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Match Result · Faction division
Match recorded on 2008-03-30 19:49:48
TV 2580k Chaos
0
Winnings 40k
Spectators
No change Dedicated Fans
Casualties 1/0/0
 
 
Orc TV 2510k
1
40k Winnings
Spectators
Fanfactor No change
1/3/0 Casualties
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
-
-
-
6
-
#2
-
-
-
-
-
-
-
-
-
8
-
#3
-
-
-
-
-
-
-
-
-
14
-
#4
-
-
1
-
-
2
-
-
-
5
-
#5
-
-
-
-
-
-
-
-
-
1
-
#9
-
-
-
-
-
-
-
-
18
-
-
#11
-
-
-
-
-
-
-
-
-
8
-
#12
-
-
-
-
1
5
-
-
-
4
-
#13
-
-
-
-
-
-
-
-
6
4
-
#14
-
-
-
-
-
-
-
-
-
3
-
#15
-
1
-
-
-
1
-
-
9
2
-
#16
-
-
-
-
-
-
-
-
-
1
1
TOTALS
-
1
1
-
1
8
-
-
33
56
1
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
-
-
-
8
-
#2
-
-
1
-
-
2
-
-
-
3
-
#3
-
-
-
-
-
-
-
-
-
2
-
#4
-
-
-
-
1
5
-
-
-
7
-
#5
-
-
1
-
-
2
-
-
-
6
-
#6
-
-
-
-
-
-
-
-
-
5
-
#7
-
1
-
-
-
1
-
4
4
2
-
#9
-
-
-
-
-
-
-
-
-
3
-
#10
1
-
-
-
-
3
-
-
20
-
-
#13
-
-
-
-
-
-
-
-
-2
3
-
#14
-
-
2
-
-
4
-
-
2
4
-
TOTALS
1
1
4
-
1
17
-
4
24
43
-
Round: 119. Our 8th point game this round
Previous games: 0 (0/0/0)
Players: We 11, they 14.
Handicaps: none
Weather: fine.
Tos: they win it and start on offense.
---
We were afriaid that entering this game would be kind of suicide to enter with only 11 players, since neither we nor or opponent had much luck at a medal, but our policy is to never dodge games. They get the kick and we fear their first strike - however, their claws arent shart today, and their three first blocks are double arrows :). When we niggle their troll (reg works) we actually think we might stop their drive. They run free, and I screw up the opportunity of blitzing their ball carrier by doing a stupid following up. They decide to stall, but it is a risky one. We manage to MNG their ball carrier and our av6 goblin catches the scatter. He then withstands a twodicer and runs away. They catch up and stun him. We manage to get the ball very luckily and pass it to a blitzer, but they catch him too. Fair, I really didnt deserve to score with all the luck I had.

Second half, and we only have 10 players. When their troll fails a really stupid roll we manage to make a hole through the middle and run for TD with our brave goblin - truth be told we are very lucky to get in a half of a dozen gfis, and a nice stun to pull that off. But playing outmanned you have to try risky plays. Cant stall and score turn4. They do a pass, handoff play to a chaos warrior. With two 3+ dodge and two gfi we twodiceblitz him and recover the ball. However, we cannot defend our ball carrier and they soon recover the ball. Turn 7 they fail a gfi (rr used earlier) and stun their own ball carrier. We can only get one player close to the ball because of their stupid tentacles not allowing us to move many players. Since they dont have a rr last turn, the TDattempt is hard and fails. Not far from though!
---
Fun game vs Timppis. Only proves that you should play as much as possible in faction. Even though at some times he left his ball carrier a bit to exposed, it was my dodging luck and the fact that their claws were not shart today, that gave me the win.

 
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