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Match Result · League division
Match recorded on 2013-06-10 23:56:26
TV 1480k Dwarf
1
Winnings 20k
17000 (1 FAME) Spectators
No change Dedicated Fans
Casualties 1/0/0
Inducements:
Lizardmen TV 1420k+50k
2
60k Winnings
Spectators 10000
Fanfactor +1
3/0/0 Casualties
Inducements: Card Belt of Invulnerability
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
16
-
-
4
-
#2
1
1
-
-
1
9
16
3
20
2
-
#3
-
-
-
-
-
-
10
-
-
5
-
#4
-
-
-
-
-
-
16
-
-
8
-
#5
-
-
-
-
-
-
11
-
-
-
-
#6
-
-
-
-
-
-
16
-
-
3
-
#7
-
-
-
-
-
-
8
-
-
3
-
#8
-
-
-
-
-
-
16
-
-
4
-
#9
-
-
-
-
-
-
16
-
-
6
-
#10
-
-
-
-
-
-
4
-
-
-
-
#11
-
-
1
-
-
2
16
-
-
4
-
#12
-
-
-
-
-
-
16
-
-
7
-
TOTALS
1
1
1
-
1
11
161
3
20
46
-
Ive jvst realised this was my 1000th game on fvmbbl, for which feat nvffle kindly rewarded me with a +str skill roll :)

Gratz to Smeat for taking his opportvnities well in the match itself. I was pvshing for the win rather than playing it safe on the crvcial last kickoff, bvt it didnt work ovt. Good thing there is another 4 games to recover this season!
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
5
-
-
-
3
#3
-
-
-
-
-
-
16
-1
14
-
-
#4
1
-
-
-
-
3
6
-
11
-
-
#8
1
-
-
-
-
3
10
-
5
-
-
#10
-
-
1
-
-
2
13
-
-
2
-
#11
-
-
1
-
-
2
16
-
-
12
-
#12
-
-
-
-
1
5
16
-
-
6
-
#13
-
-
1
-
-
2
16
-
-
4
-
#14
-
-
-
-
-
-
16
-
-
5
-
#15
-
-
-
-
-
-
13
-
-
5
-
#16
-
-
-
-
-
-
16
-
-
8
-
TOTALS
2
-
3
-
1
17
143
-1
30
42
3
Turn 2, the Expats left their LoS down and started their turn with a 2+ Break Tackle, 1-gfi blitz on the ball carrier - ~95% before the block - and snaked the gfi. That opened the door for a 6 turn stall, and the GoldLords went ahead 1-0. The Turn 8 ots attempt for the tie was stymied by only having 1 skink on the pitch, but the initial blitz was skulls - half over.

However, the pows had favored the lizards, and 3 key dwarfs were out while almost all the lizards returned to the pitch.

Second half, the Expats pushed and caged for a few turns, then were pressured into scoring Turn 4. And then it was the Dwarfs' turn for bad dice. Tie score, Turn 5, the set up strong left, and the kickoff landed on the extreme right LoS - kickoff result, Perfect Defense. A turn later, the Expats had the ball caged at midfield, and skulls and snakes rained down on the dwarfs' defense - and that was the game.

Respect to Coach U, whose only mistake was in trusting good odds - I'm sure we'll meet again, and soon.

 
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