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torsoboy
Last seen 4 years ago
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Archive

2011

2011-06-18 12:42:38
rating 4.7
2011-04-10 01:08:57
rating 5.5
2011-03-25 11:19:20
rating 5.1
2011-03-25 11:13:53
rating 5.3
2011-03-18 09:57:20
rating 5.6
2011-03-10 13:01:13
rating 5
2011-03-07 10:17:11
rating 5.3
2011-03-06 14:30:20
rating 5.3
2011-02-21 11:57:54
rating 5.6
2011-02-16 10:55:32
rating 5.3
2011-02-10 10:14:04
rating 5.4
2011-02-09 12:58:04
rating 4.7
2011-02-07 10:59:58
rating 4.9
2011-02-05 11:15:57
rating 5.1
2011-02-03 02:11:37
rating 4.8
2011-01-25 14:03:44
rating 5.5

2010

2010-03-21 12:41:31
rating 5.1

2009

2009-01-20 13:40:28
rating 5

2008

2008-12-18 15:34:58
rating 2.9
2008-12-18 13:57:21
rating 3.4
2008-12-16 14:45:12
rating 3.4
2008-12-15 17:55:15
rating 3.1
2008-12-15 16:49:59
rating 2.9
2008-12-14 22:42:47
rating 4
2008-12-15 16:49:59
28 votes, rating 2.9
4 Catchers: revisited
Ok, so the first experiment was contaminated with bad data. My bad. Bad torso!

I've made a new team in the Blackbox division to redo it, although with a slightly different set up.

Ducks of Hazard

4 blitzers
2 catchers
5 linos
4 rr
5 ff

First purchase providing no one dies will be apo, then buy catchers with the goal of having 4 catchers by game 5. The overall goal of having >50% win after 20 games remains. We'll see how this pans out.
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Comments
Posted by Calcium on 2008-12-15 17:07:01
Your lack of FF will cost you dearly I think. 1 less Blitzer & an extra lino would have given you FF9. Besides, human blitzers are SPP sponges by nature.
Posted by DukeTyrion on 2008-12-15 17:18:44
I would have been tempted with;

Thrower
Blitzers x4
Catchers x2
Linemen x4
3 RR
8 FF
Posted by Rijssiej on 2008-12-18 15:38:39
wasn't it the point to start with 4 catchers?