JanMattys
Joined: Feb 29, 2004
|
  Posted:
May 17, 2004 - 12:48 |
|
In my last game against a +30 lizard team my Dark Elves won thanks to the high number of sent-off-skinks. In the end, my 11 heroes outnumbered the sauri 11 to 8, so I had little trouble defending.
I caused 5 BHs... and my opponent never used his apo, waiting for some worse injuries... which never came.
Since the apothecary leaves the healed player on the field, I thought that I had been lucky not to force him into using the apo... I had 1 opponent "out for sure" with each BH I caused.
Obviously, causing RIPs is sometimes funnier than just BardlyHurtingTM the opponent, but in this case the absence of permanent damage boosted my chances to win.
Vote!!! |
_________________
|
|
Elkerlyc
Joined: Mar 27, 2004
|
  Posted:
May 17, 2004 - 17:37 |
|
Badly hurt is the best.
1-You get the same spp's.
2-the opponent never ever uses his apo for bh meaning you have tactical advantage.
3-my name is not wuhan. I actually like it if my opponent has a good time too. |
|
|
HoboJed
Joined: Aug 02, 2003
|
  Posted:
May 17, 2004 - 17:49 |
|
BH deffinitly. If I could, I would make every casualty I inflict a BH, but obviously only 50% will be on average...
I don't want to wreck other players teams, but I will take any opportunity to injure his players if it's tacticaly sound to do so, and BHing players gives all the benefits (spp, player removed from the pitch) without any of the down side (angry opponent, more likely apoth usage). |
|
|
Ash
Joined: Feb 03, 2004
|
  Posted:
May 17, 2004 - 17:56 |
|
BH at 100%...
Not cause i don t want to make damage on opponement team. Damage is good to avoid TR 500 teams.
No, i like BH cause a coach never use his apo on it. When i work hard to put a player out, i hope my opponement will not use his apo so BH is the best for me. |
_________________ Ash |
|
Bretter
Joined: Aug 02, 2003
|
  Posted:
May 17, 2004 - 18:05 |
|
Definitely BH. No reason to ruin a team. It's no fun for anyone. But yeah, tactically speaking it makes sense too. Hell, I hardly ever use it on a SI with no perm damage. So that would be a close second... |
|
|
Mazzix
Joined: Aug 02, 2003
|
  Posted:
May 17, 2004 - 18:18 |
|
BH.
For the tactic, I prefer it when not apoed, so BH is good. I even feel frustrated when my opponent apoes a BH, its not helping me.
I hate to kill my opponents players. As someone stated before, its more fun if the opponent enjoys the game too. |
_________________ "Life sucks. Get a F**king helmet, okay?"
- Denis Leary |
|
orochinagi
Joined: Aug 02, 2003
|
  Posted:
May 17, 2004 - 18:19 |
|
it depends... on "Open" Games... BH definitly...
but here's the thing... if you are playing on a tournament or on Faction it depends. You may play the team again or if the team is "fit" will make more points and thus win the tournament. In Open games BH is perfect... on leagues and/or tournaments SI or RIP. |
|
|
vanGorn
Joined: Feb 24, 2004
|
  Posted:
May 17, 2004 - 23:10 |
|
It depends.
Most times I prefer BH, but there are exceptions.
With a beast of Nurgle or Undead RIPs are finest, aren't they? |
|
|
moussambani
Joined: May 13, 2004
|
  Posted:
May 18, 2004 - 12:52 |
|
I agree with BH, not that you have much control over that, however. Mazzix, if opponen apothes a BH player, teach him why that was a mistake, hehe.
Also, an Apoth fails death is something quite sad, I don't like it even when I am in the giving end of it. |
|
|
DropDeadFred
Joined: Mar 05, 2004
|
  Posted:
May 18, 2004 - 12:55 |
|
Death, then apo, the Apo fails
so enjoyable when they begin to curse at you, and conceade as it was there wd with 100spp's |
_________________ Sk8bcn is unhappy with my sig so i have changed it to this |
|
Stovaa
Joined: Apr 22, 2004
|
  Posted:
May 18, 2004 - 12:58 |
|
BH is best. You get the SPP, the player gets out of hospital in time for the next game, everyone is happy. Except Khorne. He's throwing skulls at his Cabalvision set in an angry rage. |
|
|
Zhluhur
Joined: Aug 02, 2003
|
  Posted:
May 18, 2004 - 13:17 |
|
Niggings are the nastiest injuries. The players is not dead, but his usability drops. And the coach has to decide, kick or stay, kick or stay, kick or stay On dead, they can only cry. But its over and another player will come. On a niggling, the player maybe stays in the team, and on tourneyfinals you opponent rolls a virus. |
_________________ *-* Let the games begin! *-* |
|
Grod
Joined: Sep 30, 2003
|
  Posted:
May 18, 2004 - 13:25 |
|
An early death where the apothecary is used (preferable failed) followed by several more deaths. How can your opponents learn to fear you if all you do is cause some BH, and they have an apothecary to use in some worst case scenario.
Even from an unsadistic point, your opponent will be much more cautious with his best players if his apothecary has already been used... |
_________________ I am so clever that sometimes I don't understand a single word of what I am saying.
Oscar Wilde |
|
Muldvarpen
Joined: Aug 02, 2003
|
  Posted:
May 18, 2004 - 14:01 |
|
Death is the best injury, since its more fun. Nothing better that killing your opponent best player, having him whine the rest of the game. Og course i understand the tactic that BH is the best injury, since the injured player will most likeliy not be healed, but a RIP is so much more fun. |
|
|
DropDeadFred
Joined: Mar 05, 2004
|
  Posted:
May 18, 2004 - 14:03 |
|
Death, apo works, Fouled death, thats also tasty |
_________________ Sk8bcn is unhappy with my sig so i have changed it to this |
|
|