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MrCappuccino (11499)
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Archive

2012

2012-11-22 19:28:48
rating 4.3
2012-10-24 13:11:26
rating 5.6
2012-09-26 22:56:29
rating 5.4
2012-09-22 12:54:49
rating 5
2012-07-15 23:22:02
rating 4.4
2012-07-13 00:00:36
rating 5.1
2012-07-10 01:59:33
rating 2.4
2012-06-29 23:14:39
rating 5.1
2012-06-26 21:09:04
rating 3.3
2012-05-28 18:23:55
rating 5.1
2012-05-06 22:40:37
rating 5.2
2012-04-09 22:12:38
rating 4.9
2012-03-28 23:00:43
rating 4.6
2012-03-24 23:01:12
rating 3.6

2011

2011-12-13 21:32:46
rating 3.5
2011-12-01 13:14:00
rating 3.3
2011-11-22 11:21:38
rating 5
2011-11-08 15:59:00
rating 4.6
2011-08-24 21:42:44
rating 5.2
2011-08-08 10:08:18
rating 3.6
2011-08-03 23:02:06
rating 4.7
2011-07-23 04:08:53
rating 4.3
2011-07-01 08:38:31
rating 4.5
2011-06-28 10:24:34
rating 4.3
2011-06-25 23:41:03
rating 5
2011-06-20 19:55:45
rating 3.6
2011-05-01 23:06:33
rating 3.4
2011-08-24 21:42:44
18 votes, rating 5.2
Playing Khemi
In the last weeks I have been playing a Khemri team. The reason for this is that Azure suggested them to me in another blog as a possibly anti ClawPOMB team.

After playing them for 10 matches I think its safe for me to say that they wont be a counter. Not on TV 200+ anyways.
The reason for this is that the skelets need two skills to have the desired effect. This was posibel on my amazone team to get those block/fend or wress/fend line, but its not going to be possibly at all on a khemri team.

So, I have given up on getting the team to a high TV and playing vs the clawbombs up there. But! I am going to keep playing the team, why? well... I realized as I was playing Tarabaralla and he asked me, why Khemri? that I was having fun :) the team is a challenge to play! and my plan with it now is to make it a team that will beat up the ClawPOMB teams lurking around 160tv with that one or two powerplayer. I hope to play them and beat em up :)

So my Khemri team will be around for a while :), if anyone else feels like starting up a Khemri team I recommend you read Plasmoid playbook first, it was a great help to me.
http://www.plasmoids.dk/bbowl/playbooks/khemri.pdf
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Comments
Posted by JigerJones on 2011-08-24 21:46:39
Back in the old days I loved using Khemri. Have yet to really play one since the changeover, but they are a fun team to play. Back then, they seemed to struggle at high levels too :)
Posted by freak_in_a_frock on 2011-08-24 21:49:08
Come to the dark side. I have been telling everyone this for ages. New Khemri are the most fun ever!
Posted by pythrr on 2011-08-24 22:19:26
...

but.... nerf city
Posted by Azure on 2011-08-24 22:21:33
Even without block or wrestle + fend, skeletons still provide good anti-clawpomber fodder.

Thick skull + regeneration...good combo - in addition, the ST 5 on the tomb guardians can be hard for the killer teams (often lack guard) to get good blocks on.

The teams to worry about are the good coaches that have 1-2 clawpombers that they use surgically - they are always the toughest teams to defeat.
Posted by King_Ghidra on 2011-08-24 23:18:24
I started two Khemri Box teams recently and also just finished 10 games between them. I thought they were good fun too, a real challenge, but a good practical reminder of the importance of positioning and movement.

Wish I'd seen that guide before I started!
Posted by Nelphine on 2011-08-25 00:10:23
I also recently did a Box Khemri team, 22 games; it was a blast, but I retired the team for various fluff reasons. I'll almost definitely be making a new one, but since I'm still new to most teams, I'm trying out some other things before that.
Posted by Overhamsteren on 2011-08-25 03:05:54
Hehe yeah 4 ST5 players and skeleton positionals, what's not to love! :D
Posted by Luohghcra on 2011-08-25 06:24:06
Yay! More bones for the khemri bandwagon!

I too recently joined the Khemri ranks (thanks to freak_in_a_frock and Enigma179), and I have to say they are immensely fun, even when the other team runs rings around you (which is happening less often - boy do they teach you positioning quicksmart). Highlight so far would have to be copping 7 cas in one game (6 of them perms), and having regen fix every single one.
http://fumbbl.com/FUMBBL.php?page=match&op=view&id=3170689

I still think they're ok as a clawpomb counter. At least, my skellies just seem to keep getting skills, despite my best efforts to the contrary!