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Poll
What skill on WD on first skill doubles?
Guard (you can never have too much)
10%
 10%  [ 10 ]
Mightyblow
21%
 21%  [ 20 ]
Jump up
18%
 18%  [ 18 ]
Dauntless
22%
 22%  [ 21 ]
Frenzy
12%
 12%  [ 12 ]
Something else
2%
 2%  [ 2 ]
Just retire him allready
12%
 12%  [ 12 ]
Total Votes : 95


SubSonic



Joined: Aug 22, 2003

Post   Posted: Aug 09, 2005 - 10:37 Reply with quote Back to top

My WE team has been blessed with doubles lately. Now my new WD got doubles on his first skill. My team has 4 guards, 1 mb WD. I dont really mind more guard, or even another MB, but there are lot of other nice choices too.

Jump up - I dont have much experience with it, but effective skill on WD
Frenzy - Keep the sidelines clean Smile
Dauntless - Attackign bigger guys (even tho i dont play high st teams THAT much)

Player:
http://fumbbl.com/FUMBBL.php?page=player&player_id=2167183
Team:
http://fumbbl.com/FUMBBL.php?page=team&team_id=33844

Edit:
I also have 130k in the bank... what should i buy? Catcher prolly?


Last edited by SubSonic on %b %09, %2005 - %10:%Aug; edited 1 time in total
Curro



Joined: Jun 07, 2005

Post   Posted: Aug 09, 2005 - 10:40 Reply with quote Back to top

I voted for Jump up, cause this way, you can have him everywhere in the field.
Another choice is give him dauntless to take down the big guys (but I canĀ“t vote twice)
Cloggy



Joined: Sep 23, 2004

Post   Posted: Aug 09, 2005 - 10:42 Reply with quote Back to top

Voted for frenzy. Had you not had the MB on the other wardancer I would have voted MB. 1 Tackle MB guy is always an asset for elf teams. But the safety zone around the sidelines that a frenzy wardancer creates is also great.

Jump up is annoying as hell, but wardancers should not be exposed to too many blocks or blitzes anyway. If you find him on the ground so much the Jump Up becomes an asset he will die pretty soon anyway.

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tautology



Joined: Jan 30, 2004

Post   Posted: Aug 09, 2005 - 10:44 Reply with quote Back to top

I'd go dauntless. Wardancers have a habit of trying to strip ball the high strength ball carriers on 2 dice against blocks. Might as well try to make it one die or better, if possible.
Captain1821



Joined: Jun 23, 2004

Post   Posted: Aug 09, 2005 - 10:45 Reply with quote Back to top

I voted for Just retire him allready. You just can't have a WD with doubles!!!

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coffindodger



Joined: Jul 01, 2005

Post   Posted: Aug 09, 2005 - 10:58 Reply with quote Back to top

I voted Frenzy having recently been on the receiving end of a Frenzied, ST4 WD... scary!
coffindodger



Joined: Jul 01, 2005

Post   Posted: Aug 09, 2005 - 10:58 Reply with quote Back to top

I voted Frenzy having recently been on the receiving end of a Frenzied, ST4 WD... scary!
Ironik



Joined: Jun 28, 2004

Post   Posted: Aug 09, 2005 - 11:20 Reply with quote Back to top

coffindodger wrote:
I voted Frenzy having recently been on the receiving end of a Frenzied, ST4 WD... scary!

Did you get frenzy in typing this message coffindodger?
JanMattys



Joined: Feb 29, 2004

Post   Posted: Aug 09, 2005 - 11:58 Reply with quote Back to top

MB.

Wardancers die. So better have two hitters.

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Mithrilpoint



Joined: Mar 16, 2004

Post   Posted: Aug 09, 2005 - 12:18 Reply with quote Back to top

Dauntless is my choice. Circularlogic speaks the truth!

M

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MrMojo



Joined: Apr 17, 2004

Post   Posted: Aug 09, 2005 - 12:40 Reply with quote Back to top

One word: Dirty Player!

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BadMrMojo



Joined: Aug 02, 2003

Post   Posted: Aug 09, 2005 - 17:48 Reply with quote Back to top

I feel like such a wuss for suggesting it, but Nerves of Steel.

Use him as a middleman in the run/pass/run/handoff/run play on offense. Keeps him from stealing all the SPPs. On defense, makes him a fine pass blocker when going after receivers. With leap, he can jump in and grab a loose ball (with a lucky pickup roll) and throw it to one of the waiting catchers for a quick score.

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heinz



Joined: Mar 24, 2004

Post   Posted: Aug 09, 2005 - 18:04 Reply with quote Back to top

Dont waste a wd double on dauntless - wait for a catcher to double. I'd go for guard to assist the MB dancer.

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celas



Joined: Aug 02, 2003

Post   Posted: Aug 09, 2005 - 18:13 Reply with quote Back to top

I would choose either guard or dauntless. If you only play other elf teams, dauntless is not as useful (unless you plan on blocking a tree, which is almost never needed). Guard + Leap is great. I always hear that Jump Up on a WD leads to more fouls, and I like my WDs, so a smaller target is better in my eyes. I think Frenzy could work well if you combine it with strip ball, but it is not always practical.
Mazzix



Joined: Aug 02, 2003

Post   Posted: Aug 09, 2005 - 18:19 Reply with quote Back to top

BadMrMojo had a pretty vote there for Nerves Of Steel. Great choice for a leaping player. And even without leaping, NOS is a great choice to help the long pass/handoff plays!

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