27 coaches online • Server time: 21:04
* * * Did you know? The most valuable player is Thursdaynight Guitarclub with 96 MVPs.
Log in
Recent Forum Topics goto Post 1st Kabouter Cupgoto Post Festival of nonsensegoto Post Deep stalling mitiga...
Synn
Last seen 5 years ago
Overall
Rookie
Overall
Record
0/0/0
Win Percentage
n/a
Archive

2014

2014-06-01 21:47:54
rating 4
2014-04-27 01:44:08
rating 4.2
2014-02-23 09:17:27
rating 3.3
2014-02-22 16:54:35
rating 5.3
2014-02-09 07:44:04
rating 4.7
2014-01-07 01:44:42
rating 3.8

2013

2013-12-30 10:22:35
rating 3.1
2013-11-03 15:57:42
rating 5.2
2013-09-26 16:53:11
rating 3.8
2013-07-04 17:00:18
rating 2.3
2013-07-01 00:31:26
rating 4.6
2013-05-03 23:29:00
rating 5.1
2013-04-30 17:21:17
rating 4.9
2013-04-08 00:42:06
rating 5
2013-03-31 18:20:09
rating 5.5
2013-01-22 02:25:31
rating 4.2

2012

2012-12-25 02:47:13
rating 4.9
2012-11-26 01:03:47
rating 4.2
2012-11-22 19:06:56
rating 5.1
2012-11-22 18:27:01
rating 3.5
2012-11-18 18:57:48
rating 5.3
2012-11-08 23:56:41
rating 3.8
2012-10-22 02:32:32
rating 5.2
2012-08-11 00:10:02
rating 2.4
2012-07-28 00:58:52
rating 4.2
2012-07-14 07:45:26
rating 4
2012-07-08 21:45:07
rating 3.6

2011

2011-10-26 00:02:18
rating 2.6
2011-10-15 23:56:19
rating 3.3
2011-10-15 21:28:53
rating 2.9
2011-10-15 21:10:27
rating 3
2011-10-15 21:03:52
rating 3.1
2011-10-15 20:50:04
rating 3
2011-10-15 20:41:58
rating 3.1
2011-10-15 20:34:18
rating 3.5
2011-10-15 20:25:22
rating 3.8
2011-10-12 04:30:55
rating 5.6
2011-05-02 07:13:01
rating 4.7
2011-02-06 17:26:11
rating 3.7

2010

2010-07-11 23:17:43
rating 4.1
2010-07-05 18:59:19
rating 3.3
2010-06-26 18:17:10
rating 3
2010-06-18 22:23:51
rating 4.6
2010-05-20 04:45:38
rating 2.8
2010-04-14 02:32:02
rating 3.7
2010-03-06 17:45:48
rating 3.6
2010-03-03 19:18:50
rating 3.8
2010-02-27 17:54:06
rating 3.9
2010-02-27 00:07:11
rating 4.3
2010-02-23 01:09:53
rating 4.3
2010-01-22 01:16:56
rating 3.1
2010-01-21 01:55:00
rating 2.3
2010-01-20 04:56:22
rating 2.4
2010-01-01 19:44:17
rating 3.8

2009

2009-11-13 02:26:53
rating 4.5
2009-04-05 19:09:44
rating 2.5
2009-03-17 02:56:27
rating 2.6
2009-03-03 00:03:15
rating 3.6
2009-01-07 17:37:31
rating 3.8

2008

2008-12-25 17:04:50
rating 3.9
2008-12-12 22:14:49
rating 4.3
2008-09-05 21:59:14
rating 3.4
2008-08-12 03:29:08
rating 3.8
2008-07-20 02:06:56
rating 3.9
2008-04-23 18:30:21
rating 5
2008-04-23 18:09:29
rating 4.6
2008-03-18 17:33:58
rating 4.9

2007

2007-11-25 06:12:06
rating 4.8
2007-07-30 23:34:24
rating 3.3
2007-07-30 23:11:47
rating 3.3
2007-07-30 18:58:08
rating 4.3
2011-10-15 23:56:19
22 votes, rating 3.3
LRBF Rule: "POWer"
During a block, for each additional POW rolled after the first, the attacking player gets a +1 bonus to AV or INJ.

Example:

an Elf lino blitzes an Orc Blitzer. The elf has an assist so rolls 2db. gets POW,POW. The elf now has MB ;)

Thoughts?

__Synn
***Three POWs is +2
Rate this entry
Comments
Posted by PainState on 2011-10-16 00:01:55
Every thing must have a counter...you roll double or triple skulls and the power of POWer is reversed on your own pixel blocker when he crashes to the turf.
Posted by Gritter on 2011-10-16 00:10:00
I have always thought double POW should hurt more, so i endorse this idea whole heartedly! ;)
Posted by Jeffro on 2011-10-16 00:10:55
I was thinking the same thing about balance... but was thinking more in terms of how to make an orc or goat handle the ball better ;)

If this were to stack with guys that have MB, then it's too powerful. If it doesn't, it just gives elves and the like an advantge without penalizing them. I see the reasoning behind it, but if you're a basher... be a basher. If you're a baller... be a baller. You gonna give an orc or dorf a TD if they just catch the ball anywhere?!?
Posted by PainState on 2011-10-16 00:45:37
Of course my counter idea increases the level of FUN. Makes 1BD more desirable which in its self is a desirable thing. right?
Posted by BattleLore on 2011-10-16 01:06:33
don't think this is a good idea, as the bashers will usually get more 2db or even 3db blocks and so get more double or even triple pows. Imagine a troll doing a triple pow on a elven lineman...
Posted by Gromrilram on 2011-10-16 11:59:34
yeah. no.
Posted by awambawamb on 2011-10-16 13:13:19
oh, geeez, NO. there are already so little dice rolls in this game, overpower one of them and then you'll get a chance game much like poker.

I remember some W40k matches with a house-rule of "critical hit" and "critical failure". In close combat, every 6 rolled gives you an additional attack, but every 1 is one less attack. We really enojoyed our commanders fighting each others and rolling cans of dices. Also normal tropps CC were pretty much equilibrated - and more fun!

IMHO, the road to take is to roll much more dices...
Posted by DonTomaso on 2011-10-16 17:14:50
I don't agree, but then again, every time I roll a tripple POW, and the result is a measly stun, I feel cheated.
Posted by stej on 2011-10-16 22:16:51
I always thought 3x Pow should get +1 to armour or something along those lines. Give big guys a bit of a boost
Posted by BillBrasky on 2011-10-17 06:11:06
My thought: Interesting, but bad idea.