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Welcome to Sylvania!

The Vampire Counts and Undead Lords have decided to their differences aside and form Blood Bowl teams with their underlings. Will you be the coach to lead one of these teams to the glory and lifting the BLOOD CUP High!


map links for assistance -The Old World
The Sylvanian League
Mordheim ConferenceMurieste Conference
Hunger DivisionPain Division
Death DivisionDecay Division

League Overview
SDL is an Undead only Draft League where players from the Undead, Necromantic, and Vampire teams can be assembled on one team.

An 8 Round Draft will allow you to hand select the randomly pre-skilled undead players (Rolled by group admins publicly in Discord) you want to build your team around. (Check the Draft List Section for details)

Three Roster Archetypes will be available for you to choose from. Do you build your team around Vampires? Mummies? Or a mix of the lot?(Check Team Building for more detail)

Trades! Trade players, trade draft picks, be a savvy trader and build your team to survive the horrors of this league!. (Check Trading Section for more detail)

Roster regulations - Your selected Roster Archetype will guide you in building your team. No more than 2 of the same Blitzer may be on the team at once. (Check Team Building for more detail)

Soft Inducements - Some "soft" inducements (Including Igors, rerolls, and bribes) will be available for those teams needing a boost. (Check Inducements for more detail)

Custom Icons - Pick your colors and run with the standard icons or start from scratch, you choose!

Weapons/Mutations - There is a small chance that players with Secret Weapons or Mutations will be available to draft each season!
Reservations
chimp2010 - Senkhof Snow Wolves, White/Purple
neubau - Mordheim Manticores, Green/Green
Arcayn - Leicheberg Liches, Orange/Blue
SpecialOne - Waldenhof Backbones, Black/Grey
misterlonestar - Hell Fenn Flamingos, Pink/Black/Gold
ttorvatn - Krondorf Hammers, Dark Blue/Yellow
Meanandugl - Helfurt Hellsteeds - Black/Red
c9805222 - Hangmans Gallows, White/Red
Bigf - Red Abbey Maesters, Red/Brown
MachJacob - Schwartzhafen Fell Bats, Green/Black
Lilbill - Choika Panthers, Light Blue/White
Valen - Gauschdorf Ghoul Kings, Purple/Black
antithesisoftime - Necropolis Black Mass, Black/Pink/Blue
oly1987 - Teufelheim Terrors, White/Black
horekim - Bögenhafen Banshees, Red/Yellow
Matthueycamo - Midden Moor Mummies, Blue/Red/White


Team Building Guidelines

The SDL includes players from the Necromantic, Undead, and Vampire teams. They have all come together to make the most ultimate of undead rosters!

Team Building
All rosters are required to carry 16 players at all times. Treasury will not be an issue

Each team will be made of one of 3 archetype rosters which are as follows:

Roster 1
Vampire/Mummy 0-1
Wight/Werewolf/Flesh Golem 0-5 (MAX 2 of each)
Ghoul 0-3
Skeleton/Zombie 0-16

Roster 2
Mummy 0-2
Wight/Flesh Golem 0-4 (MAX 2 of each)
Ghoul 0-4
Skeleton/Zombie 0-16

Roster 3
Vampire 0-2
Wight/Flesh Golem 0-3 (MAX 2 of each)
Ghoul 0-6
Skeleton/Zombie 0-16

Positional Restriction
Can only have a maximum of 2 of each of the Wight/Werewolf/Flesh Golem positions on your roster at any one time.

Teams will also be required to carry:
Roster 1 and Roster 2 = 3 Rerolls
Roster 3 = 4 Rerolls

MVP
The SDL will either use the 'Pick 3' MVP rule with a twist... Players with 31 SPP or more CANNOT be selected to receive MVP unless the entire team is above 31 Spp (not likely).

Drafted and Traded Player SPP's
A drafted or traded player comes with the appropriate minimum number of SPP for the number of skills he has. Due to the difference in coaching styles, any additional SPP a traded player has earned above the minimum for the skills he posseses are lost when the player is traded. These additional SPP are also lost if the team is taken over by a new coach.
(**Example: If a Block/Tackle lino with 29 SPP is traded to another team, the lineman will now only have 16 SPP, which will be entered into the player's bio. In this way, there is no league requirement to keep track of SPP's as players are traded or coaches are replaced.**)

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Players with Base TV Cost
GroupPositionBase TV CostMASTAGAVSkill 1Skill 2Skill 3Skill 4
Big GuyMummy1203519Mighty BlowRegeneration
Big GuyVampire1106448RegenerationHypnotic GazeBlood Lust
BlitzerWight906338BlockRegeneration
BlitzerWerewolf1208338ClawFrenzyRegeneration
BlitzerFlesh Golem1104429RegenerationStand FirmThick SkullGuard
RunnerGhoul (Thrall)707337Dodge
LinemanSkeleton405327RegenerationThick Skull
LinemanZombie404328Regeneration

Inducements

Inducements in SDL are limited to the following:

100 TV: If the difference in TV between teams is 100k or greater, the lower TV team many purchase 1 Igor.

200 TV: If the TV difference between teams is 200k or greater, the lower team may purchase 1 Igor, and may choose 1 Bribe OR 1 extra Team Re-Roll.

No other incucements are permitted in the SDL. (no Star Players)

It is the responsibility of the coach whose team has the highest TV to ready his team first before a match. If the teams have an equal TV, the coach whose team has the best win percentage (since that coach took over) must ready his team first. Any dispute will be resolved by the league commissioner.

The Draft
The draft will be held after the championship game each season. The innaugural draft consisted of 8 rounds of drafting from a pool of over 200 players.

Initial draft order will be drawn via lottery and proceed in a Third Round Reversal fashion. (ABCD-DCBA-DCBA-DCBA-ABCD-DCBA-ABCD-DCBA)

Subsequent drafts will be 4 rounds, and draft from a pool of 90 players.

Future draft order will be determined based on season standings with the lowest record drafting first and the champion drafting last.

The draft will be the only place to find mutants and weapon wielders.

Skilling
SDL uses the BB2016 'Select 3 MVP' rule. (Piling On is also absent)

Players are skilled using dice rolled in the Discord chat channel called '#skill_rolls'. The 'test roll' is announced made with 3d6, followed by the 'real roll' of 2d6. The dice roller and the witness may be any SDL coaches, other than the owner of the player. (roller and witness cannot be the same coach)

If the player's owner is not present to witness the rolls and make an immediate skill choice, he may file his skill request in channel '#skill_requests' by entering the following data in a post:

Player Name, Player Link, Team, Skill Choice: 12 +ST, 11 +AG, 10 Doubles Guard, 10 Normal +AV, Doubles Guard, Normal Fend

Once a skill request has been completed, a member of the skilling staff will edit the coach's roster and delete the skill request from the #skill_request channel.

Link to the Custom Ruleset:

Trading
Player Trades and Draft Pick Trading

Teams may trade players and draft picks in between seasons and during the 'Season Trade Window'. (after game 8 and before game 9)

The only things that are NOT are a teams future 1st and 2nd round picks.

Traded players must still meet roster restrictions in regards to positional limits.

Only draft picks from the next two drafts may be traded.
(**Example: During Season 3, picks for Draft 4 and Draft 5 may be included in trades. Draft 6 picks are not able to be traded until the completion of Draft 4**)

All trades will be reviewed by SDL a TRADE COMITTEE of 5 caoches elected before each season. The comittee is there to prevent what they deem as trade abuse and will have to provide their reasons if they VETO a trade.

The Post-Season Trade Window opens immediatly following the championship game. The Mid-Season Trade Window opens as soon as both teams involved in a trade have completed their 7th game of a season and neither have started their 8th game.

Any 'trading' between coaches before these windows is simply a gentlemen's agreement, and is not binding. A trade is made official once both coaches have announced the identical trade in the official Trade PM chain during one of the trade windows. Trades will be confirmed by a member of SDL staff. PMs made at the wrong time are likely to be ignored by management. Once both coaches announce a trade, SDL management will complete the trade and adjust the rosters.

SDL management will keep track of draft rights in an available Google Sheet.

There will be a minimum of 48 hours after a season and before a draft in which coaches can announce a trade.

Play-Offs
Conferences, Divisions, and Play-Off Structure

The SDL is a 16 team league divided into 2 Conferences, each having 2 divisions of four teams.

The 'Mordheim Conference' consists of the 'Hunger Divison' and 'Death Division'. The 'Murieste Conference' consists of the 'Pain Division' and the 'Decay Division'. Each regular season will consist of 14 games, meaning two seven-game tournaments.

The first tournament will see each division square off against it's conference rival, and in the second half of the season each division will play against a division in the rival conference. (whichever division it did not play against in the previous season) In this way, each team will face it's own division rivals twice each season, and will play each team in the League a minimum of every other Season.

Eight teams will make the play-offs each season. Division winners will automatically advance, and the remaining two teams in each conference with the most points will also advance.

League Scoring

3 points for a Win
1 for a Draw
0 for a Loss
-3 for a forfeit loss

In the event of a tie between team's SDL will use:
1) Head-to-head record
2) TDs scored in season
3) fewest TDs against
4) Cas Difference
5) Coin Flip

In the unlikely event of a complex draw between 3 or more teams for these 2 'Wild Card' play-off spots, a fair and agreed upon method to decide the winner will be conducted in the Discord chat room.

To decide each conference champion, the #1 seeded team will play the #4 seeded team, and #2 plays #3. (Seeding is based on points and the method described above) The winners of these matches will play, and each conference champion will play in the championship match to compete for the 'Blood Cup' and to be named season champion. Unlike regular season games, play-off games will always go into overtime if required.

Thrall's Cup

The 8 teams which do not make the play-offs have the option of entering the Thrall's Cup tournament. The Thrall's Cup is a randomly seeded KO tournament consisting of only those teams which did not make the Playoffs and elect to enter. The winner of the Thrall's Cup can select one of two 'prizes'. The coach may elect to have the 65th and final draft pick in the upcoming draft, or he may elect to move his team into another division.

If the winner of the Thrall's Cup elects to move divisions as his prize, he must put his 3 choices of division in order. A 1d6 is rolled, and on a 1-3 he moves to his first choice, on a 4 or 5, his second choice, and on a 6, he moves into his third choice of division. The winner of the Cup WILL move divisions if he elects to roll the 1d6.

If the coach elects to move divisions, the team which makes the swap is chosen as follows:

A) The winner of a division may NEVER leave the division
B) If one or more of the 3 eligible teams volunteers to leave the division, the leaving team will be selected randomly from the volunteers.
C) If no one volunteers to leave the division, a d10 will be rolled. Based on that division's standings at the end of the season, on a 1-6 the 4th place team will swap. On a 7-9 the 3rd place team will swap, and on a 10, the division runner-up will be the team swapping divisions with the Thrall Cup winner.

Draft List & Results


Draft List Season 1

Draft 1 results will be posted after completed.
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