Tholstrup
Joined: Sep 14, 2013
|
  Posted:
Oct 09, 2018 - 22:07 |
|
This team. https://fumbbl.com/p/team?team_id=893080
Ive scored my first pestigor with a double for being ball carrier. I am not sure whether i should go for dodge first and then hope for MA or i should just take MA and evovle from there. |
|
|
Garion
Joined: Aug 19, 2009
|
  Posted:
Oct 09, 2018 - 22:21 |
|
I'd take Ma personally. They are both good picks though.
But how will you get to Ma8 pestigor if you dont take +ma to get to 7 |
_________________
|
|
MattDakka
Joined: Oct 09, 2007
|
  Posted:
Oct 09, 2018 - 22:55 |
|
|
Antithesisoftime
Joined: Aug 20, 2014
|
  Posted:
Oct 09, 2018 - 22:59 |
|
MA
Though I'd personally take dodge. |
|
|
garyt1
Joined: Mar 12, 2011
|
  Posted:
Oct 09, 2018 - 23:04 |
|
Move 7 is a great thing to have, so I would go with that. |
_________________ “A wise man can learn more from a foolish question than a fool can learn from a wise answer.” |
|
delusional
Joined: Jan 18, 2013
|
  Posted:
Oct 10, 2018 - 01:55 |
|
I would go +ma, but it depends on how you play.
If you regularly cage your ball carrier, dodge may be better. As the carrier can only move as fast as their cage and needs every chance to not fall with the ball. Dodge too also allows him to escape marks better. Dodge works better if it's a tourney or short life for the team.
If however you shield/screen your carrier instead of a full tight cage, +ma makes sense. Long term development +ma is the way to go. |
|
|
Grod
Joined: Sep 30, 2003
|
  Posted:
Oct 10, 2018 - 04:23 |
|
Dodge is great too! Blodge ball carriers are fantastic. Also since you can take mutations, two heads down the line will make him elf like. |
_________________ I am so clever that sometimes I don't understand a single word of what I am saying.
Oscar Wilde |
|
MattDakka
Joined: Oct 09, 2007
|
  Posted:
Oct 10, 2018 - 14:07 |
|
Rolling a double is more likely than rolling +MA, hence +MA is more valuable, especially for MA 6 ball carrier.
Also, Movement will be used more often than Dodge. |
|
|
Cloggy
Joined: Sep 23, 2004
|
  Posted:
Oct 10, 2018 - 18:59 |
|
That last statement in debatable, because Dodge can work both as an active and passive skill (as in it also helps when being blocked). |
_________________ Proud owner of three completed Ranked grids, sadly lacking in having a life. |
|
Mattius
Joined: Sep 03, 2006
|
  Posted:
Oct 10, 2018 - 19:01 |
|
+MA for sure. Makes 2ttd much more doable, Will save many GFI roles. Also it will save your ass on defence many many times. |
|
|
MattDakka
Joined: Oct 09, 2007
|
  Posted:
Oct 10, 2018 - 19:05 |
|
Cloggy wrote: | That last statement in debatable, because Dodge can work both as an active and passive skill (as in it also helps when being blocked). |
Yes but how many times are you going to be blocked/dodge compared to the squares you move in a game? Nurgle is a slow team and benefits a lot from extra MA on ball carriers.
Moreover at mid/high TV Tackle is common (especially with new ruleset) and it cancels Dodge.
Anyway, I'm not saying Dodge is a bad skill, but in this specific case I think +MA is better. |
|
|
Applulz
Joined: Nov 25, 2011
|
  Posted:
Oct 24, 2018 - 22:05 |
|
MattDakka wrote: | Cloggy wrote: | That last statement in debatable, because Dodge can work both as an active and passive skill (as in it also helps when being blocked). |
Yes but how many times are you going to be blocked/dodge compared to the squares you move in a game? Nurgle is a slow team and benefits a lot from extra MA on ball carriers.
Moreover at mid/high TV Tackle is common (especially with new ruleset) and it cancels Dodge.
Anyway, I'm not saying Dodge is a bad skill, but in this specific case I think +MA is better. |
Nurgle usually play at such high TV that dodge is mostly wasted due to there being plenty of tackle present. I'd go +MA. |
|
|
|