buuface
Joined: Apr 23, 2014
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  Posted:
Feb 01, 2022 - 09:46 |
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mekutata wrote: | Give em Fumblerooskie. |
this, give the thrower PA+3 and fumblrooskie, keep the runners as they were. Unique thanks to dauntless |
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MattDakka
Joined: Oct 09, 2007
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  Posted:
Feb 01, 2022 - 11:58 |
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Sure Hands on Norse Thrower would be useful. Every Thrower should have default Sure Hands.
Berserkers would be better without Jump Up at a cheaper price, 90k is too much. |
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sebco
Joined: Feb 14, 2005
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  Posted:
Feb 01, 2022 - 14:35 |
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MattDakka wrote: | Berserkers would be better without Jump Up at a cheaper price, 90k is too much. |
Or give them Pile Driver for free. |
_________________ I like cheese but don't call me skaven ! |
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JackassRampant
Joined: Feb 26, 2011
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  Posted:
Feb 01, 2022 - 18:08 |
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MA7 Berserkers instead of Jump Up would be good. Throwers reimagined as Runners with PA3+, Sure Hands (or Safe Pair maybe, or Fend?), and Fumblerooskie, but no Pass, would be cool. The MA7 Dauntless Runners/Catchers have been called Catchers before, they can be again. |
_________________ Lude enixe, obliviscatur timor. |
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MisterA
Joined: Mar 29, 2020
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  Posted:
Feb 01, 2022 - 18:35 |
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The rules for Norse in 2020 weren't written that long ago...
I'd happily keep PA 3+ if I can have sure hands on the thrower lol |
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MiBasse
Joined: Dec 04, 2004
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  Posted:
Feb 01, 2022 - 18:45 |
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MisterA wrote: | The rules for Norse in 2020 weren't written that long ago...
I'd happily keep PA 3+ if I can have sure hands on the thrower lol |
I'm not sure if a slight reduction of Ulfwereners as the only real change from 10+ old rules really counts as them being written recently. |
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mekutata
Joined: May 03, 2015
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  Posted:
Feb 01, 2022 - 19:19 |
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MisterA wrote: | The rules for Norse in 2020 weren't written that long ago...
I'd happily keep PA 3+ if I can have sure hands on the thrower lol |
There exists the assumption that teams that were part of the Team of Legends pdf might get updated further at some point.
Partly due no existing minis for GW's official modern line of bb teams.
But it's not unlikely that the new star is just that, a new star. |
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ClayInfinity
Joined: Aug 15, 2003
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  Posted:
Feb 01, 2022 - 23:11 |
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I like the Norse team as is. They're a hard hitting glass cannon and their unique players (jump up beserkers, dauntless catchers, the Ulfs) give them a style of their own.
Tweaking with throwers is one thing but I am against wholesale changes. |
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MiBasse
Joined: Dec 04, 2004
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  Posted:
Feb 02, 2022 - 11:54 |
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ClayInfinity wrote: | I like the Norse team as is. They're a hard hitting glass cannon and their unique players (jump up beserkers, dauntless catchers, the Ulfs) give them a style of their own.
Tweaking with throwers is one thing but I am against wholesale changes. |
I think my biggest issue with Norse zerkers, is that they went from "wow, a non-agility player with access to Jump Up?" when traits were a thing, to now "oh, a slight discount on the skill (which is also worse than it used to be)?" with "wow, good synergy with PO" in-between those two phases. They're almost just a lino now, but with 2 skills and strength access for no discernible discount (you would probably not pick Jump Up a lot of the time). |
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garyt1
Joined: Mar 12, 2011
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  Posted:
Feb 02, 2022 - 12:24 |
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Though those skills and access can look good for one off games, tournaments where you can add one other skill, or short leagues. Strength access is a big thing even for longer term. |
_________________ “A wise man can learn more from a foolish question than a fool can learn from a wise answer.” |
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MattDakka
Joined: Oct 09, 2007
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  Posted:
Feb 02, 2022 - 13:44 |
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Strength access on Berserkers is useful, what is not nice is paying them 90k due to Jump Up.
They should either lose Jump Up and get cheaper or stay at 90k but with +MA or a better skill than Jump Up.
The underpriced Norse Linemen compensate the Berserker TV bloat, but, even with that, many coaches don't use Berserkers at all.
It would be nice to have each and every player on the roster at the right price, rather than underpriced Linemen and overpriced Berserkers. |
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garyt1
Joined: Mar 12, 2011
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  Posted:
Feb 02, 2022 - 18:21 |
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Linos are cheap with block. Though lower armour on your linos can hurt too. And rerolls are more expensive than for Humans. |
_________________ “A wise man can learn more from a foolish question than a fool can learn from a wise answer.” |
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MattDakka
Joined: Oct 09, 2007
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  Posted:
Feb 02, 2022 - 18:53 |
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Thanks to Block spam they tend to use fewer rrs than Humans when blocking and Block gives some passive protection from opponent blocks as well, thus reducing the knock-downs and the Armour rolls. Moreover, the Norse Linemen benefit more from the random General skills than Human Linemen.
Norse are more easily minmaxed than Humans. |
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JanMattys
Joined: Feb 29, 2004
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  Posted:
Feb 02, 2022 - 19:38 |
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MiBasse wrote: | ClayInfinity wrote: | I like the Norse team as is. They're a hard hitting glass cannon and their unique players (jump up beserkers, dauntless catchers, the Ulfs) give them a style of their own.
Tweaking with throwers is one thing but I am against wholesale changes. |
I think my biggest issue with Norse zerkers, is that they went from "wow, a non-agility player with access to Jump Up?" when traits were a thing, to now "oh, a slight discount on the skill (which is also worse than it used to be)?" with "wow, good synergy with PO" in-between those two phases. They're almost just a lino now, but with 2 skills and strength access for no discernible discount (you would probably not pick Jump Up a lot of the time). |
While true, strenght access is vital for norse. You are a glass cannon and you live and win or die and lose depending on how hard you can hit. Access to Mighty Blow is of paramount importance (considering that even your big guy doesn't have it) |
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Grasshugger17
Joined: Jun 29, 2020
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  Posted:
Feb 02, 2022 - 19:59 |
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Get rid of the beserkers and have 4 ulfwerener instead. All in on the ulf's is the future. Price them back up to compensate or something. Too much like Khorne? Yeah, shame. |
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