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Christer



Joined: Aug 02, 2003

Post   Posted: Nov 28, 2016 - 17:05
FUMBBL Staff
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This thread is here to summarize the changes that came with the BB2016 and DZ Season 1 release. I don't quite trust myself to catch everything on my own, so I am going to rely on your help on this.

The way this will work is that I will keep this first post updated with a list of changes split into the type of change. Please post the changes you have identified in this thread and I will verify and incorporate them into the summary. Please add references to page numbers in the rule book, Death Zone S1 or Errata PDFs on bloodbowl.com. Note that the "My Dugout" app rules have different page numbers; I will include the page numbers for the printed books here. If you lack access to those, someone can probably help looking up the relevant page numbers.

Abbreviations
BB - Core Blood Bowl rules
DZS1 - Death Zone Season 1 rules
DZS1E - Death Zone Season 1 errata (PDF)
FAQ - FAQ document (PDF)
ToL - Teams of Legend (PDF)

Roster Changes
Amazon (ToL, p1)
Linewoman - Renamed to Tribal Linewoman.
Thrower - Renamed to Eagle Warrior Thrower.
Catcher - Renamed to Piranha Warrior Catcher.
Blitzer - Renamed to Koka Kalim Blitzer.

Chaos Dwarf (ToL, p2)
Hobgoblin - Renamed to Hobgoblin Runner.
Bull Centaur - Renamed to Bull Centaur Blitzer.
Minotaur - Renamed to Enslaved Minotaur.

Chaos Pact (ToL, p2)
Team renamed to "Chaos Renegades"
Marauder - Renamed to Renegade Human Lineman
Goblin Renegade - Renamed to Renegade Goblin
Skaven Renegade - Renamed to Renegade Skaven Lineman
Dark Elf Renegade - Renamed to Renegade Dark Elf Lineman
Chaos Troll - Renamed to Troll
Chaos Ogre - Renamed to Ogre

Chaos (ToL, p3)
Team renamed to "Chaos Chosen"
Beastman - Renamed to Beastman Runner
Chaos Warrior - Renamed to Chosen Blocker

Elf (DZS1, p??)
Team renamed to "Elven Union"

Goblin (ToL, p3)
Bombardier - Renamed to Bomma

Halfling (ToL, p5)
Halfling - Renamed to Halfling Hopeful
Treeman - Gains Timmm-ber! skill

Human (DZS1, p45)
Catcher - Cost changed from 70k to 60k.

Khemri (ToL, p5)
Team renamed to "Khemri Tomb Kings"
Skeleton - Renamed to Skeleton Lineman
Thro-Ra - Renamed to Anointed Thrower
Blitz-Ra - Renamed to Anointed Blitzer

Lizardman (ToL, p6)
Skink - Renamed to Skink Runner
Saurus - Renamed to Saurus Blocker

Norse (ToL, p6)
Lineman - Renamed to Norse Lineman
Thrower - Renamed to Norse Thrower
Catcher - Renamed to Norse Catcher
Berserker - Renamed to Norse Berserker
Ulfwerener - Renamed to Ulfwerenar (possibly. Is this a singular vs plural form?)
Snow Troll - Renamed to Yhetee

Necromantic (ToL, p7)
Team renamed to "Necromantic Horror"
Ghoul - Renamed to Ghoul Runner
Wight - Renamed to Wight Blitzer

Nurgle (DZS1, p45)
Nurgle Warrior - Renamed to Bloater
Beast of Nurgle - Renamed to Rotspawn

Skaven (DZS1, p46)
Gutter Runner - Gains Weeping Dagger skill.

Undead (ToL, p7)
Team renamed to "Shambling Undead"
Skeleton - Renamed to Skeleton Lineman
Ghoul - Renamed to Ghoul Runner
Wight - Renamed to Wight Blitzer

Ogre (ToL, p8)
Snotling - Renamed to Runt

Underworld (ToL, p8)
Team renamed to "Underworld Denizens"
Underworld Goblin - Renamed to Goblin
Warpstone Troll - Renamed to Troll

Vampire (ToL, p9)
Thrall - Renamed to Thrall Lineman
Vampire - Renamed to Vampire Blitzer

Skill Changes
Piling On - Effectively removed from official rules. Is mentioned as an option to commissioners who want it, with some changes (requires TRR to use). (DZS1, p29)
Timmm-ber! - New skill. Assists for standing low-MA players up (DZS1, p37)
Weeping Dagger - New skill. 50% chance to turn badly hurt injuries to MNG. (DZS1, p37)

Other Changes
Wizard inducement has been removed. (DZS1, p23+28)
Argue the Call is back. D6 roll, 1=coach sent off (-1 brilliant coaching modifier), 6=player sent to reserves. Still generates a turnover. (DZS1, p38 and FAQ)
MVP changes. Coach picks 3 players and rolls a D3 for the MVP award. Process for concessions are not clear. Does the winner get to choose a new set of three for the second MVP? Also requires a head coach miniature to apply. (DZS1, p21+24)
Spiralling Expenses - Effectively removed. (DZS1, p29)
Expensive Mistakes replaces Spiralling Expenses. (DZS1, p25)
Special Play Cards system redesigned, with new cards. Note that there is a special web pre-order card in circulation as well. (DZS1, p23 and card deck in the box.)
Inducements system redesigned. Adding gold to petty cash does not change TV. (DZS1, p23)
League system with seasons (DZS1, mainly p18+19+26+27)
Star Players have been revised. (Card deck + DZS1, p47)
Bloodweiser Babes inducement renamed to Bloodweiser Kegs (DZS1, p23)

Note: This thread isn't for discussion, and posts will be deleted when the change they point out have been included in this post.


Last edited by Christer on Nov 28, 2016 - 21:51; edited 17 times in total
Christer



Joined: Aug 02, 2003

Post   Posted: Nov 28, 2016 - 21:47
FUMBBL Staff
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(Reserved)

Removed some discussion type posts. Please post only rules changes here without commentary. I am mainly keeping this thread here as a support document for making changes to the site.
thoralf



Joined: Mar 06, 2008

Post   Posted: Nov 29, 2016 - 03:02 Reply with quote Back to top

Elven Unions are introduced on page 10 of DZ1.

Seems that we can't induce mercenaries or star players during Play-Offs.

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Purplegoo



Joined: Mar 23, 2006

Post   Posted: Nov 29, 2016 - 08:23 Reply with quote Back to top

That's not a change to CRP. I'm sure Christer knows that, but just in case.

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Wreckage



Joined: Aug 15, 2004

Post   Posted: Nov 29, 2016 - 08:38 Reply with quote Back to top

Timm-ber is I think a Fling tree skill and woodie trees are not affected. (Errata)
Roland



Joined: May 12, 2004

Post   Posted: Nov 29, 2016 - 10:34 Reply with quote Back to top

Weeping Dagger is a "League only"-skill?
Roland



Joined: May 12, 2004

Post   Posted: Nov 29, 2016 - 10:38 Reply with quote Back to top

New Star for Nurgle only – Guffle Pusmaw 5349, 210k, Loner, FA, Monstrous Mouth, Nurgle’s Rot

He'll need a new icon set.
geggster



Joined: Mar 03, 2014

Post   Posted: Nov 29, 2016 - 14:50 Reply with quote Back to top

FWIW - I attended the presentation the specialist team put together on Sunday.

From that we learnt officially that more star players (both CRP ones and new ones) will be coming in each of the supplements. Next one due in 2017 Q2 where we can expect stars not currently supported to be returned to the game and then gradually more as time goes on.

The guys were specific in that they want to add to the game, not detract - so anything you use that's not been covered yet (in fact, even things that are, but you don't like) are fair game in your version of the game.

However not all the stars will be released in the new version - and Slann don't seem very likely at all (due to slann being something else for GW now). Wizards will make an appearance at some point.

So all leagues will need to decide how they adapt to this release schedule and how much of the missing CRP (essentially only wizards and 47 stars) and slann they keep in the game.

As a NAF official, we are in conversation, but it's pretty clear to me that we will have to make some rules decisions now in divergence from GW as slann & the missing 47 will need/want to be allowed in NAF events.
Dunenzed



Joined: Oct 28, 2011

Post   Posted: Nov 30, 2016 - 08:38 Reply with quote Back to top

Skill Change

Q: Can I use Pro during my opponent’s turn? Can you
re-roll Pro?
A: Yes you can. Yes but only in your turn. [FAQ pg1]

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Silent_Hastati



Joined: Nov 04, 2014

Post   Posted: Dec 07, 2016 - 06:45 Reply with quote Back to top

From the Snow Pitch board, optional alternate weather table for winter play / northern climate teams. Usual 2d6 Roll.

No page numbers as it's a one page document, but I beleive the official supplement name is Blood on the Snow.

2 - Howling winds +1 to all pass rolls. Each player rolls D6. Losing player has wind blowing twords them. Whenever ball scatters for kick off or inaccurate pass use throw in template in that direction twice. Then scatter as normal.

3 - Freezing +1 to armor rolls for all Knocked Downs.

4-10 -Brisk Same effect as Nice Weather from the original weather table.

11 - Heavy Snow -1 ST to all Blitzes for duration of Action

12 - Blizard Same as default weather table.

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Xeterog



Joined: Aug 02, 2003

Post   Posted: Dec 07, 2016 - 17:29 Reply with quote Back to top

Dunenzed wrote:
Skill Change

Q: Can I use Pro during my opponent’s turn? Can you
re-roll Pro?
A: Yes you can. Yes but only in your turn. [FAQ pg1]


that isn't a rule change. That FAQ entry is exactly like the CRP/LRB6 FAQ

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fidius



Joined: Jun 17, 2011

Post   Posted: Dec 15, 2016 - 05:44 Reply with quote Back to top

This is probably obvious but the messy Expensive Mistakes Table can be simplified. Here is what I whittled it down to for our local TT league's record sheets:

If Treasury is 100,000gp or greater you must roll for Expensive Mistakes. Roll d6, apply Modifier based on current Treasury, then check the Table. Round losses up to nearest 10,000gp.

Code:
Treasury Modifier
100-190  +2
200-290  +1
300-390  +0
400-490  -1
500+     -2

Code:
Mistakes Table
1-  Lose all but 2d6 x 10k gp
2   Lose half of Treasury
3   Lose d3 x 10k gp
4   Lose d3 x 10k gp
5+  Nothing happens
zakatan



Joined: May 17, 2008

Post   Posted: Jan 03, 2017 - 14:14 Reply with quote Back to top

Hail Mary TTM?

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garyt1



Joined: Mar 12, 2011

Post   Posted: Jan 03, 2017 - 19:16 Reply with quote Back to top

Sounds like a very useful couple of players to induce. Especially for non stunties. Any team too! But absurdly cheap?? 210 for both. Normally stars are much more than the equivalent TV than if you skilled them yourself. This is closer to old 3rd edition prices when Morg was 190.
I suppose as it is in White Dwarf it can be regarded as very optional.

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garyt1



Joined: Mar 12, 2011

Post   Posted: Jan 03, 2017 - 19:21 Reply with quote Back to top

Also no loner, likely a mistake.
The Ogre alone should be 210.

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