Designer Notes
Games should be largely competative at all points (give or take for the Bears), teams can take on basically anyone, new squads have more RRs, old squads have more skills. Limited size teams, limited numbers of stars. Plus a rookie bench to suit your team fluff.
If you stick with the CBBA Wire and follow and build on your fluff, you should claim yourself a bowl spot and bag a trophy. If you want the biggest and bestest trophy, the CBBA Bowl, draft the Griffons or Scorpions, because they'll be playing for it. Other teams are perhaps better at winning lots or hurting everything, such is life, they might get a bowl too, perhaps a nice red ribbon.
THE RULES
This league plays Oceanic time. Sydney, NSW, Australia, evenings.
7-a-side play No players required on LOS One player maximum in the wide zones
Need 6 teams, can support up to 20.
Usually well under an hour for a game.
5 games in a regular season.
3 round robin in Conference.
2 on tour as stated in group PM.
Plus 1 bowl game for the greatest squads
(as told by their coaches on CBBA Wire).
New skills at 5/13/25/41/81, just a little quicker.
Two week rounds, three months for a whole season.
At least a couple weeks break between.
MNG recover before Bowl games, and after.
Niggling Injuries may recover (3+) after the bowls.
All available inducements allowed (there are no Wizards).
No arguing the call, but Sneaky Git -> KO Bin to sneak back on.
Right Stuff cancels Tackle on blocks (Flings!).
Random MVP among all present players.
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THE TEAMS
Reasonably normal teams, with CBBA themes.
All teams from the custom CBBA rosters, 21 available so far.
Teams built on 700k for 7 players, with required Apo, plus any team RRs.
All team RRs are 100k!
Plus extra for current/starting Fan Factor
Plus extra for the team's Cheerleaders and Assistant Coaches.
Players play 3 seasons maximum. At each season start:
All old players (3 seasons played) must graduate.
All but TWO 3rd year (2 seasons played) will leave to focus on their studies.
At most FIVE 2nd and 3rd year (at least 1 season played) players stay on.
Again, teams must fit within 700k with 7 players, Apo, and team RRs.
Finally extra money for a rookie bench only, depending on the school. Whatever you have left over, plus 100k for most teams.
150k for the Imperial trio, 200k for the Clippers, 50k for the Bears.
Any winnings or other treasury remaining may be spent on replacement players through the season only. The team budgets are fixed by league-wide agreement and may not be expanded on.
Dirty Player is banned, while some start with it, being a known fouler is too much trouble for most teams. Leader is banned, because rerolls are 100k, and these kids couldn't follow their own nose to the privy. Piling On is banned, goodness me, none of that horrible creulty allowed in a young person's sport.
Mutations are banned, this is the Empire, and chaos is for grown up big money teams to play.
Draft by PM to tussock, name your fav 3 at least, your old team will have high priority, but if they're taken, or you're promoted, I'll get back to you and give you something anyway.
Please pick teams you like the sound of the fluff for. Fluff is not strictly compulsory, but taking part in CBBA Wire awards points towards the bowl games, and it's half the point of taking part, eh.
BOWL POINTS
3/2/1 for W/D/L. 1/1 for forfeits, no extensions.
+1 for CBBA Wire team fluff post about anything (max 5).
+1 extra for team goal bragging in fluff post (max 3).
+2 for team bio/yearbook complete (+1 if somewhat so).
That's a maximum 25 points toward your bowl claim. Count your own points and put a claim for a bowl spot in a fluff post on CBBA Wire, after game 5.
Feel free to dispute your rival's points claims in your own. Deductions for cheating! For being Elves! The stink of Chaos apon them! Can't do numbers good!
Most of the top half scores for teams go to a bowl game, which one determined by a complex and secret "strength of schedule" formula that sees the greatly loved Griffons and Scorpions famously play for the CBBA Bowl most seasons, and others play for the Red Ribbon, the Amphora, the Wolf Pelt, and other similar regional themed bowls that are not nearly as prestigious.
You'll likely meet a rival in your bowl game if you haven't met them in season yet and both qualify.
Put in claims for Fan Favourite player each season too. Did you win awards? Were you better than that guy who won the awards? Did they just forget to award you for how awesome you were? CBBA Wire, let us hear it.
Marienburg puts forward the absolute best, recruited from far and wide and trained to the limits. They also insist on the forward kick on-side rule in all their games to the confusion of most of the teams they play against.
GOALS: Have players win awards. Beat their rivals.
Rivals: Griffons, Scorpions.
Averheim is known for imperial knights, and while they make every effort to play by the rules of the game, it's the surfiet of young knights in training who fill out this team's every game.
GOALS: Win three games in the season.
Rivals: Axemen, Gunners.
All the axemen care about is scoring, and doing it quick. These strapping young lads may not have armour suits, but they have a love for tearing down the open sideline and then hoping to encourage the other team to let them do again, possibly with some dirty tricks!
GOALS: Win playing up 100 TV or more. Score 3 TDs in games.
Rivals: Stallions, Panthers, Gunners.
Tilean Regional University Diavoli
Qty
Title
MA
ST
AG
AV
Skills that players start with
Access
Price
0-11
Linemen
6
3
3
7
-
G:ASP
40k
0-1
Kicker
5
2
3
6
Animosity, Dirty Player, Dodge, Right Stuff, Stunty
Speaking of dirty tricks, the Diavoli take the best students from around the city states and try to blend them into a team that works together for everyone's benefit. It's never really worked, always someone else's fault you see, but they do try.
GOALS: Finish above average. At least win the Amphora.
Rivals: Chevaliers, Confederates.
Elfs barely take college bowl seriosly at all. Their best players are already off playing in the pros, all the ones with any money too busy training to wear armour and wouldn't risk an injury here, the few left do enjoy what little access to the game they get though.
GOALS: Win their division. Have 9 players for a bowl game.
Rivals: Wolfpack.
Ulric cultists enjoy blood bowl too, a chance to throw themselves at hated foes and crush the hopes and dreams out of weak fools who oppose them, like those overly happy elves.
GOALS: Don't let the Harlequins embarrass you. Win a bowl game, Wolf Pelt!
Rivals: Harlequins.
Is this a real university team, or just a particularly young bunch of blood bowl raiders? Well, the last guy who asked them that hasn't been seen again. Good luck the the Norscan University team!
GOALS: Beat your rivals. Win your raiding games!
Rivals: Bears, Griffons.
The unique and ever-changing styles of the Erengrad team depend heavily on who survives each harsh winter raid by the forces of Chaos. It must be said, the wrestling team fared less well on the battlefield.
GOALS: Finish above the bottom third!
Rivals: Buccs, Bears.
Lightning speed, elven graces, so easily crushed by imperial forces outside their protective forests, what's not to like about watching the Great Eagles?
GOALS: Aim to have players graduate with maximum skill ups.
Rivals: None.
This is definitely not a chaos team, in any way. Rumors of such things are obviously malicious and unfounded. Elven allies and Ogre allies are all normal within certain imperial rulebooks.
GOALS: Do not get last in division.
Rivals: Wolfpack, Harlequins, Bulls.
The Bulls believe in smashing teams off the pitch more than in scoring a lot, but they've been modestly successful at times in the scoring department after there's a few less opponents around.
GOALS: Postive cas difference. Win the Tough Guy award!
Rivals: Bears, Yhetees, Buccs, Outlaws, Panthers, Manticores, and whoever else wants some!
A mix of everything from rulebooks of all areas, those who make their home in the borderlands make up rules for this game as they go, but there's a decidely southern influence about most of it.
GOALS: Aim to graduate players with at least 3 skills.
Rivals: Chevaliers, Diavoli.
The Bechafen team are all too aware of the danger of ending up at that other university nearby, transfers are all too easy to make if you're not careful.
GOALS: Don't conceed more than 1 TD a game.
Rivals: None.
U.R.Slow, as they're known to other northern teams, Urslow either don't get the joke, or just don't care as they crush the other teams before their frenzied bearman attacks. Who needs to win, so long as the other team remembers playing you!
GOALS: Win any game. Outblock almost all your opponents.
Rivals: Buccs, Bulls, Yhetees.
Halflings, young and swift, full of beans, not particularly good at blood bowl, but the fans love them anyway, what with all the master chefs they bring to the games.
GOALS: Don't lose some games. Score TDs! Chefs for everyone!
Rivals: None.