Four or five turnovers from 2+ fail, reroll, fail.
Dropped ball due to failed pass (with reroll of course) led to JazzClubs second touchdown, then I managed to score when I recieved again.
Stole the ball on his next drive, managed to equalize, 2-2 Undead recieving. He went on a slaughter spree, basically sending a player off the pitch every second block he threw, and I was helping by failing dodges, again leading to players being KO'd, BH or SI.
Managed to steal the ball after a (finally, how come 3+ pass with rerolls fail me multiple times nearly every game, but 3+/4+ without almost never seem to fail my opponents?) failed quick pass, but by then I had far too few players on the field to protect it properly. So the carrier was knocked over, and I failed to retrieve it again. With only 4 players left on the field I had little chance to threaten him walking it towards my TD zone and he just held the game up and scored a winning TD in the last turn. By which time my 4 players on the field was down to 2, Among other thing due to a failed GFI resulting in a MNG.
A game a little too onesided to be great, but still fun. And as a consolation there wasn't any permanent injuries to my team, even if I better get a recovery game before they're up and running at full speed.”
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Four or five turnovers from 2+ fail, reroll, fail.
Dropped ball due to failed pass (with reroll of course) led to JazzClubs second touchdown, then I managed to score when I recieved again.
Stole the ball on his next drive, managed to equalize, 2-2 Undead recieving. He went on a slaughter spree, basically sending a player off the pitch every second block he threw, and I was helping by failing dodges, again leading to players being KO'd, BH or SI.
Managed to steal the ball after a (finally, how come 3+ pass with rerolls fail me multiple times nearly every game, but 3+/4+ without almost never seem to fail my opponents?) failed quick pass, but by then I had far too few players on the field to protect it properly. So the carrier was knocked over, and I failed to retrieve it again. With only 4 players left on the field I had little chance to threaten him walking it towards my TD zone and he just held the game up and scored a winning TD in the last turn. By which time my 4 players on the field was down to 2, Among other thing due to a failed GFI resulting in a MNG.
A game a little too onesided to be great, but still fun. And as a consolation there wasn't any permanent injuries to my team, even if I better get a recovery game before they're up and running at full speed.”