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Why visit the Isle
So, you have a team which graduated from the 145 Club, and maybe you've improved a little as a coach. This is the league to bring those teams together and schedule some games. Most will laugh. Some will cry. The players will continue to grow. Hopefully we will all have fun and learn a little.
The plan will be to launch the first season after the end of the next 145 Club round robin season, likely in January 2023. At that time, we'll divide into (roughly equal) divisions and start playing, with two week rounds.
League raison d'être
The basic idea will be to accept teams which have graduated from the 145 Club (i.e. are too large to run another season over there), one team per coach, and hopefully have enough teams to divide into more than one division (by TV) to play some tournaments. I assume we won't be of interest of the top tier coaches, but I'm hoping the league will be open to teams, even if they started in open play or some other league. This is a place to play and learn and have fun. Teams will be imported to the league.
The El-Aljana, also known as the Isle of Misfit Teams, is north of Sorcerers' Island, well off the coast of Araby. It is warm, sunny, and is blessed with red sandy beaches, rocky red cliffs and several defensible harbors. Its people are beautiful and have been made moderately wealthy by trade and some say piracy. They are tough and independant, and have recently taken a liking to Blood Bowl. They've hired a Blood Bowl expert, the goblin Bhenjamyn Sculkrak to get a league started on the island. To that end, he has acquired a hundred thousand gold pieces as a tournament prize, and has started sending out heralds to nearby lands to entice teams to come compete in the tournament.
Prizes and Awards!
Season two - The reigning champions have kindly provided a one week stay for the next champions at the Luxurious Elk River RV and Trailer Park! Glowing drinks will be provided, and aren't optional. (The winning team can elect one player to receive a random mutation.)
But don't read the fine print. Okay, the fine print is folks winning the tournament will get to define some of the parameters of the next tournament, and supply the prize! See razmus for more information when you win!
Do I need to start with a new team?
Naw. The island is looking for teams which have played somewhere else in League play and are now orphaned. We know there are a population of former 145 teams in the BB2020 environment who have becomed orphaned. Bhenjamyn wants 'em to come play for the enjoyment of the islanders.
Well, teams built on the standard BB2020 rosters. If we can reasonably import the team, we'll attempt to do so. If there's a team or coach that is especially disruptive, they might be escorted off the island. And I'm anticipating the island will mostly be for coaches below 160 CR or so, kinda a 'post-145' group, but agreeable enough coaches will be allowed regardless of their ranking.
I have a BB2020 team which is assigned a specific league. Can that team play on the Isle of Misfit Teams?
Yes. Well, those that use the 'normal' (ruleset 4) rosters.
[But, ]I have a Secret League 2020 team (ruleset 2198) which needs a home. Can they join?
Not here, not now. If there becomes sufficient interest, the Isle may make stadia available for their games as well in the future.
[But, ]Is there a limit on team size? [joining before season one]
I'm going to say there isn't, but I don't expect to see many teams with a value too much over 2M gold... with quite a few being in the TW 150-200 range.
My thinking goes something along the lines of: in my home TT league, teams usually just cross the TW 160 threshold, and the season ends and we go thru the end of season stuff which trims the team down. Teams also frequently get to about this size in 145 Club before the season winds down... usually about 10-15 games. HOWEVER, as a coach relatively new to FUMBBL and who loves league play, I've had the opportunity to play up 50-100% of my team value on occasion. It's a helpful skill to cultivate. (And one, like so many things, I'm very slowly learning.) That said, I also believe the most fun is playing teams somewhat close in value. Assuming we get a dozen or more teams, we'll be dividing into divisions based on TW, so at least initially big teams are more likely to face big teams. AFTER season one, I assume we'll have several teams grow into the TW 200+ range, so I think potential problems will smooth themselves out fairly quickly.
Okay, long winded way of saying, "Great question! I'm gonna say 'Nope, there isn't,' and see if I need to reconsider or regret that later."
Why around the rounds so LONG? I want to play more often!
Well, if you can play ahead, play ahead. Join some other leagues too. This is ment to be a low stress, fun league so we can learn things. I don't want folks to feel they need to leave because they're gonna be unavailable for a weekend or week. Over in the B2016 world, rounds have been extended to three weeks because folks were having difficulty keeping up with two week rounds. We can go to that schedule if necessary.
What kinda things could we possibly learn?
Leagues are fun. How to use the scheduler. How to schedule games across timezones, days or weeks in advance. How to cope with divergant TVs. How to build (or how not to build in my case) teams with larger total TVs. (That's one of the things I'm working thru.) And how to run a league. (Okay, that last one is mine too. Be patient with me. I'm learning. :-))
Is it permitted to time-out opponents in IoMT?
Timeout is not forbidden in IoMT. IoMT is intended as the next step between 145 and guiding folks into what is standard blood bowl. Fumbbl standard guidelines - warn your opponent that they're running out of time, and if they are having connection issues or have a RL issue that they let you know about... just don't time them out. (E.g., They ask for a break to get a cuppa or to relieve themselves, and you acknowledge; please don't then time them out.) If they're legit playing, and are just taking too long, it is permitted to time them out. (Be aware, some folks will still consider it... rude in a friendly game, and some folks just won't time out their opponents. But yes, it is allowed.)
Will IoMT:ng use seasons and redraft?
IoMT:ng will use ruleset 4 (the competitive ruleset), which means as soon as seasons/redraft is turned on for the ruleset, we'll be using them! It'll take some adjustments... but I'll be doing what I can to maximize the number of games offered to each team each season. This will ALSO be part of the learning opportunities!
Do people actually ask you these questions, or do you make them up?
Some are questions which have been answered in the group discord, others are made up.
Season Three on Hold
Round 1: 15 May
Round 2: 29 May
Round 3: 12 Jun
Round 4: 26 Jun
Round 5: 10 Jul
Round 6: 24 Jul
Round 7: 7 Aug
Round 8: 21 Aug
Round 9: 4 Sep
¼-Finals: 20 Sep
½-Finals: 4 Oct
Final: 18 Oct
Tournament Options in Effect
WIZARDS are on the island this season
A spiked ball will be used in every game!
Playoffs:All teams will go to the playoffs, which will be seeded by the results in the regular season. This means the top teams will get byes for the first round. Tie will be broken by: Head-to-Head result, total TDs, total CAS, delta TDs, delta CAS.