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MattDakka



Joined: Oct 09, 2007

Post   Posted: Jun 18, 2020 - 01:16 Reply with quote Back to top

That could work too, but I suggested the Throw-in template because there is more control on the direction, thus increasing the chance of attacking somebody (otherwise the skill should be called Wild Wanderer Very Happy ).
The total random movement with the d8 could not be a big drawback if the Minotaur were close to few team mates. The risk of hitting them would be big only in case of a scrum.
I suggested MA 3 as example but halving the movement is nice too.
koadah



Joined: Mar 30, 2005

Post   Posted: Jun 18, 2020 - 01:59 Reply with quote Back to top

Frowny wrote:

I'm surprised at how many people are resistant to change. Even my most aggressive proposal (probably juggernaut), is still far weaker than most of the tier 1 skills, and at best might be like wrestle. Moreover, Most of the rationale seems to be opposed to change rather than problems with any specific ones opposed. For example, maybe juggernaut would be strong enough to be picked early. Is that a bad thing? I think it might be better.


The game is now pretty good. Minor changes can be made as house rules or "thought experiments".

Different people have different ideas on what they would change but there is not much of a compelling argument for making many changes to the core ruleset.

Most arguments come down to "I'd prefer it a bit more like this". Well... Other people don't.

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mekutata



Joined: May 03, 2015

Post 23 Posted: Jun 18, 2020 - 08:54 Reply with quote Back to top

MattDakka wrote:

The issues are that GW doesn't care about balance (game designers are clueless, they don't even play the game as much as Legend coaches do)


I told you so already in a personal chat discussion. But I think this "Legend" status does not matter at all when it comes to designing the game. It just means you never fielded a Chaos Dwarf team with only Hobgoblins :p
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Having played 4626 games is a better argument Wink

And also unbalance is a way of balance.. like many modern games are now focused on asymmetric gaming experiences. It makes sense to play one weaker team when you face someone who does not know the game yet, or to play basic races Humans and Orcs when starting while Vamps will imply you already have a better understanding of what goes on the pitch.

koadah wrote:

Most arguments come down to "I'd prefer it a bit more like this". Well... Other people don't.


Good point, and it is actually a testament of Blood Bowl's quality to combine so many different races with different playstyles that Coaches with different taste can still find something fun to play with. Still always fun to read what people ponder... and maybe find enough Coaches to try House Rules.

But pragmatically in Fumbbl you won't be able to change the skills anyway (unless Christer falls in love with one of your suggestions).
You can realistically set up a league with different ruleset where you forbid some skills and bring in some older optional variations (Stand Firm Dodge, Sneaky Git Variations, Pile On Rule Set) and change parameters regarding inducements and team management. And then try to find enough Coaches to play with those.

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stej



Joined: Jan 05, 2009

Post   Posted: Jun 18, 2020 - 10:14 Reply with quote Back to top

Does some of the asymetric balancing come from the random nature of the dice rolls?

Any player can do anything successfully if the dice are in favour. Similarly, the best most skilled player can fail due to luck.
MattDakka



Joined: Oct 09, 2007

Post   Posted: Jun 18, 2020 - 12:34 Reply with quote Back to top

If you want to go easy with a new coach you don't need to play a tier 3 weak team by design, you can play a top tier team with some handicaps, for example Undead with 0 rrs or with just 1 Ghoul or 1 Mummy.
Designing rosters that are going to lose most of times will mean they will not be played, unless there is some reason to do it (masochism or Box Trophy, for example).
I very rarely face Ogres, Goblins, Halflings in the Box. Ogres and Goblins became a little more common after the last change to their roster (Runt Punter, Disposable and Doom Diver). That seems to show that improving teams encourages people to play them. Sure, some people just want to test the changes and then stop playing, but I don't think it's a crime trying to improve the balance among the various rosters, because the racial variety will be improved.
It's really boring to face mostly Chaos or Nurgle if you dare to play at high TV, and not just due to the bash (which has been nerfed with new PO), but because there is less racial variety.
koadah



Joined: Mar 30, 2005

Post   Posted: Jun 18, 2020 - 13:05 Reply with quote Back to top

@Matt: House rules, house rules, house rules.

You appear to be mainly talking about the Box, which is a specific league.

e.g. With a rule that there are no seasons.

I had a quick look at a league that I used to play in.
They do not appear to be overrun by chaos & Nurgle at the top end.

So, Ogres, Goblins, Halflings are terrible in the Box. That doesn't mean that they should be strengthened for everyone. If you decide to strengthen them, people will disagree on how much.

Tier one Ogres, Goblins, Halflings might be a good thing in the Box. People would still want regular Ogres, Goblins, Halflings too, if only to show how hardcore they are. Wink

IMO the fluff would suggest that the stunty teams should be crap. How good would you expect a bunch of halflings to be?

For the most part, I agree with you Matt. But the rules are fine IMO. Fixes should be on a league by league basis. (Now that they've nerfed CPOMB Wink )
If it was down to me, I'd have more strong races in Secret League though. Wink

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JanMattys



Joined: Feb 29, 2004

Post   Posted: Jun 18, 2020 - 13:22 Reply with quote Back to top

MattDakka wrote:
Designing rosters that are going to lose most of times will mean they will not be played, unless there is some reason to do it (masochism or Box Trophy, for example).


God forbid FUN Laughing

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MattDakka



Joined: Oct 09, 2007

Post   Posted: Jun 18, 2020 - 14:27 Reply with quote Back to top

Adding Stunty positionals with Sure Hands would not suddenly make Halflings, Ogres or Goblins OP.
Sure, in the fluff they are crap, but that doesn't mean you can't buff them with roster changes.
For example, Halflings could have a rostered Chef and Goblins 0-2 rostered bribes and Trolls without Loner. The Halfling players on the pitch would be crap, yes, but at least the opponent team would play with fewer rrs, there are many ways to buff a team, not just by buffing directly the players, but adding some roster special features (which add flavour to that roster).
There could be a 10 TV discount for skills on Halflings, Goblins and Gnoblars, Treemen could unroot by rolling a 6 at the end of the turn, Halflings could have a 0-1 Pie Thrower (akin to Cindy Piewhistle).

The problem of creating a League with custom ruleset is you need other coaches, you can create a League but not coaches. Very Happy


Last edited by MattDakka on %b %18, %2020 - %18:%Jun; edited 3 times in total
koadah



Joined: Mar 30, 2005

Post   Posted: Jun 18, 2020 - 15:55 Reply with quote Back to top

MattDakka wrote:

The problem of creating a League with custom ruleset is you need other coaches, you can create a League but not coaches. Very Happy


Currently, more games are played in the league division than Ranked or Box.

If you cannot get people to play in your leagues, that could be because they are not that excited about your rules. Twisted Evil

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MattDakka



Joined: Oct 09, 2007

Post   Posted: Jun 18, 2020 - 16:00 Reply with quote Back to top

League division, if I'm not wrong, is the division where NAF tournaments are played, that increases the number of games played (especially due to recent outbreak).

My rules need to be implemented in the client (or having real life opponents to play tabletop games with), they are not simple roster changes.
Also, quantity doesn't necessarily equal quality.
Frowny



Joined: Apr 27, 2020

Post   Posted: Jun 18, 2020 - 16:57 Reply with quote Back to top

I totally do not understand the perspective that any changes would be the worse for the game.

I totally fail to see how +1 to shadowing would be anything but minor, flavorful and good. Even if it were automatic, it would still not be picked until maybe the 4th skill on a few players.
Garion



Joined: Aug 19, 2009

Post   Posted: Jun 18, 2020 - 18:37 Reply with quote Back to top

JanMattys wrote:
MattDakka wrote:
Designing rosters that are going to lose most of times will mean they will not be played, unless there is some reason to do it (masochism or Box Trophy, for example).


God forbid FUN Laughing


I've missed you...
Laughing

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koadah



Joined: Mar 30, 2005

Post   Posted: Jun 18, 2020 - 19:01 Reply with quote Back to top

Frowny wrote:
I totally do not understand the perspective that any changes would be the worse for the game.


It is not ANY changes. But changes need to be compelling enough to get support.

Is anyone volunteering to do some rigorous testing to reduce the chances that they will be worse for the game?

In reality, so many people have so many different ways to play the game and like it for different reasons.

So, yeah. Pretty much any change will make the game worse for someone. Wink

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Nelphine



Joined: Apr 01, 2011

Post   Posted: Jun 18, 2020 - 20:32 Reply with quote Back to top

hehe, koadah, you know I'm trying to get people to test my theories. So here's hoping I can find people!
MarckusOfCamlan



Joined: Jul 20, 2017

Post   Posted: Jun 19, 2020 - 01:00 Reply with quote Back to top

I recently discovered how easy it is to create your own league and the possibility to set the rules and to change the roosters. I find it very very cool, and the perfect place to test different ruleset.

I did a test here (but team creation has too much cash):
https://fumbbl.com/p/group?op=view&group=12894

However, I'm still surprised less people play secret leagues teams than regular one. I like diversity and it let me think others prefer the norm... therefore it might doom the test to be failures.
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