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JackassRampant
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Human
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Record
280/131/119
Win Percentage
65%
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Super Star
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Record
109/45/60
Win Percentage
61%
Overall
[R]
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Win Percentage
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Archive

2020

2020-09-15 16:46:13
rating 4.5
2020-09-11 04:42:53
rating 5.5
2020-08-17 18:43:44
rating 4.1
2020-08-17 18:37:25
rating 4.6
2020-08-17 18:08:41
rating 4.3
2020-08-17 17:54:03
rating 4
2020-02-26 04:54:58
rating 4.6
2020-02-25 17:53:07
rating 4.4
2020-02-22 18:18:59
rating 4.8
2020-02-22 17:32:27
rating 5
2020-02-19 18:01:17
rating 5.8
2020-02-18 21:21:00
rating 5.9

2019

2019-12-29 14:51:03
rating 5.2
2019-12-08 03:14:34
rating 5.9
2019-10-23 18:17:17
rating 5.3
2019-09-30 19:39:21
rating 5.7
2019-02-28 16:21:11
rating 5.8
2019-02-16 05:05:46
rating 1.8
2019-02-12 20:33:16
rating 1.7
2019-02-07 08:57:24
rating 1.3
2019-02-06 17:07:28
rating 2.6
2019-01-05 20:10:51
rating 5.6

2018

2017

2017-12-13 15:36:46
rating 5
2017-10-15 02:50:34
rating 4.3
2017-09-30 21:52:56
rating 5
2017-09-10 23:00:16
rating 4.9
2017-08-30 19:29:39
rating 6
2017-06-25 21:10:09
rating 5.4
2017-02-14 20:41:13
rating 4.6
2017-02-09 04:15:51
rating 4.3
2017-02-01 16:35:03
rating 3.5
2017-01-09 06:48:33
rating 5.8
2017-01-03 22:26:31
rating 2.8

2016

2016-10-26 16:39:39
rating 5.9
2016-10-06 01:38:35
rating 5.5
2016-07-02 01:18:38
rating 4.3
2016-06-28 18:54:58
rating 3.5
2016-01-28 08:12:39
rating 4.6
2016-01-27 18:15:53
rating 6

2015

2015-08-22 17:42:52
rating 2.4
2015-01-26 16:45:18
rating 5

2014

2014-10-01 03:51:24
rating 4.4
2014-03-14 17:58:34
rating 5
2014-03-12 19:49:16
rating 4.2
2014-02-27 02:15:42
rating 4.3

2013

2013-10-24 16:16:38
rating 4.5
2013-10-16 05:15:52
rating 4.9
2013-10-14 23:39:13
rating 4.8
2013-10-10 00:50:25
rating 4.1
2013-09-24 01:51:44
rating 4.2
2013-09-13 21:36:27
rating 4.2
2013-09-12 20:11:38
rating 5.9
2013-05-16 21:39:45
rating 2.1
2013-03-02 19:45:11
rating 3.9
2013-02-10 21:10:12
rating 4
2013-01-18 06:45:04
rating 4.2

2012

2012-10-30 21:01:49
rating 2.3
2012-10-18 17:10:07
rating 1.6
2012-08-26 17:16:17
rating 2.3
2012-01-09 00:47:16
rating 2.8

2011

2011-12-09 19:37:22
rating 3.3
2011-11-09 17:54:17
rating 4
2011-11-05 20:10:25
rating 4.8
2011-11-04 20:59:28
rating 3.9
2011-11-04 16:39:57
rating 4.6
2011-11-03 05:19:08
rating 2.2
2011-09-21 09:08:03
rating 3.2
2011-08-14 14:51:08
rating 3.8
2012-08-26 17:16:17
10 votes, rating 2.3
BB-themed RPG for giggles?
Okay, I want to run a silly RPG for my friends. I was thinking a Blood Bowl league/RPG would be fun. My thinking is this:

Get several coaches/players together to establish a team race to play. This will be my team, or the team I play against.

Each coach/player makes a team of his own, of any race, assigning a few adjective-type personality notes to each player.

Each then picks a player and establishes a name, character sheet, and personality. The other players are designed as NPCs.

We set up a monthly round-robin BB league, where each coach plays his home team, and I run the PCs' team. Each round, the opponent may choose to play the PCs' team instead, and I'll play theirs. (I doubt more than one or two will ever do this).

We play two RPG sessions a month. Each session, each coach may take on a new player as a PC, so long as nobody else is playing him. Ditto if a coach's player dies or retires. We establish draft order randomly, and then maintain the same order throughout, in a Rochester-style format (for X coaches, 1-X then X-1, etc), with new coaches picking at the end of the order. The RPG is about life in a football season, in a cheesy WFRP-based world in which BB could somehow exist amid the rampant xenophobia and constant warfare. The players can decide which race they want to play each season, or if they want to keep the old team going.

Does this sound like fun? I'll let the players decide what race they want to role-play: I suspect my guys will want Orcs or something, which is fine by me. Any ideas about what team races specifically not to use? Obviously, if they want to play Undead, I should take a big complement of positionals....

I was thinking I'd make a home-brew system using only the block dice, 2d6, and 1d8, and using all of them. I actually have a pretty good homebrew engine for this; I've only put a couple hours into it, so I only have a skeleton. But it won't be hard to flesh out.

Here's where I've got with this so far.

Most actions are resolved as: 2d6+score vs. modified 13. Stats average 5-6; for AG and ST, the formula will be BB stat = RPG stat ÷2, round up. So an elf will have Agility 7-8 and a Troll will have Strength 9-10. Skills allow bonuses and re-rolls like BB (compound effects in lieu of de jure skill hierarchies or skill levels, just like BB and Necromunda), and each player gets 3 re-rolls per session (unlike BB, these can be combined with skill rolls, at least some of the time). Roll block dice with every roll, results modify outcome on a non-p/f level.

6 scores (move, strength, toughness, agility, leadership, fellowship), 10 is theoretical human maximum; human lineman PCs start with all or almost all scores at 5-6; roleplaying and development earn modifiers (up and down). In effect, playing dumb will eventually reduce your Int and give you compensatory points for it. Improvement will be semi-random (Necromunda-style), but the randomness is designed always to let you build the character in a way that you want, within the normal parameters (à la BB). Skill categories like we know and love, but with non-combat categories and stuff.

For example a master baker wants to bake a cake and weave a basket; he has no basketweaving skills, but he does have a fairly good score in their common base stat. To weave the basket, he uses his Intelligence score of 6 (above average, not Einstein). He needs to roll a 7; better than even odds, but he may need a couple tries or a re-roll. With a re-roll, his failure odds are (5/12)^2. Maybe unskilled = Loner?

To bake the cake, he has skills giving him +1, +1 on cakes that aren't easy, a free re-roll, and the ability to produce a less-valuable cake any time he doesn't snake out. So, all of a sudden, this Baking@+0 check, probably a wedding cake or something at that level, needs a 5+ on 2d6, with a free re-roll, so he's only (5/18)^3 to fail, and only 1/36*(5/18)^2 to just waste his time and ingredients and make a mess.

The d8 will be for randomness and hit location. Attack rolls will, ofc, be all about block dice, and combat will be about relative positioning.

What do you think? Is this crazy? Is it stupid? Is it cool?
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Comments
Posted by harvestmouse on 2012-08-26 17:19:37
Hmmmm if I were you, I'd try combining the card game with the actual game. Then add the little bits you want. It'll save time, and would run smoother I think.
Posted by BillBrasky on 2012-08-26 22:33:26
Tri-stat is a pretty decent generic RPG.

It's rules are simple, and you can download it for free.

http://rpg.drivethrustuff.com/product/368/Tri-Stat-dX%3A-Core-System-Role-Playing-Game?it=1

It's currently supported by White Wolf.

The premise behind the game, is you select the dice based on the power of the characters.

A stoneage campaign would use d4. A Blood Bowl campaign would use d6. A Sci-Fi might use d8. Super-heroes would use d12. Each character has 3 stats (Mind, Body, and Soul).

Anyway, check it out & see if you like it. It's straight forward & plays fast.