RDaneel
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Joined: Feb 24, 2023
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Posted:
Jun 21, 2023 - 11:23 |
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I open this forum thread to elaborate a bit more on the 1TTD already showed in this link
https://fumbbl.com/help:OTT
The purpose is educational: to collect some real game examples of Successful 1TTD and to discuss if the defense/attack set up was optimal and/or could be better.
Example 1)
(2RR available for Skaven)
sh: sure hand, SS: side step, B: Block, G: Guard
step1: set up and 1st move
Step2: move
Step3 (Blitz)
Step4 (Block) and pushback
Step5 (Block) and if possible Pow
Step6 pickup and handover
Step7 dodge, rush , rush
Here the critical part is the handover to 5+ (step6)
Comments/questions
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in your opinion
a) is the Human-Catcher SideStep position in the LoS correct?
b) Could the defender have placed his team better?
c) Could attacker find a way to make handover at 4+? ( or in general avoid to do action at 5+)?
Fell free to post other examples on this forum of successfully executed 1TTDs if you like the idea to discuss more the topic
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MerryZ
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Joined: Nov 28, 2005
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  Posted:
Jun 21, 2023 - 11:56 |
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RDaneel
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Joined: Feb 24, 2023
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  Posted:
Jun 21, 2023 - 11:59 |
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JimmyFantastic
Joined: Feb 06, 2007
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  Posted:
Jun 21, 2023 - 22:05 |
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The attacker might be able to find a 4+ handoff seeing as that what it starts as lol |
_________________ Pull down the veil - actively bad for the hobby! |
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Thoriin
Joined: Apr 15, 2011
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  Posted:
Jun 22, 2023 - 14:20 |
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Defender could have swapped his blitzer to put the guard where he's effective.
The assist from the Wrestle gutter should have been setup from the start, not after a move imo. |
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RDaneel
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Joined: Feb 24, 2023
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  Posted:
Jun 22, 2023 - 14:51 |
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Thoriin wrote: | Defender could have swapped his blitzer to put the guard where he's effective.
The assist from the Wrestle gutter should have been setup from the start, not after a move imo. |
Merci for the very useful feedback Thorin!
good remark... I presume you want to suggest to place in pos1 (at the place of Ogre) so to support the second block (pos2 is ininfluent for the handover till 5+)
Even if this set up could be easily countered by the Skaven GT Blitzer whou could be moved to support +2D
but yes you are right the human G blitzed is totally passive.
SRW Gutter assist: I think here Skaven wanted to keep one degree of freedom, anyway movement is for free ![Smile](./modules/PNphpBB2/images/smiles/icon_smile.gif) |
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wintergreen13
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Joined: Apr 10, 2011
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  Posted:
Jun 22, 2023 - 20:51 |
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sidestep gutter is the easiest one-turn setup available, so I wouldn't say this is a difficult puzzle. this particular defensive setup does make it challenging to get a 3rd push so would be good against teams with only mv8, but as is apparent it only forces a 3+, 2+, 2+ to score once the first two pushes are complete (handoff could have been first action, handing to the gutter on a 4+ as jimmy points out). not sure what the first move accomplishes, bringing the linerat around back.
most important thing i learned recently (thanks to asteflix pointing out my error in a match) is to get players in place for the third and fourth blocks before making the second one (where you begin pushing the intended scorer forward) since the opposing player being used in the pushes exerts tzs and can get in the way. |
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TheGe
Joined: Mar 31, 2015
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  Posted:
Sep 08, 2023 - 17:50 |
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Can get an easy 3rd push for a 2+ handoff by positionning on lino just upward the stepper gutter |
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Malmir
Joined: May 20, 2008
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  Posted:
Sep 08, 2023 - 18:42 |
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wintergreen13 wrote: | sidestep gutter is the easiest one-turn setup available, so I wouldn't say this is a difficult puzzle. this particular defensive setup does make it challenging to get a 3rd push so would be good against teams with only mv8, but as is apparent it only forces a 3+, 2+, 2+ to score once the first two pushes are complete (handoff could have been first action, handing to the gutter on a 4+ as jimmy points out). not sure what the first move accomplishes, bringing the linerat around back.
most important thing i learned recently (thanks to asteflix pointing out my error in a match) is to get players in place for the third and fourth blocks before making the second one (where you begin pushing the intended scorer forward) since the opposing player being used in the pushes exerts tzs and can get in the way. |
That's good advice - it's tricky but if you can try to visualise what the pitch will look like each step of the way before you begin the whole turn it makes misplacing people much less likely. Doing that does make my brain hurt though. |
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yudlugar
Joined: Mar 26, 2020
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  Posted:
Sep 08, 2023 - 19:41 |
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Nelphine
Joined: Apr 01, 2011
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  Posted:
Sep 30, 2023 - 18:41 |
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just showing a one turn attempt that's hard to even see at the start of the turn. note that these are SL teams; the blue guy that gets pushed has sidestep. All the nurgle players have a base MA of 5, the great unclean one has 2, but the one that picks up the ball has +MA +MA
yes, I know it doesn't succeed, but thought people might be interested just to see the set up.
![Image Image](https://fumbbl.com/i/719335) |
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sann0638
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Joined: Aug 09, 2010
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  Posted:
Sep 30, 2023 - 23:49 |
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