a project would be started due to the license of bloodbowl? |
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koadah
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Joined: Mar 30, 2005
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  Posted:
Jun 14, 2015 - 18:23 |
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I believe that there is a plan to do this.
I don't know if Kalimar is actually working a new client at the moment though.
I notice that Kalimar has not played since 2012/11. Maybe once you have spent so long looking at a client you never want to see it again.
Some one else said that they were looking at doing something. I don't remember who it was though.
Basically, you need to talk to Christer. |
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Mr_Foulscumm
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Joined: Mar 05, 2005
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  Posted:
Jun 14, 2015 - 18:32 |
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Would some kind of Kickstarter be an option to speed things along? ![Smile](./modules/PNphpBB2/images/smiles/icon_smile.gif) |
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Scar006
Joined: Aug 24, 2004
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  Posted:
Jun 14, 2015 - 18:47 |
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The interesting part if we would go with web client, we could have a mobile (at least Android and iOS client) with the same code base available.
Currently I am thinking to use pixi.js for the Canvas/WebGL part and Meteor with the DDP protocol to handle data synchronisation. With cordova and phonegap we could wrap it then for deployment on iOS and Android, we did the same for the last web game I developed and it worked much better than anticipated on mobile devices.
My main concern is the legality and the support of the community/current backend.
Coding it is not the part I am worried about, but rather the the integration with the current backend and the willingness of the community to try it out and help me test it.
As it would require quiet some time to develop it, it would be quiet sad if all the effort is waisted because its either problematic from a legal point of view, or because the community isn't interested.
who is Christer I should be talking to? |
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pubstar
![](./modules/PNphpBB2/images/avatars/upload/19834904354f8454273f965.jpg)
Joined: Jun 13, 2009
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  Posted:
Jun 14, 2015 - 18:54 |
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Scar006
Joined: Aug 24, 2004
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  Posted:
Jun 14, 2015 - 18:59 |
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@pubstar, yes thats the aim of cordova/phongap.
As long as the game is not too resource intensive (meaning really nice graphics, high frame rate etc.) a wrapper around a web game would be feasible, certainly the UI would need to be properly adapted, but the games logic would only need to be coded once as well as the server synchronisation(state updates).
The application will look the same and would be available on the app store as usual like a normal application on your mobile device (other big companies do the same like linked in, asana, slack etc.). |
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stenskott
Joined: Oct 06, 2010
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  Posted:
Jun 14, 2015 - 19:07 |
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If any coding help is needed, I'd be more than willing to help. |
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Scar006
Joined: Aug 24, 2004
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  Posted:
Jun 14, 2015 - 19:16 |
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@stenskott, any help would be appreciated. Currently I am still hesitating between pure javascript with good documentation, or going for typescript to have more type safety.
Which would you prefer? I personally are in favor of more strongly typed languages, and typescript appears to be the most stable implementation of type safe javascript adoptions.
An official response of some of the admins of the site would be appreciated to know if they would be interested in a collaboration and making all interoperable. |
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Woodstock
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Joined: Dec 11, 2004
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  Posted:
Jun 14, 2015 - 19:20 |
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Christer is the only one you need to talk to. |
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pubstar
![](./modules/PNphpBB2/images/avatars/upload/19834904354f8454273f965.jpg)
Joined: Jun 13, 2009
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  Posted:
Jun 14, 2015 - 19:24 |
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Well, if there was a Fumbbl-backed web client project, I would be happy to pitch up for a Kickstarter/Gofundme/whatever. I think a lot of people would.
I suspect, though, that the resource needed is time and effort from skilled individuals, not cash. |
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arry
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Joined: Feb 26, 2014
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  Posted:
Jun 14, 2015 - 20:51 |
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On the related note, I remember having seen somewhere on these forums a screenshot of some kind of new client-in-development (or in prototype phase) that looked really cool. But I cannot find it now. Anybody has the link? |
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Kam
Joined: Nov 06, 2012
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  Posted:
Jun 14, 2015 - 21:14 |
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Scar, it's a nice initiative and all but... You're relatively new to the site (9 games in 11 years) and I've seen too many community projects die after a few months because their leader wasn't motivated enough.
Now of course, there's no fatality, and you could become the next Kalimar, however, I truly believe you should come up with an alpha client (with at least the basic mechanism working, even if the skills ain't coded) before you bother Christer (or eventually start looking for help). A community project won't go anywhere if his leader isn't motivated enough to do everything alone if he doesn't find any help. That's at least what I believe. |
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Roland
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Joined: May 12, 2004
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  Posted:
Jun 14, 2015 - 21:36 |
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arry wrote: | On the related note, I remember having seen somewhere on these forums a screenshot of some kind of new client-in-development (or in prototype phase) that looked really cool. But I cannot find it now. Anybody has the link? |
this?
looks like some sort of concept drawing |
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Roland
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Joined: May 12, 2004
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  Posted:
Jun 14, 2015 - 21:38 |
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btw, wasn't there a blog post recently about someone that was making a fumbbl app for iOS and android?
can't remember who... |
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xarogobar
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Joined: Sep 06, 2009
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  Posted:
Jun 14, 2015 - 22:28 |
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