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Burnalot



Joined: Aug 02, 2003

Post   Posted: Jan 03, 2017 - 19:43 Reply with quote Back to top

If this is GW material better clear it from the site I think

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Christer



Joined: Aug 02, 2003

Post   Posted: Jan 03, 2017 - 20:46
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Yes, please don't post GW copyrighted material on the site.
neubau



Joined: Nov 12, 2016

Post   Posted: Jan 03, 2017 - 23:23 Reply with quote Back to top

ok, took it from reddit, should have transcribed it.

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Seventyone



Joined: Dec 02, 2010

Post   Posted: Jan 04, 2017 - 13:42 Reply with quote Back to top

Does kick team mate count as your pass action for the turn or not?

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kwèk



Joined: Nov 13, 2005

Post   Posted: Jan 09, 2017 - 08:25 Reply with quote Back to top

I'm pretty sure "Claw" changed too.
It checks if you trew 8+ before modification.
In the CRP it checks after modification.
This means "Mighty Blow" + "Claw" doesn't stack annymore for the armour roll (if i read it correctly)

See: Death Zone season 1

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Sharper



Joined: Nov 22, 2006

Post   Posted: Jan 09, 2017 - 10:23 Reply with quote Back to top

It got changed back in the errata, so claw+MB is the same as in CRP.
kwèk



Joined: Nov 13, 2005

Post   Posted: Jan 09, 2017 - 10:34 Reply with quote Back to top

I see... My bad.
I tought that would have been a good change tough... but that's probably just me.

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Chainsaw



Joined: Aug 31, 2005

Post   Posted: Jan 09, 2017 - 10:52 Reply with quote Back to top

> Wizard inducement has been removed. (DZS1, p23+2Cool

W... t.... f....

I could understand perhaps making it more expensive, which I'd disagree with anyway, but removing it altogether? Madness.

> Gutter Runner - Gains Weeping Dagger skill.

As if they weren't good enough already? Now they are one of the most dangerous players on the roster out of the gate as well as agile and the fasted in the game? Horn/claw/mb/weeping-dagger gutters to be the new super killers? Seriously?

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Burnalot



Joined: Aug 02, 2003

Post   Posted: Jan 09, 2017 - 11:06 Reply with quote Back to top

Chainsaw wrote:
> Wizard inducement has been removed. (DZS1, p23+2Cool

W... t.... f....

I could understand perhaps making it more expensive, which I'd disagree with anyway, but removing it altogether? Madness.

> Gutter Runner - Gains Weeping Dagger skill.

As if they weren't good enough already? Now they are one of the most dangerous players on the roster out of the gate as well as agile and the fasted in the game? Horn/claw/mb/weeping-dagger gutters to be the new super killers? Seriously?


Wizards will most likely be back in a future Season.
Weeping blades don't have any effect in the game they are used I think.
Horn/claw/mb/weeping blades gutters new super killers? They would be less effective than clawpomb gutters and how many exactly can we see of those?

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Chainsaw



Joined: Aug 31, 2005

Post   Posted: Jan 09, 2017 - 11:13 Reply with quote Back to top

Burnalot wrote:
Weeping blades don't have any effect in the game they are used I think.
Horn/claw/mb/weeping blades gutters new super killers? They would be less effective than clawpomb gutters and how many exactly can we see of those?

I thought weeping blade was +1 to the casualty roll?

Piling on is gone (RR to PO? Like anybody sane does that). You don't get claw/pomb gutters because that's 3 doubles and other doubles take precidence - horns being one of them. But now? Horns? Get another double? Hell, why not...

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plasmoid



Joined: Nov 03, 2009

Post   Posted: Jan 09, 2017 - 11:29 Reply with quote Back to top

Weeping Blades may be mean and spiteful, but it doesn't really do much.
Only Works on Blocks, not Fouls.
On a Badly Hurt, after verything else has been tried, convert into a MNG on a 4+.

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mister__joshua



Joined: Jun 20, 2007

Post   Posted: Jan 09, 2017 - 11:30
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Weeping Blades is as described in the OP. It has a 50% chance to change Badly Hurt injuries into MNGs. All it does is benefit your opponent's next opponent. It's not a good skill to have.

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Burnalot



Joined: Aug 02, 2003

Post   Posted: Jan 09, 2017 - 11:48 Reply with quote Back to top

Chainsaw wrote:
Burnalot wrote:
Weeping blades don't have any effect in the game they are used I think.
Horn/claw/mb/weeping blades gutters new super killers? They would be less effective than clawpomb gutters and how many exactly can we see of those?

I thought weeping blade was +1 to the casualty roll?

Piling on is gone (RR to PO? Like anybody sane does that). You don't get claw/pomb gutters because that's 3 doubles and other doubles take precidence - horns being one of them. But now? Horns? Get another double? Hell, why not...


I meant in the current ruleset you don't see clawpomb gutters with horns.
But as plasmoid said, weeping blades changes BH into MNG on 4+, so doesn't have any impact on the game. So i don't think weeping blade GRs will be the new reaper of souls.

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zakatan



Joined: May 17, 2008

Post   Posted: Jan 09, 2017 - 12:06 Reply with quote Back to top

mister__joshua wrote:
Weeping Blades is as described in the OP. It has a 50% chance to change Badly Hurt injuries into MNGs. All it does is benefit your opponent's next opponent. It's not a good skill to have.


Weeping Blades seem like one of these horrendous skills that don't have any in-game effect and whose only purpose is to make the post-game sequence more miserable.

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m0gw41



Joined: Jun 12, 2012

Post   Posted: Jan 09, 2017 - 12:10 Reply with quote Back to top

zakatan wrote:
mister__joshua wrote:
Weeping Blades is as described in the OP. It has a 50% chance to change Badly Hurt injuries into MNGs. All it does is benefit your opponent's next opponent. It's not a good skill to have.


Weeping Blades seem like one of these horrendous skills that don't have any in-game effect and whose only purpose is to make the post-game sequence more miserable.


Wouldn't the effect be that the opposition would be less likely to use his apo as he cannot guarantee he would come back for the next drive? It is not a common occurrence I guess but still an in game effect and a slight bonus.

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