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Match Result · Blackbox division
Match recorded on 2014-02-12 14:32:54
CTV 1710k Human
2
Winnings 50k
13000 Spectators
+1 Dedicated Fans
Casualties 2/0/0
Dwarf CTV 1750k
0
60k (-10000) Winnings
Spectators 14000 (1 FAME)
Fanfactor No change
1/2/0 Casualties
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#2
-
-
1
-
-
2
16
-
-
15
-
#3
-
-
1
-
-
2
16
-
-
7
-
#4
-
-
-
-
-
-
9
-
-
3
-
#5
-
-
-
-
-
-
16
-
-
8
-
#6
-
1
-
-
1
6
16
2
15
6
-
#7
-
-
-
-
-
-
5
-
-
1
-
#8
-
-
-
-
-
-
2
-
-
2
-
#9
-
-
-
-
-
-
5
-
-
3
-
#10
-
-
-
-
-
-
12
-
-
4
-
#11
-
-
-
-
-
-
16
-
-
4
-
#12
-
-
-
-
-
-
8
-
-
2
-
#13
2
-
-
-
-
6
16
-
21
1
1
TOTALS
2
1
2
-
1
16
137
2
36
56
1

#7 Sgt Tactic III – Broken Neck (-AG)
#9 Flammer Tactic V – Broken Ribs (MNG)
Ah... it feels good!!!
It may sound unfair to say that but:
- winning against Dwarves always feel good
- winning against an opponent that doesn't say a word (not even "hi") feels good
- winning against a T16 foul feels good

Regarding the game after kicking I went for the ball carrier turn one, 1DB, pow, lucky bounce and the ball ended up on my side of the field. I got hold of it and basically spent the all half running here and there to exaust the dwarves. Finally a long run from Sniper Scout III on turns 7 and 8 brought him in the end zone (4 gfis in 2 turns, 20 squares in a row!)
Second half the dwarves gave me a tough LoS and I decided to measure up to it! it worked quite well allowed me to pick up the ball and stay safely in the pocket for two turns to finally pass to Sniper Scout III who managed to out-run again the defense. Couple of stalling turn before scoring and giving 3 turns for the dwarves to score. They prefered to play the players rather than the ball... the score remained.

EDIT: I did check my pm box you must have sent your message to the wrong guy but I'll give you that. On the other hand Fouling doesn't give spp, I'm fine with t16 fouling it's part of the game don't try to explain yourself.
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
16
-
2
2
-
#2
-
-
-
-
-
-
16
-
-
9
-
#3
-
-
-
-
-
-
9
-
-
6
-
#5
-
-
1
-
-
2
16
-
1
3
-
#6
-
-
-
-
-
-
10
-
-
4
1
#8
-
1
1
-
-
3
13
1
-
3
-
#9
-
-
-
-
-
-
8
-
-
1
-
#10
-
-
-
-
1
5
14
-
-
7
1
#11
-
-
-
-
-
-
16
-
-
5
-
#12
-
-
-
-
-
-
16
-
-
5
2
#13
-
-
-
-
-
-
16
-
-
9
-
#14
-
-
-
-
-
-
3
-
-
1
-
#15
-
-
1
-
-
2
11
-
-
5
-
TOTALS
-
1
3
-
1
12
164
1
3
60
4
Sometimes, the dice just give one player the game. What can you do then? Try to hit the guys you can and try to get a few spp.

Of course, it helps when the opponent checks his pm box before the game so that they can see when you tell them you are unable to talk in the game and wish them to have fun and good luck.

Calm down. Its only a game, not real life. I made a few fouls to assist in making your stall as expensive as possible to make you decide yourself if it was worth it to win 2/0 or allow the possibility of yourself winning 2/1. The turn 16 foul was because of your poor sportsmanship and complaining. The spp I was talking about was through blocks. You notice I managed to pin down enough of your players to ensure a steady supply of blocks for this reason. I managed to get two guys skilled up that way.
 
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